Yes I amAre you like that with your phone as well?
It's really quite overstated - my laptop only needs the occasional wipe.
Ummm! you "right click" - the mouse has two buttons . . . unless you're asking about right clicking equivalent on a track pad, in which case . . . good luck, never used a track pad in a production environment, always a mouse and always a corded mouse*So. How do you right click on a Mac? Asking for a friend.
Looks like we can put down 2022 as the year in which the great Mac vs PC debate was finally settled - macs (and their users) are superior. End of.
It's all an infinitely infantile argument anyway. There's plenty of top level professionals using Macs/PCs/Linux or even Chromebooks and if they're happy with the performance, then it's clearly the best for them.Unless of course you want the very best in graphics speeds. Macs aren’t superior there. Possibly CPU also but haven’t looked into it tbh.
Their users are though.Unless of course you want the very best in graphics speeds. Macs aren’t superior there.
It's all an infinitely infantile argument anyway. There's plenty of top level professionals using Macs/PCs/Linux or even Chromebooks and if they're happy with the performance, then it's clearly the best for them.
Depends on what you were doing though. Macs clearly had a big advantage back in the day in some areas - particularly music/video production - but twenty years ago I was producing graphics and working on very high profile websites in the UK and US on PCs.It used to be said that Mac was the better operating system for creative work (Windows has never been geared that way really) which was true twenty years ago.
I think this is true but a lot of people seem to reckon further generations of the M1 chips are going to change things quite rapidly quite soon.It used to be said that Mac was the better operating system for creative work (Windows has never been geared that way really) which was true twenty years ago. But things have changed since then and Mac isn’t necessarily the obvious choice it used to be. There’s been an exodus of 3D artists from Mac to PC since Nvidea’s 2x series came about and GPU based renderers such as Octane and Redshift started to appear. It’s night and day compared with CPU based rendering.
Depends on what you were doing though. Macs clearly had a big advantage back in the day in some areas - particularly music/video production - but twenty years ago I was producing graphics and working on very high profile websites in the UK and US on PCs.
Intensive realtime 3D stuff is my main dev focus and I've been able to get what I need with this gen of Macbook Pros, albeit using the Max version that has an eye watering pricetag.I think this is true but a lot of people seem to reckon further generations of the M1 chips are going to change things quite rapidly quite soon.
This will suit me because I do do 3D stuff, and the kind of thing I do doesn't really require the very highest performance machines, but it's certainly been visible in the past decade or so (basically since Apple stopped really taking the Mac Pro seriously) that there has been a move to PC for this kind of work. And that's not good news for me because the more the Mac userbase declines, the less of a priority they are for the software producers. I've had to become used to the fact that certain things now get released for the PC version before the Mac version, or the Mac version just has certain things not well optimised, or missing. So, it's in my interest for Apple to attract back some of that top end userbase even if I amn't chasing the same specs as they are. (Also I can buy their secondhand macs cheap a couple of years after they upgrade to whatever's newest)
I'm doing realtime 3D, not renders.Not sure why anyone would want to do a 3D render, on a laptop, on battery alone tbh
I'm amazed it took 3 pages for it to start becoming a willy wangle show.
I'm doing realtime 3D, not renders.
Reasons I prefer to use a laptop is that I like the portability, I like the relatively quiet nature of this macbook pro, and I dont like to consume many hundreds of watts while messing around with stuff for many hours per day. One day I might like the portability for other reasons including being able to go and show people what Im doing without having to lunk around a large tower PC.
Houdini is powerful but its also acronym hell. SOPS POPs TOPs and CHOPs! Touch Designer is a realtime offshoot from Houdini but it has a wacky UI and many of those same acronyms.It’s possible to do real-time renders. But understood you’re not doing that. I’d like to get into the simulation side of 3D. I was going to learn Houdini as a mental test to self but no time to really.
I'm amazed it took 3 pages for it to start becoming a willy wangle show.
Anyway. I tried 14 day Trial of latest Parellels this evening, because I miss Windows so much (joke) it's very slick and auto installs Windows 11, but yes, it's the ARM version as reported and some apps just aren't ready yet, and some I guess just may never be. It will be an interesting year I think for ARM. The CPU shortage issue is giving them ground in the PC market which they possibly weren't expecting. My work place has started buying ARM laptops, but I don't think our procurement department has done due diligence here. Unless we give them to the most basic of users who just need Windows and an Office suite, I suspect many are going to be throwing them back at IT Dept. This plus the fact no one has even asked me to build a task sequence in Config Manager to build these things yet. So erm, I look forward to being told I need to urgently do that.
Yeah I was making assumptions about what you meant by renders, eg fully pathtraced stuff with very high quality at the expense of how long a single frame takes.It’s possible to do real-time renders. But understood you’re not doing that. I’d like to get into the simulation side of 3D. I was going to learn Houdini as a mental test to self but no time to really.
Houdini is powerful but its also acronym hell. SOPS POPs TOPs and CHOPs! Touch Designer is a realtime offshoot from Houdini but it has a wacky UI and many of those same acronyms.
For my purposes I mostly switched to game engines, especially Unity as handles compute shaders quite well and you can write them once and have them compile to various different platforms/graphics APIs. I am not the worlds best programmer and some of my maths is dodgy, but I was able to build heavily upon someone elses 3D fluid simulation (which is more about smoke etc than liquids) that they wrote with compute shaders. I managed to punch above my weight, and this years mission is using Resolume VJ software to send 2D textures into Unity which then turns them into 3D emitter sources for the fluid sim. But now I've reached the stage where my musical abilities are holding me back, since connecting this stuff to audio (and/or sequenced midi) is the entire reason I'm exploring this stuff.
Unreal 5 is looking rather impressive so far, though this is an example where some features and development lag behind a bit on the Mac. Although just recently they finally made some fo the built in modelling capabilities in 5 work on the mac, yay.Fair dos. Yeah the engine stuff is coming on leaps and bounds. Unreal also. Again, if I had the time… I’m firing on too many fronts.