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boardgames!

I've made a game :)

Currently it's between beta and blind playtesting stage but I could really use some help, and also some confirmation that it is a fun game and worth releasing. The beta bit that is left is just balancing the length of the game, all the rules/mechanics are set and the balancing between that side of things seems fine. I also really need some feedback from people who don't (really) know me, to make sure it is actually worth releasing and also worth selling rather than just doing a print and play version.

The game is called Trot Wars and is a satirical game about far left trotskyite organising, being produced under the Proletarian Democracy banner. Profits will go to Boycott Workfare, LDMG and Urban75 server fund.
The game is for 3 - 13 players (best with 5-10) and it's a "party game", so not a deep strategic analytical game, but one meant for a large group of players, and which is more towards the fun end of things than the serious thought end of it.
In the game, you start as individual sects, and through the game you can either try to unite with other players to create the one true vanguard party with which to lead the proletariat into glorious revolution, or you can decide that other players parties are reformist / counter-revolutionary / deformed workers parties and that the real interests of the working class lay in building your own party and selling the paper.
You setup united fronts, organise public meetings, demonstrations and strikes, book speakers and try to keep your annoying members away from events (or send them to other party's events). You can also hijack other peoples' events, and the nature of the mechanics gives rise to the possibility of entryism (which in terms of games design makes me feel like the theme and mechanics work well together).

It's a card based game, with united fronts/events/speakers/hijacks on the cards, which you play out, mostly in a 1 minute timed round (racing against the bosses trying to rob a hard won concession from the working class). Then there is the ideology checks where people decide if they'll unite their parties or go their own way, dividing the party / united front membership amongst them according to weighted dice rolls.

I'm looking for games with 10-13 players to last around 2 hours maximum. Lots of that will depend on how much role playing goes on, as in some of the test games I've played there have been long denouncement speeches upon a split or hijack, and the secterian interventions have been played out too. With 3-5 players, games have tended towards 45m-1hr.

So I've got some card sets printing, and I have 3 to give to anyone here who would like one and will play it with friends and give me honest feedback about the game. You don't have to be in the far-left political scene to enjoy it but it certainly helps and that's the group of people that I think would play this game.
You would need to supply generic components - activist tokens, money counters, dice and a 1 minute timer. You need quite a few activist tokens, but this is where the balancing of the game length comes in - the game ends when all unaligned activists have been recruited to a party, so less activists = shorter game. I started with 10 per player but have reduced this to 8 and would like it if I could bring it down even further. Matchsticks will work for this. I haven't tried playing with a monopoly money set, but it should work except that you'll not need the 500s, and will probably not have enough 1s/5s.

If anyone wants a set, pm me an address and I'll get them in the post to you at the end of next week when I've been told they'll arrive. My aim is to release the game in time for Christmas.
 
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Sounds amazing but I'd have difficulty getting a group together to play it :(
 
Sounds amazing but I'd have difficulty getting a group together to play it :(

That's a shame, I've struggled too tbf, I still haven't actually played it with 12 or 13 players, but in terms of getting cards printed, that's the highest number I can do, I'm not sure if it'd work much larger than that, simply because the amount of space you'd need would mean that if you were at one end of the table it'd be too hard to play anything towards a player on the other end of the table and I suspect the game would effectively break down into two or more smaller games. It does work with 3 players and you can see it working, but it doesn't really get going until you have 5 or more.
 
I'd do London play testing!
you're welcome to a set if you think you can put some games together, pm me your address if you want, or maybe if there's enough people in london who'd get together for a game that could be organised and I'd send a set down for the game.
 
I git Zombicide for Christmas, it's a packed box of Z killing goodness!

I now have a giant tower of zombiecide.

It's a little intimidating. Gonna have to wait till the summer hols then put some serious time into trying out all the new stuff.


Also had some ideas on how to do a persistent campaign setting.
 
Be easy to organise something in London, no?

I think I'd struggle to organise anything from here, not knowing London, venues, people etc... but...

There's a board games playing group with a few urbans and others going in South London at the moment. I'd be happy to host a game testing session later this year.

That'd be ace, cards are supposed to arrive today so let me know when you think you'd be able to do it and I will send a set down to you for that.
 
I now have a giant tower of zombiecide.

It's a little intimidating. Gonna have to wait till the summer hols then put some serious time into trying out all the new stuff.


Also had some ideas on how to do a persistent campaign setting.

Cool!

I've just got the Star Wars Armada core set too, great game so far, looking forward t getting some wave one!!
 
The last season I splurged a bit which accounts for about two thirds of the pile.


While I originally loved the game it does have its issues. I'm waiting for a holiday to sit down with a mate and experiment with all the new mechanics.
 
Cards have arrived... and for some reason they've made me 12 sets, not ten :) so I still have a couple available if anyone would like one, pm me an address.

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I'll be getting sets into the post tomorrow as long as the glue I have doesn't turn out to be counter-revolutionary. It's definitely shit, some cheap pritt stick style thing. I may not label the rest of them tonight and instead try to get some decent glue tomorrow.
 
Big news is wave two has been brought forward to July, bring on the massive star destroyers!!!
I sunk all my money into xwing.

though despite people buying Armada no-one seems to be playing it.

X wing is apparently more popular, but the community is an insular clique, which is a bit shite.
 
I got a game of Xwing in the other week :)

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Complete with sound effects from an app on my phone. Pew pew!
(That X-wing was toast as Slave 1 laid a mine behind it on the next turn, but afterwards I used my Y-wing's ion cannon to cripple Slave 1 so it nearly fell off the table. The falcon finished it off with missiles. Pew pew.)
 
I am off at lunch to attempt to buy a copy of ghost castle that I spied in mollys den on Saturday but didn't but at the time. stupidly excited by this prospect.
 
What. Is. Happening. With Warhammer Fantasy?

Noone is entirely sure, all signs point to shitness but we are operating on very limited information.

We'll know more 11th July but thanks to GW's policy of no leaks and no previews overall we know fuck all.
 
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