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Workers' Girder! Getcher Workers Girder!

er... I don't think its the Bobby Davro pic we're objecting to. It's the big 4chan-esque cartoon to the left of it. :eek:
 
Once it's fully worked out it shouldn't be too difficult if someone wants to make an online version, I can't program though.



Sadly no, not at the moment anyway. Perhaps something for the future.
Wheel of oppression would be pretty easy to include, mind...

'your faction has attracted the notice of the authorities, spin the wheel of oppression' and a spinner.
 
Wheel of oppression would be pretty easy to include, mind...

'your faction has attracted the notice of the authorities, spin the wheel of oppression' and a spinner.

But there's no reason to include it in terms of the game and I want to keep the game as short as possible. If I find I need another mechanic and I can fit it thematically I will, otherwise I'll save it for a future game
 
But there's no reason to include it in terms of the game and I want to keep the game as short as possible. If I find I need another mechanic and I can fit it thematically I will, otherwise I'll save it for a future game
It would make a good game show as well.

Welcome to 'Wheeeeeeeel of Opression'
 
Wheel of oppression would be pretty easy to include, mind...

'your faction has attracted the notice of the authorities, spin the wheel of oppression' and a spinner.
in a startling move, ian duncan smith has proposed that all new claimants for the universal credit must spin the wheel of oppression each time they sign.
 
A Thatcher Funeral Route board game at the very least.

Board with route from Parliament -> St Pauls with marked off squares.
Everyone gets a couple of markers to put on squares to represent where they are going to try to disrupt the route. How many markers would need to depend on how many players and squares there are.

Roll a dice to see how far Thatcher's coffin moves. If she stops on a square you've put marker on then you roll dice to see if you've successfully broken the police lines / hit the hearse with a half-brick or whatever.
Not sure what dice rolling rules you could lift off another game, risk doesn't work here, though you could give thatcher's coffin life points which you try to reduce before she gets to st pauls, using the risk battle rules.
Could just be something simple like roll two dice and if you get a double you've hit her coffin/parade.
 
Board with route from Parliament -> St Pauls with marked off squares.
Everyone gets a couple of markers to put on squares to represent where they are going to try to disrupt the route. How many markers would need to depend on how many players and squares there are.

Roll a dice to see how far Thatcher's coffin moves. If she stops on a square you've put marker on then you roll dice to see if you've successfully broken the police lines / hit the hearse with a half-brick or whatever.
Not sure what dice rolling rules you could lift off another game, risk doesn't work here, though you could give thatcher's coffin life points which you try to reduce before she gets to st pauls, using the risk battle rules.
Could just be something simple like roll two dice and if you get a double you've hit her coffin/parade.
There's a finite number of turns, players decide how many, that's the game length/difficulty level
Thatcher moves one square per turn and can be either halted or pushed back
Each player picks a sect or group and begins with appropriately weighted attributes
Chances of pre-arrests depend on how 'up for it' the police adjudge your group to be and cost points or turns

There are direct action and recruitment routes to victory, but a balance between the two probably needs to be struck. The more points players have, the greater the chances of success with halting or pushing back the coffin, but accumulating points takes time and the chances of infiltration (serious points buster) and other stuff I haven't thought of yet are increased.

The game ends either when Thatcher makes it to St.Pauls :mad: or when the turn limit is reached. The player with most points wins.

Players can earn (or lose) points and/or turns by
  • Selling a paper
  • Recruiting a new member (risk of a Mark Kennedy)
  • Being cornered by conspiraloon timewasters
  • Getting chased/battered by coppers
  • Breaching police lines
  • Direct hits on coppers/buildings/VIP mourners/friendlies/the coffin itself
  • Nipping into Firebox for a piss/agitator/phone charge
  • Being interviewed by media (points for not making a complete fool of yourself)
  • Answering lefty history and trivia questions of varying difficulty.
  • Using social media (hearing about a gap in the police cordon through twitter = good. Posting selfies with molotovs on facebook = bad)
 
There's a finite number of turns, players decide how many, that's the game length/difficulty level
Thatcher moves one square per turn and can be either halted or pushed back
Each player picks a sect or group and begins with appropriately weighted attributes
Chances of pre-arrests depend on how 'up for it' the police adjudge your group to be and cost points or turns

There are direct action and recruitment routes to victory, but a balance between the two probably needs to be struck. The more points players have, the greater the chances of success with halting or pushing back the coffin, but accumulating points takes time and the chances of infiltration (serious points buster) and other stuff I haven't thought of yet are increased.

The game ends either when Thatcher makes it to St.Pauls :mad: or when the turn limit is reached. The player with most points wins.

Players can earn (or lose) points and/or turns by
  • Selling a paper
  • Recruiting a new member (risk of a Mark Kennedy)
  • Being cornered by conspiraloon timewasters
  • Getting chased/battered by coppers
  • Breaching police lines
  • Direct hits on coppers/buildings/VIP mourners/friendlies/the coffin itself
  • Nipping into Firebox for a piss/agitator/phone charge
  • Being interviewed by media (points for not making a complete fool of yourself)
  • Answering lefty history and trivia questions of varying difficulty.
  • Using social media (hearing about a gap in the police cordon through twitter = good. Posting selfies with molotovs on facebook = bad)

Good plan, I'd make it a collective game personally so you all win or lose against the board (or complicate things by making one player play the police so they can win individually)
 
PD statement on that thing that happened. I suppose something has to be posted. I'm not sure about using the c+p from the TUC piece, bit lazy on my part, but it's appropriate. If anyone has anything to add or wants bits taken out, giz a shout. It'll go up later.
Needless to say, it's been a busy, (but highly entertaining!) week for Proletarian Democracy, our external, semi-permanent, fully permanent, and internationally allied factions, and all other associated tendencies. The definitive analysis of the last week’s events will be available in the next footnote packed issue of our journal Worker’s Girder but until then we ask that the working class remain patient and make do with this short statement.

Victory to the brave and disciplined Proletarian Democracy cadres who have led the celebrations of billy-no-mates reactionary totem and queen of scabs Margaret Thatcher’s long awaited death throughout England, Scotland, Wales, and The Occupied 6 Counties!

For all to see, your jubilant example was rapidly picked up by a multitude of working class voices and beamed around the globe via the stunned bourgeois media. Voices so long ignored, distorted or dismissed by reformist ‘leaders’, toytown revolutionaries and Billy Bragg were finally raised in damning union with our dear comrades.

Not even the deployment of a ragtag force of bored but baton-happy police and a panicked tory press sponsored militia of cowardly delinquents disguised as Millwall FC fans could dissuade thousands of revellers from keeping their sacred promise to attend Trafalgar Square on the Saturday after the big day.

Once again, Proletarian Democracy demonstrates that its claim to be the sole pole of attraction for the most advanced elements of the class is no idle boast; not only does Proletarian Democracy bring together in a fist the best fighters for the working class, it also hones the latest and sharpest instruments for the class war. And we know how to party.

Finally, comrades barely need to be reminded to pause for a few moments of silent reflection in memory of the casualties sustained during that phase of the bourgeoisie’s dead eyed war on the class; the communities gutted, bodies broken and lives lost in the UK and abroad. Comrades certainly don’t need trite reminders from the pretend Labour Party’s recruiting sergeants about how “Thatcherism still lives”. That Glenda Jackson MP, who demanded that the army be used to quell rioters in 2011, and abstained on the Workfare vote a few weeks ago, can stand up in the House Of Commons and say how nasty yer woman was takes some amount of fucking chutzpah doesn‘t it? And don’t get us started on the commentariat and their sanctimonious simpering dickwittery about respecting “the family” and why it’s wrong to celebrate anyone’s death. The gutless fucks. The whole fucking funeral is going to be one big gloat about killing Argentinian conscripts in the face isn’t it?

Hmppph.

Anyways, la lucha continua and so on.
 
This popped into my head yesterday, not sure what the second line of the slogan should actually be though:

3lve2wX.jpg


I went for "killed by" as a typical nonsense hyperbolic statement from left sects but perhaps "forward to the workers' bomb" or "now for the workers' bomb" or something would be better.
 
This popped into my head yesterday, not sure what the second line of the slogan should actually be though:

3lve2wX.jpg


I went for "killed by" as a typical nonsense hyperbolic statement from left sects but perhaps "forward to the workers' bomb" or "now for the workers' bomb" or something would be better.

This is the best thing that's happened since Thatcher died.
 
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