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VR headset Oculus Rift

I'm not convinced that the game types some people imagine would be great in VR are actually going to give VR legs. I say this mostly because of the sense of motion you get off the thing - even when the weirdness/nausea-inducing things like lag, low framerate of sub-par head tracking are eliminated, the very movement of your being through the virtual world poses a range of challenges when faced with the pace of many games. Its easy to make the player feel horrible with VR.

So I suspect that if VR doesn't die a death this time, it'll be down to experiences somewhat different to the games some imagine right now.

This is why I reckon it'll work best with simulators, or even arcadey driving/flying games, because having a dashboard gives you a static point of reference with everything else moving around / in front of it. Something like Skyrim would make you travel sick.
 
Well it was an unusual mix of hype and corporate wank, with a big dollop of expectation-downplaying and lots of detail about all the areas of science that are not ready to solve core VR problems yet.
 
I had a play on the Gear VR whilst at an airport last night and while I was prepared to be underwhelmed, I was actually very very impressed.

The idea of watching movies or TV wherever you like in a cinematic experience is what piqued my interest the most. i.e. being able to watch a movie sat in the living room, but then take it to bed and carry on. Am I right in thinking the Oculus Rift will need tethering to a device? So unless you have one in each room that may not be viable?

This is the future of home entertainment though surely. Only problem with the phone on the device was the weight towards the front.
 
Yeah the rift (and every other non-phone VR headset) needs connecting to a beefy PC/console. Early days!
 
2016 looks to be the year of VR. It influenced my choice in buying a PS4, rather then upgrading the PC.

Maybe worth a new thread with the different options (the HTC one looks interesting as well)
 
I'm mildly interested in the gaming potential, but I would like to hear more about its potential for watching TV/Films, web surfing, working on documents and general other stuff like exploring space and places on earth like forests, mountains, cities and sealife.

What I like is it's very real ability to create a virtual giant screen and the ambiance surrounding it (like the cinema mode in the Gear VR which I really enjoyed).
 
The real Big Thing for VR will be light field movies.

What's a light field?

So a regular photograph is a 2D structure. Each pixel has an X and a Y coordinate and you know the colour of the light at that coordinate. You can say the same for a 360 degree panorama, where your coordinates are latitude and longitude.

A light field also captures the direction of the light at each pixel. You're capturing 4D imformation - location and direction of a light ray. With a light field sensor, you can move the "viewpoint" of the image to anywhere within the sensor and get true parallax, reflections etc.

parallax-animation-lytro-gentian.gif


If, instead of a single sensor, you have an array of sensors, you can recreate the genuine appearance of a scene from anywhere within the volume contained by those sensors. You can imitate this effect by moving a camera around and taking lots of photos from different locations in all directions. Within the volume swept out by the camera, you can put your VR head and experience a perfect recreation of a real space. Like this:



Unfortunately, it takes 15m to photograph a full scene so is pointless for capturing movement.

So that's what this camera will do:

Lytro-Immerge.jpg

Fully immersive, 360 degree, fully 3D recordings of real places and people. Put one of these cameras ringside and you'll really feel like you're there. It's the killer app for VR, imo. Will require TONS of storage and bandwidth.

EDIT: Or just read this excellent article: Light fields – the future of VR-AR-MR | fxguide
 
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Sounds awesome.

From a purely practical/lazy sense, I'm also interested in watching things in bed lying down without having to hold an ipad/laptop etc. I'm sure there's a huge market there from non-techy everyday people who just want to watch TV in bed, or while travelling somewhere without having to take a screen.
 
I'm mildly interested in the gaming potential, but I would like to hear more about its potential for watching TV/Films, web surfing, working on documents and general other stuff like exploring space and places on earth like forests, mountains, cities and sealife.

What I like is it's very real ability to create a virtual giant screen and the ambiance surrounding it (like the cinema mode in the Gear VR which I really enjoyed).

Forget anything that involves a lot of text for now - unless my DK2 experience is not typical, text is really quite horrible on the device. I assume because none of the devices around so far really have a resolution thats perfect for sticking right next to your eyeballs. And its not just that you can 'see the pixels', under various scenarios you can also see the separate colour elements of the pixels start to show up. I look forward to seeing how much improved this is on latter Oculus Rift models.

I haven't used mine anywhere near as much as I should of because my time and attention is spread too thin at the moment. But certainly there is lot of potential for stuff that doesn't have anything like as much going on as typical games. Some of the best demos so far are paced very leisurely, e.g. one I've forgotten the name of that placed me inside a small scene that was based on various Van Gogh paintings.

Since I've had a 15 year obsession with using game engines for non-games, VR at its current stage should be right up my street, just need to find time to play with it. And decent hand tracking controllers to make much better that side of the immersive experience. I've not had a chance to try anyones offerings on that side of things, and thats probably why I haven't prioritised messing around with VR development yet. I'm in no rush, I'm only going to briefly dabble until I see how various consumer launches in 2016 go.
 
An attempt to describe a major component of the wow factor:

When I read a good book, hear great music, watch a film etc, I may lose myself, and my imagination may be transported elsewhere. When I put on a VR headset, it feels like I, as a whole conscious self, have been transported somewhere else. When I take the headset off, it feels like I have returned home after being out somewhere interesting. Its going to be bloody brilliant for people who don't get out enough.
 
An attempt to describe a major component of the wow factor:

When I read a good book, hear great music, watch a film etc, I may lose myself, and my imagination may be transported elsewhere. When I put on a VR headset, it feels like I, as a whole conscious self, have been transported somewhere else. When I take the headset off, it feels like I have returned home after being out somewhere interesting. Its going to be bloody brilliant for people who don't get out enough.

That's how I started to feel. And that was just a demo of the Gear VR with no headphones in an airport samsung store. I could imagine just how cool the oculus rift would be with a nice comfy seat and some good cans. Absolutely awesome. Just want to lose myself in other worlds and fly through space an that.

Fishco would be quite good too I'd imagine.
 
I've not tried with headphones yet either, Christmas holiday will be my chance to dedicate some proper time to it.

One of the bigger downsides I came up with while pondering over the consumer launches is that it may make a lot of children very upset, if they are too young to have the right sized heads and be within the right eye distance range. There is a bloody annoying warning message that shows up on the rift headset screens and I forget what minimum age it says, might be 13. Younger kids seeing people having a great time wearing such headsets and not being able to have a go is going to be a right tantrum generator. I should probably research this topic more, especially in relation to the playstation vr thing.
 
Since 2016 will feature the launch of at least 3 mainstream VR systems, there has been a predictable deluge of IT articles about the year ahead that don't say very much.

eg: 2016: the year when VR goes from virtual to reality - BBC News

Still CES is next week and there should be some actual meaningful news at that event.

I had a chance to play with my DK2 again yesterday. The wow factor is still there, especially when trying it with my own stuff made in Unity. Shame it completely sucks away my limited time, and I can't really explore more complex and immersive ideas until I've got the proper controllers. Mid you I have one idea up my sleeve that doesn't really involve control so I might try and get it into shape in time for hardware launches or soon thereafter.
 
Since 2016 will feature the launch of at least 3 mainstream VR systems, there has been a predictable deluge of IT articles about the year ahead that don't say very much.

eg: 2016: the year when VR goes from virtual to reality - BBC News

Still CES is next week and there should be some actual meaningful news at that event.

I had a chance to play with my DK2 again yesterday. The wow factor is still there, especially when trying it with my own stuff made in Unity. Shame it completely sucks away my limited time, and I can't really explore more complex and immersive ideas until I've got the proper controllers. Mid you I have one idea up my sleeve that doesn't really involve control so I might try and get it into shape in time for hardware launches or soon thereafter.

I can't wait. I know all this gen of kit will still need a lot of work and it will take a while for developers to make the most of it, but I'm going to buy one anyway.

Will be interested what Sony make of it. Lower hardware system spec, but potentially many more consumers.
 
Pre-ordering something like this is for fools and people with money to burn. Give it a month or two to bed in, and see if the Vive can make it out on time for a comparison.
 
If it was £500 including the hand controllers then I'd still be a little reluctant but would probably have pre-ordered. But £499 without them, and the controllers being delayed to the second half of the year, has stopped me in my tracks. I was expecting more like £350-£400 so I am not a happy man right now.

And HTC's 'tech breakthrough' excuse for missing their initial launch window didn't turn out to be anything too radical either - yes there are some apps where the addition of a camera so you can do a bit of AR and not bump into furniture etc makes sense, especially given the HTCs greater scope for tracking the headset moving across a larger physical space.
 
Does anyone see much point in this tech in the year other gaming which would make it worth spending the money on?

Just been looking at the Samsung Gear which has to be powered by a smartphone. Powerful as they are these days, that still has to be pretty limiting right? I'm wondering if Sony actually have enough power in a PS4 to make it good (although I hope they do)
 
virtual tours. Imagine how cool it would be to have a float around in the VR ISS? I think theres already a vr Starship Enterprise
 
virtual tours. Imagine how cool it would be to have a float around in the VR ISS? I think theres already a vr Starship Enterprise

Sure, that would be nice, but I'm not sure there is enough stuff I want to look round to spend that much on a VR headset. Great for places where you go and use it, like the Alton Towers ride, not for the home.

I want to kill things.
 
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