stuff_it
Too skool for cool
When you manage to network a few spacecraft together it really makes a difference.
Wait, there are spacecraft in a dwarf game?
Must....not.....install....too.....much.....to do.......urgh.....
When you manage to network a few spacecraft together it really makes a difference.
Yeah, that'd be an ideal use of the system.I need to read up on burrows too. I think I could use them to stop my master mason from going outside - which means he'd be in the workshop instead of building walls
Yeah it happens. I turn on masonry and stone detailing for all my migrants, so building projects get done quickly, and I can designate lots of walls for smoothing. You could also consider making a larger military and have them train all the time.As you get more dwarves, is it normal for a lot of them to be standing around idle? Should I get them polishing floors or something?
http://mccaine.org/2013/10/09/dwarf-fortress-a-marxist-analysis/Nonetheless, the game Dwarf Fortress is amenable to a Marxist analysis precisely by understanding its relationship to the central characteristics of the feudal mode of production.(1) This can be grasped by looking at the main dynamics of the game: the division of labor, the reproduction of dwarven society, the economic system and trade, and their integration.
That achievement kind of ruined the game for me. I tried starting a couple of new games and both times I sat there staring at my seven nobodies and said to them "you guys will never do anything half as spectacular as the Queen's Chamber of Bouldergloves" and ended up quitting before the first trade caravan.I'm still telling suitably minded friends about the quite frankly epic lava transporting railway
"When Alexander saw the breadth of his domain, he wept for there were no more worlds to conquer."That achievement kind of ruined the game for me. I tried starting a couple of new games and both times I sat there staring at my seven nobodies and said to them "you guys will never do anything half as spectacular as the Queen's Chamber of Bouldergloves" and ended up quitting before the first trade caravan.
Is this the image of the dwarven future? For now, its social relations and lack of monetization, its mining collectivism have yet prevented it from arising in full. Dwarven society takes on these characteristics in its developed form, but remains within the personal bounds of early feudalism in its political organization. But it seems a plausible perspective. We have a feudal Dwarf Fortress now – will we have an absolutist Dwarf Nation soon?
Should have guessed it would be here first. teach me not to scroll up in my eagerness to post.4 posts above yours
I giggled at this and I am not ashamed to say so.I will also note that I still can'tplay this gamemanage the dwarf fortress experience.
Sure I can run the game. I can even mine a few shafts, set up a meeting hall, dormitory, stockpiles, workshops and a trading hub. But then the scope of possibilities mixed with the minituia of the management just cause me to sort of stare at the screen with brain gridlock.
Followers of this thread might like to watch Kruggsmash, probably the most entertaining DF youtube channel, with tons of content, and releases every week. He edits out all the boring bits and draws illustrations of all the notable characters, artifacts, dramatic moments ets. Really sells the story-making aspect of the game.
Check out his latest fort, Ushangvagush, which is a self-contained story, 20x 30m epsiodes and going strong so far. If that tickles you, go back and watch it all. There's a whole series of interconnected forts and adventurers, and while the presentation quality is a bit rough to begin with, it's all entertainingly told.
He's very close to making it his full-time job, so stick a $ in his Patreon if you like what you see