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Gird your nerdly loins: Dwarf Fortress

I've recently become withdrawn and lacking in any interest in socialising and seeing anyone. I am also a gamer who needs a new challenge.

I have found this thread at the perfect time.
 
Well then. I will play my current fort until it dies, then start a new one in a more... interesting location and do year one. Should be a week or two away.
 
OK. That sounds good. Let me finish my current TOME character and get some time to get the hang of it.
 
I've been checking out Legends mode, and this handy viewer: http://www.bay12forums.com/smf/index.php?topic=72702.0 to find historically interesting embark locations. Just found a dwarven civilization that consists of just a single settlement, population 377 (all the other dwarven civs are thousands strong). Although they are quite close to elves and goblins, they have never gone to war. This is because of Reg.

Reg Bisekerith was one of the first dwarves in the world, having been created in year 1 as the General of the settlement Roadfords of the civilization known as The Citadel of Spreading (note: it's ironic that the civ has never spread beyond its founding walls!). However, in year 2, he profaned the Cathedral of Diamond. Geshud, the local Mountain God punished Reg by cursing him and turned him into a were-armadillo. Reg left town and went into retreat for two years, before returning as a sworn enemy of Roadfords.

His first act of vengeance was eating someone's pet rabbit, but this was just an appetiser. Over the following 250 years Reg has come to disrupt the fortress again and again and again. He is now known as "The Beak of Heather" and has 24 kills to his name. Not only that, but he has successfully bitten and cursed 8 of his former kin, who now also regularly run rampant through the halls, killing and maiming as they go. Roadfords has suffered nearly 600 were-beast rampages in the last 250 years, claiming the lives of 142 dwarves.

There have been 14 kings and queens of the Citadel of Spreading. About half of them were killed by the were-beast plague. The current ruler is Mistem Inethartob. After battling with were-beasts all his life (most recently, Reg the Beak of Heather), he has decided that he cannot face the same fate as his forebears. He has become obsessed with his own mortality and seeks to extend his life by any means.

This means one of two things. He will get bitten by Reg and become an immortal were-beast. Or he will access arcane knowledge and become a Necromancer. I am tempted to run the simulation again, but give it another couple of decades, to see if Mistem manages to achieve his goal...
 
I'd do a succession game. Right at the moment though I don't have a lot of dwarfing time, as what time I do have (about two hours a day) I like to spend Not Looking At A Computer.

I'm getting a bit bored of my current fortress tbh. When I can entice goblin armies into my heavily trapped entrance it can be amusing, but irritatingly my dwarves still seem much too keen to just run out and take them on single handedly. Actually when they are weapon lords they can take out huge quantities and sometimes scare all the rest off, but even so. And most of the time it's just dig dig dig.
 
I seem to have acquired the ultimate punchbag. It's name is Nenpe and it is a human deity. It came with their caravan pretending to be a diplomat. It's actually some sort of hideous tortoise monster. It can't fight for shit, but it's also incredibly tough. So I've had my two melee squads taking turns whiffing at it. They're leveling up to Professional swords-and-axedwarves yet they're still not putting the thing down. It's been fighting so long, its old wounds have turned into scars. Its scars probably have scars.
 
I seem to have acquired the ultimate punchbag. It's name is Nenpe and it is a human diety. It came with their caravan pretending to be a diplomat. It's actually some sort of hideous tortoise monster. It can't fight for shit, but it's also incredibly tough. So I've had my two melee squads taking turns whiffing at it. They're leveling up to Professional swords-and-axedwarves yet they're still not putting the thing down. It's been fighting so long, its old wounds have turned into scars. Its scars probably have scars.
I would lock it underground somewhere inside a set of fortifications, then set a routine around it for new marks dwarves, and set them on that occasionally,.
 
Unfortunately, someone got a lucky strike on its head, which sailed off in an arc :(
 
I'd do a succession game. Right at the moment though I don't have a lot of dwarfing time, as what time I do have (about two hours a day) I like to spend Not Looking At A Computer.

I'm getting a bit bored of my current fortress tbh. When I can entice goblin armies into my heavily trapped entrance it can be amusing, but irritatingly my dwarves still seem much too keen to just run out and take them on single handedly. Actually when they are weapon lords they can take out huge quantities and sometimes scare all the rest off, but even so. And most of the time it's just dig dig dig.
Dwarf fortress - it's going to be a lot of digging.
 
I think I've found a "fun" world and embark for the succession game :)

tbh, I'm keen to get a move onto it, as my current fortress is getting boring. I keep seeing off the goblin sieges by raining crossbow bolts on them till they give up. My legendary weaponsmith has made adamantine swords and axes for my cave-creature death squad. There's not a lot of challenge left. I feel the need to settle somewhere more interesting.
 
Start it then... I'll sit there scratching my head, staring at lists of commands and wondering why the interface is so bloody inconsistent until you're ready.
 
Guide said:
This document and most documents on the wiki use key symbols that look like t to indicate what keys are used for an operation. Note that these are case sensitive. In order to save space, Shift+t will be written as T. So t means "press the 't' key without the shift key" and T means "hold down shift and press the 't' key". Sequences of keys will be written with dashes between them. So a-b-C means "press 'a', then press 'b', then hold shift and press 'c'".
:facepalm: :)

Sometimes you use the directional keys and Enter to make menu selections, but sometimes you will need to use the alternate selection keys (- and +) to make menu selections. Generally speaking, when dealing with menus, if the directional keys don't work try -/+.

WHY?!? JUST MAKE IT ALL THE SAME!
 
:D You'll get used to it.
I would do the beginners guide on the wiki, step by step with no deviations. Don't try and be too careful, your dwarves will die. Then start again. Your third fortress will probably be the one that has a chance of making it long term.
 
:( and now you have to learn the damn thing! A hard thing just got harder.
Fnar.
 
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