I'm STILL hoping - holding out - for the day when iPad/tablet gaming is a Thing. I was a Simmer for years, but that's got boring now (although that's not to say I probably won't not be interested in whatever Maxis does with TS5). The problem with TS4 is it just...too broken and too American. The premise of the original Sims was a good one, but it's become far too Americanised over the franchise - other countries are basically an Americanised, Disneyfied version of what the average Gen X/Gen Z Septic thinks they're like.
I've decided that I am now only going to play games developed by Indies. No more big game-houses; three geeks and a dog. There's a local indie (well local-ish - it's a two-man band; one lives near Oxford, the other in the Wilds of the Wolds between Cheltenham and Gloucester) called Glitch Games whose games I really rate. Very old-school, full of dad jokes (for example: in their game before last, you had to unlock a computer, but you'd not really found anything resembling a password or passcode. Try what you have and you'll be told 'your password is incorrect'.... so what's the password...?). There are references to Discworld scattered around (one of them worked with Rhi Pratchett before becoming a dad). They often work on more than one game at a time, so release in quick succession sometimes. Their latest is A Fragile Mind... (sometimes their games can be a little too near-the-knuckle for me).
I'm waiting on the next game from Rusty Lake too; Rusty Lake is a team of David Lynch nuts from Utrecht and Amsterdam; they're literally old-school; they hand draw, and hand-craft their game-scenes before digitising. If you want to see their style, look for their Cube Escape games on your favourite mobile store (they free but, if you like what you see, please consider chucking them a couple of euro). Their latest is Underground Blossom. If surrealism is your thing, their full releases are only £5. I've yet to find another game where a psychotic African Grey parrot is a main character.
Amanita Design hasn't released for a while, but they're another multinational (as in devs from more than one country: Austria, Poland, Czechia, Romania and Ukraine (well, was)) who do games which probably came to them in acid trips. Their latest is Happy Game. They pioneered the 'speechless dialogue' style because they wanted to be able to appeal to as many people as possible, so all characters 'speak' using pictures (all hand-drawn).
Finally (until I think of something/someone else) there's Tall Story Games, which was born of lockdown boredom. It's a husband and wife team (they have an 8-year-old lad) based near Telford. Their first full release was Lucy Dreaming, which is available on both Mac and PC. It's pixel art (which I'm becoming less-and-less of a fan of, but the story's so good, I overlook it. Tom and I are of similar-era ('80s kids unite!) so that's what the jokes are...there's even a Swap Shop reference). He's currently working on Heir of the Dog (about the son of a Victorian werewolf).
Please support your local indy.