The races are intentionally unbalanced and that's part of the fun- that everyone gangs up against the powerful. In the games i've played it usually people with weak or mid ranking powers that win because they're not seen as a threat until its too late.
The problem with creatonary is that the things you're asked to create are either crap or impossible.
I'm rather partial to Citadels, I love the art style and the underhanded roguery that can go with it (also watch out for quiet players, sneaky buggers)
I'm interested, it seems like a more grown up take on Hero Quest, but it does have its fair share of critics - character power imbalance, rolling to move around a board, being forced to start the game from scratch after death, random resource allocation....munchkin is great by my favourite is still
though if you use all the expansions plan a week or so for the game...
its a good game. been playing it for 20+years now.
not come across someone who's played Totopoly for decades! that incredibly thin middle sheet thing. Great gameI used to love Totopoly.
Zombicide is a collaborative game in which players take the role of a survivor ,each with unique abilities and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets. Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide! Play ten scenarios on different maps made from the included modular map tiles, or create your own!
- A zombie havoc boardgame
- Playing Time: 60 mins
- Ages 13 +
- 1-6 players
Will be playing this tonight after work:
The DM warns us there may be up to an hour of explanation before we can get started...
i have the first edition but still not got a chance to play it.
i have a lot of games but not many friends