tommers
Fuck it, it's fine.
This is only for wealthy PC owners or will it be available on the mac at some point too?
The Apple Mac - workhorse of the proletariat.
This is only for wealthy PC owners or will it be available on the mac at some point too?
It's more that people with high spec macs usually have them for serious work purposes while people with high spec PCs just use them for gaming and things, and put coloured LEDs in them and so on.The Apple Mac - workhorse of the proletariat.
you dont need to have an expensive pc , I use shadow pay 1£4.99 for a month for a fully fledged high end windows pc, using xbox game pass for £10.99 a month and have got the new flight sim working.It's more that people with high spec macs usually have them for serious work purposes while people with high spec PCs just use them for gaming and things, and put coloured LEDs in them and so on.
We want to let you know that we are aware of an issue in the Landmarks London City Pack for Microsoft Flight Simulator.
This issue affects a small number of the 400+ landmarks available, where they do not match up with the quality of those already in-sim.
A fix this is already in development, and will be made available very soon through Orbx Central, and - as soon as it is approved - in the Microsoft Flight Simulator in-sim Marketplace.
We will inform you when this update is available on the Orbx Facebook and Twitter channels.
Thanks all for your patience!
This is only for wealthy PC owners or will it be available on the mac at some point too?
OOOf
I had a close escape with that abomination of a pack, I nearly bought it straight away from the in-sim store but I had a brain fart and entered my microsoft account password wrongly.
There’s fuck all wrong with it if used correctly. Tower Bridge looks a bit shit which they are fixing.
I'm sorry but the developers of the sim set the standard for what people could expect, and no 3rd party developer should be charging people for add-ons that are out of step with the built in standard of visuals at close range. This game caters for a broader set of norms and expectations than your personal standards for how close people should be getting to stuff in a flight sim cover.
I feel like we are talking at cross purposes. This wont be my first VR headset, and I have been developing stuff using game engines like Unity for 10 years.
I dont know how our wires got crossed. People are complaining because the Orbx London pack is not of the quality they expect from Orbx or from this particular flight sim. Due to the standards set with Orbx in their other products, and by this particular sim, which is excellent.
With my developer hat on, there are some possible technical reasons why something unexpected could have happened to the quality of this pack. Something might have got messed up with compression or any LOD system that might exist to swap models and textures out for lower quality versions when the camera is at a greater distance from them. Or it might not be a technical issue and they just tried to get away with stuff that was below expectations and their usual modern standards.
Well I still intend to throw money at them as soon as I hear that they fixed it. I'll just be slightly more inclined to actually look at review of packs before grabbing them.
Don’t be shy. Honestly it’s mostly amazing. Trying to configure controllers is a cunt unless you’re using an Xbox controller. That is bad for a simulator. But obviously they see a casual market.
And you sound like the kind of person who understands that balancing act.
I know enough to know that I dont know enough about the specifics on this one. I dont know how far the performance bottlenecks with this sim are influenced by tech factors relating to these mesh models, I dont know what sort of Level of Detail (LOD) system has been used in this game engine. Because normally an LOD system is exactly what would be used to get the best of both worlds out of these things, where low-detail models are used when things are at a greater distance, for performance reasons, but the detail people want is there if you get close because at a certain camera point it automatically swaps out the low-detail model/textures for a higher quality one, and then vica versa when travelling away from said model.
The London pack is not currently in a state that lets me properly evaluate these things, but if I did a detailed performance comparison of the situation before and after they fix the quality issues then that may offer some strong clues.
Hell I am blathering on about this and I havent even flown around a city that has proper hand-crafted models yet! So probably as I study this more in future I will have something else to say, but it might bore everyone. I might do it anyway!
I'd want another mac for mac osx. We use windows machines at work and I take my own mac in as windows is frankly unusable. Only reason I'd be tempted by a PC is to play this, but I'm thinking about getting a shadow tech one.You don’t buy a Mac to play games. In fact I’m not sure why anyone would want one at all nowadays but you’d definitely not be playing a game with Microsoft in the title on one.
I'd want another mac for mac osx. We use windows machines at work and I take my own mac in as windows is frankly unusable. Only reason I'd be tempted by a PC is to play this, but I'm thinking about getting a shadow tech one.
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Hmm. But you did say that you were originally getting a VR headset to do a project of your own. By which I undertook the understanding that you understood the balancing act of the experience vs the capability.
We still have to do that. In fact we always will have to.
My experience with VR (admittedly OR Dev Kit 2), and listening a bit to Carmack (boo, hiss!), lead me to believe that it is best for generating experiential presence, rather than trying to hone in on graphical detail.
I can't remember the details now, but I think all of the graphical requirements are quadrupled by the demands of VR. You need super fast refresh rates and overlapping areas of resolve (where the two eyes cross), etc. so the system doesn't usually end up resolving super high-fidelity graphics anyway.
Once VR support is online you simply won’t care. It is the best experience of anything you’ve ever seen in your life. For sure it can be improved. But honestly, you’ll be too marvelled to even think of it.
I wont be able to reobtain the original VR sense of wonder including 'wow I actually feel like I've been somewhere else' because that experience isnt new to me these days.
The wow factors that will still be fresh for me are hopefully to be found in future from having a VR headset resolution that mean I dont get distracted by blurry text and detail, obvious pixels etc. And crucially from having the right titles to play, which is of course where this flight simulator comes into the equation. I know it will be still able to wow me even if things like the volumetric cloud detail and other graphics quality settings have to be toned down a lot in order to achieve the right framerate for VR.