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Gird your nerdly loins: Dwarf Fortress

That looks like a good tutorial
The military screen is just about as bad as it gets, tbh. Once you can navigate that without sweating, you can handle anything :)
 
I need to read up on burrows too. I think I could use them to stop my master mason from going outside - which means he'd be in the workshop instead of building walls :cool:
 
As you get more dwarves, is it normal for a lot of them to be standing around idle? Should I get them polishing floors or something?
 
As you get more dwarves, is it normal for a lot of them to be standing around idle? Should I get them polishing floors or something?
Yeah it happens. I turn on masonry and stone detailing for all my migrants, so building projects get done quickly, and I can designate lots of walls for smoothing. You could also consider making a larger military and have them train all the time.
 
I have that beat. Bouldergloves built an adamantine mace, named Screambrides. It's banded with adamantine, encrusted with quartzite and microcline, menacing with spikes of mole leather and zircon, with pictures of goblins, larches and longland grass in zircon, phylite and leather. It's worth 1,028,400. dotty's adamantine buckler is worth 900k.

Lowest value is a coal bracelet worth 6k
 
Dwarf Fortress: A Marxist Analysis
Nonetheless, the game Dwarf Fortress is amenable to a Marxist analysis precisely by understanding its relationship to the central characteristics of the feudal mode of production.(1) This can be grasped by looking at the main dynamics of the game: the division of labor, the reproduction of dwarven society, the economic system and trade, and their integration.
http://mccaine.org/2013/10/09/dwarf-fortress-a-marxist-analysis/
 
I'm still telling suitably minded friends about the quite frankly epic lava transporting railway :D
That achievement kind of ruined the game for me. I tried starting a couple of new games and both times I sat there staring at my seven nobodies and said to them "you guys will never do anything half as spectacular as the Queen's Chamber of Bouldergloves" and ended up quitting before the first trade caravan.
 
That achievement kind of ruined the game for me. I tried starting a couple of new games and both times I sat there staring at my seven nobodies and said to them "you guys will never do anything half as spectacular as the Queen's Chamber of Bouldergloves" and ended up quitting before the first trade caravan.
"When Alexander saw the breadth of his domain, he wept for there were no more worlds to conquer."
 
Just seen this linked elsewhere, a Marxist analysis of Dwarf Fortress :D: http://mccaine.org/2013/10/09/dwarf-fortress-a-marxist-analysis/
Is this the image of the dwarven future? For now, its social relations and lack of monetization, its mining collectivism have yet prevented it from arising in full. Dwarven society takes on these characteristics in its developed form, but remains within the personal bounds of early feudalism in its political organization. But it seems a plausible perspective. We have a feudal Dwarf Fortress now – will we have an absolutist Dwarf Nation soon?
 
Followers of this thread might like to watch Kruggsmash, probably the most entertaining DF youtube channel, with tons of content, and releases every week. He edits out all the boring bits and draws illustrations of all the notable characters, artifacts, dramatic moments ets. Really sells the story-making aspect of the game.

Check out his latest fort, Ushangvagush, which is a self-contained story, 20x 30m epsiodes and going strong so far. If that tickles you, go back and watch it all. There's a whole series of interconnected forts and adventurers, and while the presentation quality is a bit rough to begin with, it's all entertainingly told.



He's very close to making it his full-time job, so stick a $ in his Patreon if you like what you see :)
 
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I was totally tempted to plug kruggsmash on here. Excellent series. I started watching him about two months ago and basically binged his entire run (E2A: actually this isn't true I stated with evilkings).

Now throw it in the pile and get back to work

E2A: he has now broken his goal but he is still well worth a dollar a month IMO
 
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I will also note that I still can't play this game manage the dwarf fortress experience.

Sure I can run the game. I can even mine a few shafts, set up a meeting hall, dormitory, stockpiles, workshops and a trading hub. But then the scope of possibilities mixed with the minituia of the management just cause me to sort of stare at the screen with brain gridlock.
 
I will also note that I still can't play this game manage the dwarf fortress experience.

Sure I can run the game. I can even mine a few shafts, set up a meeting hall, dormitory, stockpiles, workshops and a trading hub. But then the scope of possibilities mixed with the minituia of the management just cause me to sort of stare at the screen with brain gridlock.
I giggled at this and I am not ashamed to say so.
 
I'll admit to being completely sidetracked by Factorio these days but ta muchly for the Kruggsmash link. Just watching the latest episodes of Monsterkiller now and loads of ideas for avoiding the inevitable tantrum spiral I always lose to.

(I'm still just going to install the dorf graphics mod for Rimworld and pretend I'm a proper Dwarf Fortress player)
 
But lacking the hacks and side programs that make the experience bearableG :( Good luck managing more than 20 or so dwarves without dwarf therapist.
 
I tried, but I was unable to get into this game because of its utterly atrocious user interface. There's absolutely no excuse in this day and age for such a user-unfriendly pile of complete wank to considered at all acceptable.
 
Git gud!


Seriously though I don't think normal rules apply to a work of equal part madness and eldritch kenning.

It's like complaint that the book in yellow is in comic sans
 
Followers of this thread might like to watch Kruggsmash, probably the most entertaining DF youtube channel, with tons of content, and releases every week. He edits out all the boring bits and draws illustrations of all the notable characters, artifacts, dramatic moments ets. Really sells the story-making aspect of the game.

Check out his latest fort, Ushangvagush, which is a self-contained story, 20x 30m epsiodes and going strong so far. If that tickles you, go back and watch it all. There's a whole series of interconnected forts and adventurers, and while the presentation quality is a bit rough to begin with, it's all entertainingly told.



He's very close to making it his full-time job, so stick a $ in his Patreon if you like what you see :)

 
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