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VR headset Oculus Rift

Any doubts that Occulus Rift will fail has just stopped with the announcement earlier in the week that the porn industry has 1500 films ready to go in that format. Prone has always been the driver of tech (vhs v betamax and forwards where there has ever been a choice of mediums)

This was only ever partially true and there were always other factors that determined which format won. Betamax didn't die because there wasn't enough porn for it. And I really doubt porn had anything to do with Blu-ray beating HDDVD or whatever that other format was called.

Plus VR porn isn't really proper full-on VR, its 360 degree video. And it is stupendously easy with both VR and 360 video to set things upon a manner that turns your film into unintended comedy because issues of scale have to be treated very carefully. Someone at work with Google Cardboard had a porn film on there and it was about the silliest thing I ever saw - it was like a 60 foot tall naked woman was towering over you. I don't doubt that the porn industry will do a better job over time but I really don't think they are anything like the main or crucial driver of consumer VR sales at this important stage.
 
Anyway the main reason I'm in this thread tonight is because I'm going to treat it like the general VR thread if thats ok.

Google I/O starts tomorrow and numerous sessions focus on VR, AR, Project Tango etc. That and apparent clues about Google doing something with AndroidVR suggests there will be some news. Personally I like the idea of VR where you move around a room but I dislike the idea of being physically tethered to a computer at all in this scenario. So I hope they've put some Tango goodness in their VR offering and, within the constraints of more limited computational and graphics power on mobiles, can still achieve a compelling offering in this space.
 
I don't doubt the ability of modern mobile chips to pull of the visuals. Its the markerless motion tracking that's Really Hard.
 
Yeah. I've not yet really got a sense of how far Tango has got beyond hyperbole and towards consumer-grade usability for such things at all.

Anyway the VR segment of the google i/o keynote is over. The most exciting thing was the name - they've decided to call it Daydream. The first iteration is focused on android smartphones and mostly consists of a minimum spec and reference designs for manufacturers, android optimisations for VR, a VR store and some content. With first partner hardware including at least one phone, one headset and a controller or two available in the autumn.

I didn't spot any reference to the sort of movement tracking I was looking for, I will study dev docs when I get a chance but for now I'm assuming I got way too far ahead and should put these hopes to bed for at least several more cycles of hardware and software development to come.
 
I don't doubt the ability of modern mobile chips to pull of the visuals. Its the markerless motion tracking that's Really Hard.

I got round to watching the first Tango session. Can clearly see that they are getting somewhere, but barely performant enough for compelling AR and certainly not for VR. The potential is on display though, although I'm afraid its a proper long geek video and one or two demos feature some hilariously bad examples of programmer art :D



It will be interesting to see how my perception of the state of the tech changes as, presumably, some rather polished demos will be available by the time the Lenovo hardware is launching.
 
And the VR session, which manages to add very little extra detail beyond what was said about VR & Daydream in the main keynote.



Right near the end of the video they do reveal that Google will also make a suitable phone & headset themselves, and won't just leave it to partners only. And then Tango gets a mention, with the google bloke revealing that the VR & Tango teams work in the same building, and then invites us to imagine what this may mean for the future. Nothing they are wiling to spell out explicitly now though, so I was right to curtail my expectations after the keynote.
 
Palmer Luckey: The Facebook Near Billionaire Secretly Funding Trump’s Meme Machine

So it turns out Palmer Luckey is not only a Trump supporter, but also funds (and is VP of) a political campaign group made up of reddit/4chan trolls including that piece of shit Milo Yiannopoulos.

So if you were wondering which VR headset to buy, the choice has just been made a whole load easier.

Thankfully their failure to launch hand controllers quickly enough, their ownership by Facebook and the way they mishandled some post-launch software 'DRM' type issues meant I already went ahead and got a Vive recently. I had previous been doing some experimental development with an Oculus DK2 but I bought that second hand and didn't buy anything from their app store.

I'm used to seeing turds floating by when observing tech companies but Luckey managed to wind me up in a way I thought I was beyond these days. Scum.
 
What a freak:

“I’ve got plenty of money,” Luckey added. “Money is not my issue. I thought it sounded like a real jolly good time.”
 
It appears that at least its an excuse to revisit the meme Luckey ended up starring in due to a shit Time magazine cover.

10ago2015---a-ultima-edicao-da-revista-norte-americana-time-tomou-conta-das-redes-sociais-nao-pelo-tema-em-discussao-realidade-virtual-mas-pela-foto-de-capa-em-que-palmer-luckey---fundador-da-1439221168231_956x500.jpg
 
Palmer Luckey: The Facebook Near Billionaire Secretly Funding Trump’s Meme Machine

So it turns out Palmer Luckey is not only a Trump supporter, but also funds (and is VP of) a political campaign group made up of reddit/4chan trolls including that piece of shit Milo Yiannopoulos.

So if you were wondering which VR headset to buy, the choice has just been made a whole load easier.
He has no part in Oculus any more though, right? Not that I care much for VR as it stands.

Edit: no, I was wrong, he's still there. Usually they sell up and piss off
 
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Various game devs saying they won't support Rift while he's still there.

I always thought it was going to fail anyway but this really doesn't help.
 
I bought a Vive

I took it off and did a little subconcious double take of "uh hang on, I wasn't in my lounge a minute a ago, what's going on"
Only done a few of The Lab demos, which is enough to totally convince me that the technology works. Now to see what else is out there...
 
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I bought a Vive

I took it off and did a little subconcious double take of "uh hang on, I wasn't in my lounge a minute a ago, what's going on"
Only done a few of The Lab demos, which is enough to totally convince me that the technology works. Now to see what else is out there...

Groovy. I am unsurprisingly a tad underwhelmed with whats out there at the moment but I'm a little behind and was being a cheapskate at the time so wouldn't be surprised if I missed some good stuff.

What graphics card you got? If its a reasonably recent nvidia then their VR FunHouse app has good graphics for a VR title and some fun use of the hand controllers. And it still worked fine for me even without their rather absurd recommended GPU spec.

Project Cars was slightly too intense for me in VR but still interesting. Gunjack is ok but I got bored of it quickly. I still enjoy some of the experimental stuff that was originally done for the Oculus but has been ported to steam, such as that one where you are inside a 3D, animated version of some Van Gogh painting.

Please let me know if you find anything good, cheers.
 
Hover Junkers is really good but make sure you've got a big gaming space to make the most of it.
 
I bought a Vive

I took it off and did a little subconcious double take of "uh hang on, I wasn't in my lounge a minute a ago, what's going on"
Only done a few of The Lab demos, which is enough to totally convince me that the technology works. Now to see what else is out there...

Hows it going?
 
Hows it going?
Been playing a lot of Vivecraft (minecraft mod). It has a World Scale option that lets you turn the world into a 1/100th miniature, which is incredible for sightseeing. There's loads of great builds on the server I play on and to have them spread out at my feet like a model railway is just intoxicating. Then you can set the scale to 1/10th and do building work from a much more holistic viewpoint than running around on the ground can ever manage.

My free time is seriously limited though, so there's still loads of stuff I haven't tried, like Budget Cuts, Job Simulator, The Blu and other "staples" of the library.

No regrets, mind. The experience is amazing.
 
Google Earth just came out for the Vive and fuck me.

I was up to 1am last night sat on my lounge floor surrounded by 1:100 version of London (New York, Paris, Barcelona etc. etc.). Absolutely intoxicating.
 
bump...

Crispy how is the Vive after a couple of years of real world use? Is it a better choice than the Rift? I'm not a massive gamer but I like the sound of the Google Earth stuff and watching VR films.
 
bump...

Crispy how is the Vive after a couple of years of real world use? Is it a better choice than the Rift? I'm not a massive gamer but I like the sound of the Google Earth stuff and watching VR films.

Although the Vive is technically superior in terms of tracking and image quality, the Rift is far cheaper, more comfortable, and the controllers are more intuitive. Also, HTC have infamously terrible customer service. God help you if it goes wrong.

If you're after a good quality "casual" VR experience and don't already have a beefy PC, then I'd actually wait till spring, when the Oculus Quest comes out. Completely standalone, but with proper 6-degrees-of-freedom tracking of display and controllers.
 
Although the Vive is technically superior in terms of tracking and image quality, the Rift is far cheaper, more comfortable, and the controllers are more intuitive. Also, HTC have infamously terrible customer service. God help you if it goes wrong.

If you're after a good quality "casual" VR experience and don't already have a beefy PC, then I'd actually wait till spring, when the Oculus Quest comes out. Completely standalone, but with proper 6-degrees-of-freedom tracking of display and controllers.

Thanks, good insight. I'll keep an eye out for the Quest then. Cheers.
 
Oh, this looks pretty rad and I'm tempted. Anyone else?

If I can come up with the right development idea for it then I will get one. If nothing else, its the right VR device to casually get other family members etc to try.

In the meantime I have a Rift S due to arrive within the next hour. Mostly because I've only had a Vive to develop on in the past and want to try the rift controllers, see what difference the screen makes, test for comfort etc.And all my VR dev ideas so far hae required PC levels of power.
 
This is the first proper mainstream VR device. This is when we find out if the format has genuine mass appeal. There are enough must-have games/apps now for it to be good value, if you enjoy the VR experience.
 
The Gear VR piqued my interest and I enjoyed having a play on the Vive when I did the demo in PC World. The main off putting things were the price of having to get the addon PC stuff for the Rift and Vive (and the cables), or having to get a Samsung Phone for the Gear VR.

£400 is still not cheap, but for a wireless experience, without having to buy a new phone, or be tethered with a PC, its well within acceptable range if its as good as the reviews say.
 
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