ohmyliver
poppin' like a cork
Cid you do, but I think so long as you realise that you're not going to be able to rescue all of 'em, then it's ok. You have 12 hours to get to it, I think.
8den I think the ammo carry weight is a good thing. Ammo is sort of like an alternative currency anyways, so it only really punishes you if you want to carry a range of weapons and ammo, or want to go missle/mininuke crazy. But if you've got a low-to-medium strength character why should you be allowed to do that in the first place. I dunno, the ammo weighing thing I really liked in S.T.A.L.K.E.R. as it forced you to be frugal in your weapon choices (i.e. one main weapon, and one side arm, and stacks of ammo for both), so mebbe that's colouring my experience of it.
The save thing, yes, that's pretty annoying I lost a good 45 mins last night by clearing out the superdupermart and roaming ghouls outside, and then wandering off south and then trying to find a bed/sleeping bag. Which of course resulted in stumbling into a raider pack and dying. Annoying as I got two legendary drops in the SDM.
8den I think the ammo carry weight is a good thing. Ammo is sort of like an alternative currency anyways, so it only really punishes you if you want to carry a range of weapons and ammo, or want to go missle/mininuke crazy. But if you've got a low-to-medium strength character why should you be allowed to do that in the first place. I dunno, the ammo weighing thing I really liked in S.T.A.L.K.E.R. as it forced you to be frugal in your weapon choices (i.e. one main weapon, and one side arm, and stacks of ammo for both), so mebbe that's colouring my experience of it.
The save thing, yes, that's pretty annoying I lost a good 45 mins last night by clearing out the superdupermart and roaming ghouls outside, and then wandering off south and then trying to find a bed/sleeping bag. Which of course resulted in stumbling into a raider pack and dying. Annoying as I got two legendary drops in the SDM.