beesonthewhatnow
going deaf for a living
You don’t need a clear screen for a HUD though
Yeh putting it on the windscreen would be horrendous, imagine the cost of a replacement from a chip. It being protected inside the car makes way more sense.
Cost, we have clear screens now but it's not cheap. You can get all kinds of things but it's pricey. Our yaris with absolutely none of it was affordable. The hud alone would probably cost the same as the car value lol.
Yeh that does seem cheaper than what I was thinking of. Tho the car was valued at £700, 5 years ago, when absolutely mint conditon (ex driving instructor car). So it could go either way lol.
Yeh putting it on the windscreen would be horrendous, imagine the cost of a replacement from a chip. It being protected inside the car makes way more sense.
Car tech is always a bit behind. I'm suppressed it took as long as it did for almost all cars to have a decent system that integrates with your phone as it doesn't add a huge cost to the total.
That happened at a slow rate because vehicle manufacturers were also investing in infotainment platforms that they thought would be a good differentiator and add revenue streams through underpant gnome charging models. But they couldn’t do much about phone apps outpacing them and being preferred by users.
Although as an example of where the OEMs triumph over apple/android ecosystems, I always used to use the native sat nav rather than the iphone one because it integrated properly with the HUD.
Most Sat Nav's I've used in cars as have been nowhere near as good as Google Maps. The Focus I used for a bit, the HUD was integrated with Google Maps, which makes total sense.
All good until it crashes and the (wind) screen goes a solid blue with a windows error code.My half-assed idea would be some kind of treatment for the windscreen glass so that it could fluoresce appropriately when non-visible (likely IR or UV) light was projected onto it. Hopefully not adding too mucj expense.
The specifics of projection being handled by mapping within the projector and eye-scanning cameras to account for head movement and where the driver is looking.
Tens of millions of VR headsets have sold over the last half decade so I suspect there's a market. Latest news is Apple sold nearly 200,000 units so clearly there's a high end market for the Vision Pro...Several people on here have small, light ones that they play games and stuff on.
I have one a few feet from where I’m sat. I’ll probably get a text in a bit telling me someone is invading my castle…
Edit here it is:
View attachment 409152
/poorly concealed excuse to show off my gold Converse
Edit2: mutual ignore pact totally slipped my mind, sorry
Yep and you'd need to carry a spare battery pack with you if you used it regularly...Yeah, that part could be done quite easily with a phone AR app now.
VR still needs a "killer app" in order for folks like me to buy into it. I'm a gamer and that's probably the strongest area of mass-market appeal for VR right now, but so far there hasn't been enough programs produced that would justify me dropping about a grand on new equipment, never mind spending whatever additional funds would be required to upgrade my rig.
Doesn't help that Oculus got bought out by Facebook/Meta, I completely lost interest in that particular line of hardware once it became owned by Zuckerberg's genocide enabling and creepy tracking/data harvesting operation. Facebook account required? Fuck off Mark, and when you get there keep fucking off until you drown in the sea, you nasty grasping dystopian lump of human shit.
Now along comes Apple who completely fail to read the room and say they're gonna release a redonkulously expensive VR headset that costs almost twice as much as my entire desktop rig, never mind that using it (to its full potential? at all?) would require me to get mired in Apple's closed ecosystem, which isn't geared towards gamers in the first place. So I would have to put aside my burning hatred for Apple's blobby, sexless aesthetics and irritating California attitude, spend way too much money getting invested in their platforms, and then have no games to play at the end of all that anyway. No, just no.
Valve is a company for which I at least have some measure of respect, and their Index is priced somewhere in between the two aforementioned non-options, about a grand for the complete kit. OK great, that's a reasonable goal in terms of saving up the required money, and it would be compatible with the hardware and software I already have.
Unfortunately, unless I shell out even more money on prescription lenses, I would then have to choose whether I want to be uncomfortable while wearing both the headset and my glasses that I need to see anything clearly, or whether I want to be comfortable without my glasses and with just the headset on, but be unable to see anything clearly in the virtual world. It's utterly astounding to me that seemingly every VR hardware manufacturer has apparently dropped the ball on this aspect and failed to provide their own off-the-shelf solutions, it's not like it's uncommon for people to need glasses.
So yeah, in my estimation VR has yet to move past the stage of being a clunky and gimmicky expense, is rather lacking in anything heavily desirable to run on it that would justify said shortcomings, and also has some significant physical accessibility problems to boot.
The Vision Pro can have prescription lenses fitted for £100 or so IIRC.
I saw a sci-fi film or series recently (which I can't remember the name of) which had an AR experience displayed off someones wrist. You then interacted with it using gestures.
IMHO, that's the sort of mass market thing that'll catch on. It looked great and I could easily see how it just works. No headset.
I wonder if someone's trying to make it happen. None of the current VR/AR is anything close.
I’m sure you’re not in the market for one anyway but you’re missing the Reverb G2 from that list. And the killer apps would be a few driving games, Elite Dangerous or any one of the decent flight simulators.VR still needs a "killer app" in order for folks like me to buy into it. I'm a gamer and that's probably the strongest area of mass-market appeal for VR right now, but so far there hasn't been enough programs produced that would justify me dropping about a grand on new equipment, never mind spending whatever additional funds would be required to upgrade my rig.
Doesn't help that Oculus got bought out by Facebook/Meta, I completely lost interest in that particular line of hardware once it became owned by Zuckerberg's genocide enabling and creepy tracking/data harvesting operation. Facebook account required? Fuck off Mark, and when you get there keep fucking off until you drown in the sea, you nasty grasping dystopian lump of human shit.
Now along comes Apple who completely fail to read the room and say they're gonna release a redonkulously expensive VR headset that costs almost twice as much as my entire desktop rig, never mind that using it (to its full potential? at all?) would require me to get mired in Apple's closed ecosystem, which isn't geared towards gamers in the first place. So I would have to put aside my burning hatred for Apple's blobby, sexless aesthetics and irritating California attitude, spend way too much money getting invested in their platforms, and then have no games to play at the end of all that anyway. No, just no.
Valve is a company for which I at least have some measure of respect, and their Index is priced somewhere in between the two aforementioned non-options, about a grand for the complete kit. OK great, that's a reasonable goal in terms of saving up the required money, and it would be compatible with the hardware and software I already have.
Unfortunately, unless I shell out even more money on third-party prescription lenses, I would then have to choose whether I want to be uncomfortable while wearing both the headset and my glasses that I need to see anything clearly, or whether I want to be comfortable without my glasses and with just the headset on, but be unable to see anything clearly in the virtual world. It's utterly astounding to me that seemingly every VR hardware manufacturer has apparently dropped the ball on this aspect and failed to provide their own off-the-shelf solutions, it's not like it's uncommon for people to need glasses.
So yeah, in my estimation VR has yet to move past the stage of being a clunky and gimmicky expense, is rather lacking in anything heavily desirable to run on it that would justify said shortcomings, and also has some significant physical accessibility problems to boot.
I’m sure you’re not in the market for one anyway but you’re missing the Reverb G2 from that list. And the killer apps would be a few driving games, Elite Dangerous or any one of the decent flight simulators.
I’ve never used one but flight simmers got better graphics and performance than the Quest 2. They’re probably due an upgrade although there is a G2 Pro.Elite Dangerous is a thing I play regularly and so would be a potential use case. How would you say the Reverb G2 compares to the Index?
I'm minded to think that Gen 1 of any new Apple hardware has never appealed to me enough to buy into it. I held out for six years on the iPhone until the iPhone 5S was released because I wasn't convinced it had matured enough as a product - when I saw the first iPhone I was amazed people bought into it at the price it was with such obvious omissions as 3G, copy/paste, and a very restrictive maximum of 8GB internal storage.
This looks like it has a fair way to go before it gets to a critical mass where the price can be reduced and the adoption rate forces more developers to create great apps for it.
Just remembered, it was the "Safe & Sound" episode from Channel 4 / Amazon's Philip K Dick Electric Dreams:I saw a sci-fi film or series recently (which I can't remember the name of) which had an AR experience displayed off someones wrist. You then interacted with it using gestures.
IMHO, that's the sort of mass market thing that'll catch on. It looked great and I could easily see how it just works. No headset.
I wonder if someone's trying to make it happen. None of the current VR/AR is anything close.
VR still needs a "killer app" in order for folks like me to buy into it. I'm a gamer and that's probably the strongest area of mass-market appeal for VR right now, but so far there hasn't been enough programs produced that would justify me dropping about a grand on new equipment, never mind spending whatever additional funds would be required to upgrade my rig.
Doesn't help that Oculus got bought out by Facebook/Meta, I completely lost interest in that particular line of hardware once it became owned by Zuckerberg's genocide enabling and creepy tracking/data harvesting operation. Facebook account required? Fuck off Mark, and when you get there keep fucking off until you drown in the sea, you nasty grasping dystopian lump of human shit.
Now along comes Apple who completely fail to read the room and say they're gonna release a redonkulously expensive VR headset that costs almost twice as much as my entire desktop rig, never mind that using it (to its full potential? at all?) would require me to get mired in Apple's closed ecosystem, which isn't geared towards gamers in the first place. So I would have to put aside my burning hatred for Apple's blobby, sexless aesthetics and irritating California attitude, spend way too much money getting invested in their platforms, and then have no games to play at the end of all that anyway. No, just no.
Valve is a company for which I at least have some measure of respect, and their Index is priced somewhere in between the two aforementioned non-options, about a grand for the complete kit. OK great, that's a reasonable goal in terms of saving up the required money, and it would be compatible with the hardware and software I already have.
Unfortunately, unless I shell out even more money on third-party prescription lenses, I would then have to choose whether I want to be uncomfortable while wearing both the headset and my glasses that I need to see anything clearly, or whether I want to be comfortable without my glasses and with just the headset on, but be unable to see anything clearly in the virtual world. It's utterly astounding to me that seemingly every VR hardware manufacturer has apparently dropped the ball on this aspect and failed to provide their own off-the-shelf solutions, it's not like it's uncommon for people to need glasses.
So yeah, in my estimation VR has yet to move past the stage of being a clunky and gimmicky expense, is rather lacking in anything heavily desirable to run on it that would justify said shortcomings, and also has some significant physical accessibility problems to boot.
Obviously the very best is Microsoft Flight simulator. Literally next level stuff. Beefy GPU needed.
I have a first gen Vive headset but haven't used it in anger for a year or two (not neccesarily the device's fault - I just have less free time).For those that have/had a VR headset - what is/was the most engaging/entertaining app for you?
Google Earth was the most immediately engaging thing I think. Standing/sitting while surrounded with a doll's house scale city model is quite frankly intoxicating. I could (and did when I had the house to myself) spend hours exploring the world's great cities as a giant tourist.