joustmaster
offcumdun
I'd like to do one of those multiplayer real room things. They look cool
Just so long as my feeble mind can come up with a couple of ideas, and there are no reports of the Quest having serious flaws, its probably just a matter of time till I get one to try that untethered approach too. This class of device was previously useless to me due to lack of positional tracking of headset and controllers (rotation and gyros alone are not enough), but it looks very much like Oculus have done enough to get this sort of thing to where it needs to be, even if they have skimped on the fps (which doesnt sound like as much of an issue as people thought it would be back in the day when 90fps was considered the baseline).
I bought an Oculus Go just as a first introduction to VR, it was an interesting experience but its been collecting dust for the past few months. I know its difficult to quantify, but do you think the full positional tracking and controllers is enough on the quest to reignite a jaded Go owner?