Epona
Sonic: 1 Nov 2006 - 8 Jan 2022
Yep I'm also waiting for DLC. I think I've pretty much rinsed the game as it is - I mean there are still places I haven't been to and some side quests I haven't done, but I've completed the main quest once and done a load of settlement stuff.
I really wish the main quest was a bit less personal iykwim, one of my main problems with the game is that everything quest-wise is given too much urgency for a game where just exploring is a load of fun, I played it with the feeling that I couldn't drop everything and just wander off for a bit. The main quest is the main culprit, but bloody timed 'save the settlement' quests just felt like work with a shit load of deadlines after a while.
Don't get me wrong, I really enjoyed playing the game, but I think I need mods and dlc before I tackle it again!
(Btw I know some people find it a bit directionless, but for me personally, Morrowind hit the sweet spot for an open world game in terms of quest urgency - ie. there really wasn't any. The main quest started with "deliver this letter", and even the guild/temple/cult/legion quests required you to raise certain skills before taking further quests, which encouraged exploration. And as exploration is really Bethesda's strongest card (and story often the weakest), it focuses the game away from the strongest part if the questing feels too urgent).
I really wish the main quest was a bit less personal iykwim, one of my main problems with the game is that everything quest-wise is given too much urgency for a game where just exploring is a load of fun, I played it with the feeling that I couldn't drop everything and just wander off for a bit. The main quest is the main culprit, but bloody timed 'save the settlement' quests just felt like work with a shit load of deadlines after a while.
Don't get me wrong, I really enjoyed playing the game, but I think I need mods and dlc before I tackle it again!
(Btw I know some people find it a bit directionless, but for me personally, Morrowind hit the sweet spot for an open world game in terms of quest urgency - ie. there really wasn't any. The main quest started with "deliver this letter", and even the guild/temple/cult/legion quests required you to raise certain skills before taking further quests, which encouraged exploration. And as exploration is really Bethesda's strongest card (and story often the weakest), it focuses the game away from the strongest part if the questing feels too urgent).
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