Crispy
The following psytrance is baṉned: All
This is the History of Autumn
2nd Limestone, 131
Bouldergloves recuperates. In the hospital lies our most unhappy dwarf, rutabowa. Unhappiness is relative. He has many happy thoughts as befits a citizen of this splendid fortress, but they are tainted by thoughts of death and pain. Maurice Picarda competently sutures his wounds. It will take time, but he shall recover eventually.
Spoils of war include four female cave dragons. These formidable beasts are now property of Bouldergloves. Wild and dangerous, they cannot be tamed. I begin plans for zoo.
7th Limestone, 131
All of Bouldergloves is busy. Constructing replacement pumps. Repairing holes in floor. Storing war booty. Building zoo. Moving caged creatures.
22nd Limestone, 131
Zoo is complete, in East wing of New Bouldergloves. It holds our four great cave dragons. They are named Usbu, Mato, Osta and Usbu again. They will never taste freedom. Zoo is instant favorite with dwarves.
12th Sandstone, 131
8ball receives creative inspiration. She is talented weaponsmith and will no doubt create legendary weapon. I have prepared a workshop for just such occasions. With its own supply of steel and adamantine, she shall use it to create a wonderous artifact. I lock doors to all other forges.
I forget that there is back stair. 8ball claims a regular forge. Her daughter Meng watches over her work.
21st Sandstone, 131
More migrants? What madness is this? Bouldergloves bulges yet still they come. Very well. We have spare beds. Thirteen new dwarves for hauling.
I may enlarge our military soon. Between periods of excitement and construction, we have many idle hands.
22nd Sandstone, 131
8ball is worrying me.
She needs cut gems, stone, leather and metal. Bouldergloves has all in abundance. Perhaps she is being picky. I ask husband emanymanton of her preferences. It seems that her favorite metal is sterling silver. We have none, but we do have silver and copper. I make order at smelter.
5th Timber, 131
My worries were unfounded. Whatever was holding 8ball back has released its grip. She gathers an impressive array of materials and begins her craft.
7th Timber, 131
We have run out of granite blocks! Inconceivable! I order copious mining and set all masons workshops to block manufacture.
12th Timber, 131
8ball has taken adamantine, that magical metal, light as feathers, sharp as glass, and made a blunt weapon with it. Wooden maces are more deadly. She gains no experience from her possessed mood either. At least she is happy.
As she leaves to store useless weapon, she hears a scuttling. A pack of crundles gathers outside the forges. They are pathetic creatures.
We have quite a collection of leather and bone in Bouldergloves, but no crundle parts. I order attack.
While bulk of dwarves chase crundles off into caverns, fractionMan alone approaches the crundles in their lair.
The slaughter is rapid. No crundle gets a blow in.
17th Timber, 131
Thank the gods, the caravan has not been put off by last year's accidental theft. Merchants holler from top of blood hill. Now we can trade back all the weird and useless items they left behind. Bouldergloves does not need toys and flutes. It needs drink, wood and weapons. Let us trade!
24th Timber, 131
I am taken aback. Rith Ellis sends seven wagons of goods for trade. We are honoured. We trade all broken clothes, non-steel weapons and armour, useless toys and crafts, and few gold crafts. We take all wood, drink food and steel. Bouldergloves is stocked for many years now.
As liaison departs, I receive great news. Our position is elevated. These lands are now a county and I am their Count. I order upgrades to my chambers, befitting my rank.
2nd Limestone, 131
Bouldergloves recuperates. In the hospital lies our most unhappy dwarf, rutabowa. Unhappiness is relative. He has many happy thoughts as befits a citizen of this splendid fortress, but they are tainted by thoughts of death and pain. Maurice Picarda competently sutures his wounds. It will take time, but he shall recover eventually.
Spoils of war include four female cave dragons. These formidable beasts are now property of Bouldergloves. Wild and dangerous, they cannot be tamed. I begin plans for zoo.
7th Limestone, 131
All of Bouldergloves is busy. Constructing replacement pumps. Repairing holes in floor. Storing war booty. Building zoo. Moving caged creatures.
22nd Limestone, 131
Zoo is complete, in East wing of New Bouldergloves. It holds our four great cave dragons. They are named Usbu, Mato, Osta and Usbu again. They will never taste freedom. Zoo is instant favorite with dwarves.
12th Sandstone, 131
8ball receives creative inspiration. She is talented weaponsmith and will no doubt create legendary weapon. I have prepared a workshop for just such occasions. With its own supply of steel and adamantine, she shall use it to create a wonderous artifact. I lock doors to all other forges.
I forget that there is back stair. 8ball claims a regular forge. Her daughter Meng watches over her work.
21st Sandstone, 131
More migrants? What madness is this? Bouldergloves bulges yet still they come. Very well. We have spare beds. Thirteen new dwarves for hauling.
I may enlarge our military soon. Between periods of excitement and construction, we have many idle hands.
I thought I put a limit on migration! I'll have to fix this. Endless growth will end up killing performance as more and more dwarves have to pathfind through the fortress.
22nd Sandstone, 131
8ball is worrying me.
She needs cut gems, stone, leather and metal. Bouldergloves has all in abundance. Perhaps she is being picky. I ask husband emanymanton of her preferences. It seems that her favorite metal is sterling silver. We have none, but we do have silver and copper. I make order at smelter.
5th Timber, 131
My worries were unfounded. Whatever was holding 8ball back has released its grip. She gathers an impressive array of materials and begins her craft.
7th Timber, 131
We have run out of granite blocks! Inconceivable! I order copious mining and set all masons workshops to block manufacture.
12th Timber, 131
8ball has taken adamantine, that magical metal, light as feathers, sharp as glass, and made a blunt weapon with it. Wooden maces are more deadly. She gains no experience from her possessed mood either. At least she is happy.
As she leaves to store useless weapon, she hears a scuttling. A pack of crundles gathers outside the forges. They are pathetic creatures.
We have quite a collection of leather and bone in Bouldergloves, but no crundle parts. I order attack.
While bulk of dwarves chase crundles off into caverns, fractionMan alone approaches the crundles in their lair.
The slaughter is rapid. No crundle gets a blow in.
Completely pointless reporting. I knew these things were weak, but they go down at the slightest tap of a masterwork steel axe. No fun at all
17th Timber, 131
Thank the gods, the caravan has not been put off by last year's accidental theft. Merchants holler from top of blood hill. Now we can trade back all the weird and useless items they left behind. Bouldergloves does not need toys and flutes. It needs drink, wood and weapons. Let us trade!
24th Timber, 131
I am taken aback. Rith Ellis sends seven wagons of goods for trade. We are honoured. We trade all broken clothes, non-steel weapons and armour, useless toys and crafts, and few gold crafts. We take all wood, drink food and steel. Bouldergloves is stocked for many years now.
As liaison departs, I receive great news. Our position is elevated. These lands are now a county and I am their Count. I order upgrades to my chambers, befitting my rank.