alsoknownas
some bloke
Shit as in 'spectacle of devastating impact on humanity and nature in general', or shit as in 'low poly-count mesh rendering'?Chernobyl looks a bit shit: youtu.be/jTR7EieRWeo?t=181
Shit as in 'spectacle of devastating impact on humanity and nature in general', or shit as in 'low poly-count mesh rendering'?Chernobyl looks a bit shit: youtu.be/jTR7EieRWeo?t=181
Embedded for you.Chernobyl looks a bit shit: youtu.be/jTR7EieRWeo?t=181
Shit as in 'spectacle of devastating impact on humanity and nature in general', or shit as in 'low poly-count mesh rendering'?
Embedded for you.
The graphics are amazing. I've zero interest in flight sims but I could imagine myself enjoying a few hours flying around cities.
I refuse to go anywhere near the latest Elite as I know I'll never leave the house again.Im tempted but suspect a steep learning curve. It took me years to able to dock in Elite without computer help.
Yep. Same here. Terrifies me.I refuse to go anywhere near the latest Elite as I know I'll never leave the house again.
I refuse to go anywhere near the latest Elite as I know I'll never leave the house again.
Crashes!
Out of curiosity, how hard is it to get a plane up and pootling about? Are joysticks essential?
I meant stuff like how, just like in a real plane, the cockpit obscures the majority of your view and you can't exactly zoom around like in a fun game. It's all a bit serious business. Like real flight you spend a lot of time just basically waiting and supervising stuff.I'm on the alpha. It's good, and a big step forward for MSFS, although I kind of forgot what an awkward experience proper flight simulators are.
When I said this:
I meant stuff like how, just like in a real plane, the cockpit obscures the majority of your view and you can't exactly zoom around like in a fun game. It's all a bit serious business. Like real flight you spend a lot of time just basically waiting and supervising stuff.
It does but neither is particularly conducive to just flying the plane.Its got external camera and drone camera stuff in it, that much I have determined via some long videos.
(Someone earlier on mentioned FSX Not working under Win 10, it can be made to work but takes some messing)
Thanks for the info. I haven't researched this gear yet, so the pic was just to give an idea. There seem to be two flavours - sci-fi spaceship type affairs, and more realistic yoke controls. Obviously I'm not gonna end up getting both, so I just wondered if there's any inherent disadvantage in going the sci-fi type route.AKA Its an expensive copy of a 40 year old tankbuster's controls
Its probably a great stick for pretending to be tiny tom cruise in top gun, I did have an earlier stick by the same company and although expensive it's action and sensitivity was rubbish, they get over - hyped by american wannabee fighter jocks beacause they are claimed to be made in America
Saitek make decent stuff for realistic prices, I use seperate rudder pedals but the modern PC sticks can twist about the vertical axis and use this to operate the rudder
...
What are the most poorly reproduced elements? Handling? The omission of haptic feedback / sense of movement through space?I don't buy the superior flight model arguement that X-Plane fans always spout though, none of the consumer sims have anything like realism when it comes to the hands on flying aspect.
so I just wondered if there's any inherent disadvantage in going the sci-fi type route.
What are the most poorly reproduced elements? Handling? The omission of haptic feedback / sense of movement through space?
It's not so knobbish when you're actually playing Elite or whatever, but yes, I won't be winning many coolness points at the local Aviation Club should I ever be invited (which I won't be).Depends how old you are! I'd feel like a bit of a knob with a sci fi type
Serious pilot business only I reckon
Interesting. You are slightly rekindling my long, long dormant interest in piloting an aircraft .Yep largely that, but also actual aircraft performance and handling behaviour is never near right, I can only speak when comparing to aeroplanes that I have flown in real life which are few, but others who have flown different types will tell the same story.
I think it might be in part limits of computing power, to simulate complex fluid dynamics in real time you probably need something more powerful than a PC so the Simulator companies just take shortcuts in the modelling so it runs on home equipment
Worth noting that even big aircraft designers/producers still use wind tunnel models to finalise designs as they know even with limitless Computing power they can't perfectly reproduce reality
Out of curiosity, how hard is it to get a plane up and pootling about? Are joysticks essential?
Disapprove! I think everybody should have to work it out like I did as a teenager. It was kind of like a puzzle game (flaps? trim? mix? ) that led eventually into arcade-style thrills. The payoff seemed huge doing it like that!As part of my promised irregular series of posts about how easy it is to cut all the corners on the sim side of things so we can mostly just enjoy the view, I can now report that I've seen a video where the flight began with the plane already in flight.
Disapprove! I think everybody should have to work it out like I did as a teenager. It was kind of like a puzzle game (flaps? trim? mix? ) that led eventually into arcade-style thrills. The payoff seemed huge doing it like that!