It would change the shape of the game quite literally. Bulk over guile and mobility would be a thing of the past as players wouldn't be able to last the 80 mins carrying the extra weight. This would compel teams to condition players for longevity, leading to a net reduction in size and therefore potentially far less damage being done in collisions.Interesting. Certainly looks like limiting number of tactical substitutes is a good idea, I'd not thought of that. Difficult if someone's getting cramp though because they're exhausted - might get people feigning injury.
It would change the shape of the game quite literally. Bulk over guile and mobility would be a thing of the past as players wouldn't be able to last the 80 mins carrying the extra weight. This would compel teams to condition players for longevity, leading to a net reduction in size and therefore potentially far less damage being done in collisions.
Yeah, it's the various shapes and sizes (and remarkable skill sets specific to each position) that make the game so great, imo.As someone (it may even have been you ) corrected me when I once said that I thought scrums take too long and slow the game down "yes but we wouldn't want to lose the little fat blokes from the game"
Yes, and a relatively recent 'innovation'. I quite liked the flap it randomly in the general direction of your scrum half method of yore.I do still find it a strange sight when you get the human pyramids at the lineout though, seems somewhat contrived.
Would that be five subs with injury replacement only or tactical?I’d like to see subs down to 5 if possible, but needing a spare front row for safety reasons, that’s presumably a back row player and an outside back as the other two subs?
Would that be five subs with injury replacement only or tactical?
Brilliant idea. This would make flankers superfluous so we could also reduce player numbers down to XIIIMaybe stop play after each tackle? Player then recycles the ball to another player. Place a limit - let's say six gos - before the ball gets turned over for the other side to see what they can do?
Maybe stop play after each tackle? Player then recycles the ball to another player. Place a limit - let's say six gos - before the ball gets turned over for the other side to see what they can do?
have you seen the proposals/laws for Total Rugby, a new 12 as side game being marketed by Moffat in NZ?Apols for long C&P (and indeed for sticking it in the 6N thread) but this is pretty interesting. Current and ex players beginning to exert pressure on world rugby to protect long-term health and the future of the game. Proposals include a review of double tackles, tackle height upper limit and quick ball release after the tackle is made, as well as limiting substitutions to injury only, having a minimum number of days off for players between seasons and limiting full contact training. Also requesting a concussion fund being set up by WR to support ex players with long term health effects. All sounds very sensible to me. Player welfare is being thrown under the bus by club and country alike and it needs to stop now - people's lives are being absolutely blighted by the long term impacts of playing - they're literally being crippled for our entertainment and something has to give.
It was a South African thing wasn't it? SA had their own rules whilst they were under the boycott. Then, when they came back, someone thought,, "ooh that looks fun let's all do that".I do still find it a strange sight when you get the human pyramids at the lineout though, seems somewhat contrived.
Hahaha. No. The minute I read 'Moffatt' I glaze overhave you seen the proposals/laws for Total Rugby, a new 12 as side game being marketed by Moffat in NZ?