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Workers' Girder! Getcher Workers Girder!

lol, PD variant of monopoly blatantly a fun idea and wouldn't be hard to do, just put a new skin on it with stuff like Firebox Cafe, TUC Congress Hall, squatted social centre (old kent road).. I dunno what else on there.. chance / community chest cards for loads of these things, and you're away. I'm going with cards though, cos it's easier to do print and play / print on demand stuff like that.
 
lol, PD variant of monopoly blatantly a fun idea and wouldn't be hard to do, just put a new skin on it with stuff like Firebox Cafe, TUC Congress Hall, squatted social centre (old kent road).. I dunno what else on there.. chance / community chest cards for loads of these things, and you're away. I'm going with cards though, cos it's easier to do print and play / print on demand stuff like that.


have to ask, whats the mechanics? I see lots of dice. Its not RPG style is it? Wight Russian monsters to build your stats
 
have to ask, whats the mechanics? I see lots of dice. Its not RPG style is it? Wight Russian monsters to build your stats

nope, the dice are used to resolve paper sales and to work out what happens with members when groups split / at the end of a united front campaign.

Essentially, each round consists of a player starting a united front on an issue (stop the cuts, save the nhs, fight the fascists and stop the war) and other players decide whether to join that united front, start an opposing united front of their own or sit out the campaign and snipe from the sidelines.
Players call actions (paper sales, public meeting, demonstration etc) and have speakers at that action which generate more paper sales and/or attract new members to your party.
You can send disruptive speakers into events or hijack meetings entirely, you can split from groups and you can perform entryism maneuvers into larger groups then split from them in the hope of taking their members with you :D

Paper sales depend on dice rolls, and you use money to buy new cards (which have all the speakers and actions on them). How splits work out also depend on dice rolls.

Individual victory conditions are: 1) having the most members in your party and 2) selling the most papers. I don't know how to balance these yet, but clearly the emphasis must be on selling papers.
Collective victory condition is to get all players merged into a single party, which will lead the proletariat into glorious revolution! (I am designing this to be nearly impossible to achieve, obviously ;) )

It's going to be a relatively fast moving fun type game probably for 4-12 players (doesn't seem to work very well with 2 or 3), rather than any kind of deepish tactical/strategy game. I think there is the space for a deeper tactical game based around the tension of individual / collective aims but having set out to make that I found a game which is different but good. Needs tidying up and I've got a few mechanics to add (gender/race balancing on the platforms definitely needs to happen)
It's good to have a lot of randomness in a game like this because it means skill differentials don't matter and tbh helps a game to be fun rather than just a mathematical calculation to work out the best way to optimise your score.
 
nope, the dice are used to resolve paper sales and to work out what happens with members when groups split / at the end of a united front campaign.

Essentially, each round consists of a player starting a united front on an issue (stop the cuts, save the nhs, fight the fascists and stop the war) and other players decide whether to join that united front, start an opposing united front of their own or sit out the campaign and snipe from the sidelines.
Players call actions (paper sales, public meeting, demonstration etc) and have speakers at that action which generate more paper sales and/or attract new members to your party.
You can send disruptive speakers into events or hijack meetings entirely, you can split from groups and you can perform entryism maneuvers into larger groups then split from them in the hope of taking their members with you :D

Paper sales depend on dice rolls, and you use money to buy new cards (which have all the speakers and actions on them). How splits work out also depend on dice rolls.

Individual victory conditions are: 1) having the most members in your party and 2) selling the most papers. I don't know how to balance these yet, but clearly the emphasis must be on selling papers.
Collective victory condition is to get all players merged into a single party, which will lead the proletariat into glorious revolution! (I am designing this to be nearly impossible to achieve, obviously ;) )

It's going to be a relatively fast moving fun type game probably for 4-12 players (doesn't seem to work very well with 2 or 3), rather than any kind of deepish tactical/strategy game. I think there is the space for a deeper tactical game based around the tension of individual / collective aims but having set out to make that I found a game which is different but good. Needs tidying up and I've got a few mechanics to add (gender/race balancing on the platforms definitely needs to happen)
It's good to have a lot of randomness in a game like this because it means skill differentials don't matter and tbh helps a game to be fun rather than just a mathematical calculation to work out the best way to optimise your score.


no room for the wheel of oppression?
 
You discover that the group you are merging with has an incorrect position of what kind of deformed workers' state the USSR was. Go to Jail or pay £100

The rev left has no truck with the bourgeois legal system. A more suitable punishment would be to form a platform , conduct a faction fight and miss three paper sales.
 
lol, PD variant of monopoly blatantly a fun idea and wouldn't be hard to do, just put a new skin on it with stuff like Firebox Cafe, TUC Congress Hall, squatted social centre (old kent road).

Conway Hall and Quakers' Meeting House too!

I dunno what else on there.. chance / community chest cards for loads of these things, and you're away. I'm going with cards though, cos it's easier to do print and play / print on demand stuff like that.

A historian exposes your grandmother as one of Oswald and Diana Mosley's lovers. Pay £500 to each player as penance.

EDL members smash up Firebox after drinking mugs of Agitator. All players pay a £100 tithe for repairs.

It is revealed that you are part of the Proletarian Democracy working-class conspiracy for a Workers' Bomb. Go straight to jail. Do not expect a trial. Collect your prison blues from the screw with the bull neck and NF tattoos.
 
Workers Power said:
socialists should defend the right of North Korea to develop and possess nuclear weapons.
http://www.workerspower.co.uk/2013/...ns-and-economic-blockade-against-north-korea/

for-the-workers-bomb-2.jpg
 
Just out of interest, have PD had a split yet? I think it's about time for one. What factions are presently vying for dominance in the central committee? The workers demand to know.
 
Just out of interest, have PD had a split yet? I think it's about time for one. What factions are presently vying for dominance in the central committee? The workers demand to know.
For a start and not counting special duties and seasonal detachments such as the Pantokommando.

Official Proletarian Democracy: Committee for the Proletarianisation of Time (OPD:CPT)
Advanced Proletarian Democracy for The Workers’ Bomb (APD – WB)
People’s Commission for the Bright Dawn of Proletarian Democracy (PCBDPD)
Proletarian Democracy (Posadist) (PD(P))
Proletarian Democracy (Provisional Fruitarian Faction) (PDPFF)
 
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