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Elder Scrolls IV - Oblivion

LD Rudeboy said:
However, it still crashes after about an hour or so play and always when I try to deliver the amulet. :mad:

I've been getting these too. Takes about 2 hours, and happens when I go through a loading zone. Must be a leak. Not stopping me having fun though :) (and it's making me stop for a break, which is good for my health)
 
I had the same problem (crashing when loading into a zone). Turned out it was because I had HDR ON in the options available before you start a game, but it was OFF in the ingame options.
 
Things I did today:

Climbed one of the tallest Valus Mountains, and looked back across half the empire, with the central tower just peeking out of the mist. It was snowing :)

Met a mysterious man behind the chapel at midnight. He swears he's being followed. I'm keeping an eye on his neighbour.

Found a mysterious herb, I'm looking for a guy who can tell me about it.

Built Bookhenge.

Watched the sun come up from the top of a lighthouse, with the coast town reflected in the sea.

I love this game :)

(sparrow's been out all night)
 
Thinking about getting this for the 360 today.

Never really played RPG's before, so this seems as good a place as any to start.

:)
 
err how do you drop/destroy stuff?

I just got over encumbered and I can't move and I can't work out how to get rid of any of the crap I am carrying around :p

ok sorted that out, but is anyone else just dying way too easily?

Everytime I get in combat I take what seems like 1 hit and my health is near nothing while I have to smack at the NPCs like 10 times to get them dead :p

Annoying dying in every single battle I enter unless its a crab.
 
Shift-click stuff to drop it :)

I got bit by a vampire today, and didn't get back to town in time. Now I'm a vampire :eek: - There's a quest for getting the cure, which I'm doing now. Vampirism gives you loads of cool powers :) (but you have to feed every 3 days or you start to die...) Havn't eaten anyone yet, but I may have to...
 
Fong> yeh the game can be difficult with the default settings. Try moving the difficulty slider down a notch or 2 - helps enormously.
 
What an absolutely incredible game, I installed it on my pc and started as a Spellsword then it fucked up just after I'd got through the gate at Kvatch so I've started again.

Full-on warrior for the heavy armour capability, you can still move quite fast with that. I'm using spells as well, harvesting fungus like mad for the potions, reading all the books, listening to rumours, trading, tracking The Grey Fox and then actually playing the main quest. 200 hours gameplay! I love Bethesda.
 
Well, after just 2 hours i'm hooked.

Finally broke outside at about 2 this morning only to enter a tomb and spend the next hour fighting bandits.

The battle system is a little clunky, although this is probably due to me not being used to playing using a joy pad.
 
It took a while for me to get used to the fighting, but now I like it. It actually does matter where your sword is and where the enemy is and what they're doing. At first, I was just swinging away wildly, cos I thought that the animations were just a gloss over a chance-based system (like morrowind) - it's not. You have to make your sword connect. Likewise, if you can dodge the other guy, then he won't hit you. Circling round, dodging in and out again - these are tactics that work well for me.
 
Getting this tomorrow hopefully, new games seem to take a while to get to Korea.

I bought morrowind about a month ago to get ready for this, if its as good I will be impressed. Hope my rig can give my good eye candy. :p
 
You know I tried with this game, but I am not really a big fan of the smack stuff to increase skills type of game. That just isn't an RPG to me.

When I create a character, I want to build that character around my choice of design, not around the limitations of what works best in the game.

I want to kill mobs, finish quests, complete objectives, earn experience, get a level and spend points, talents, abilities as I see fit, within a certain framework, to make the character I want to make.

Not end up with a character that is really good at chucking fireballs because for 3/4 of an hour I happened to be fighting mobs that stood on rocks above me and the only way to hit them was to shoot fireballs at them.

That isn't any good to me and is a complete waste of 45 minutes because I want to make a Sword fighter, or vice versa, you end up smacking something with a sword because it keeps running at you too fast to really shot fireballs at so you end up increasing a sword skill you have no interest in on your mage due to the way the game plays.

I find that really irritating and I don't really understand how anyone finds it useful.

I much prefer the D&D, Everquest, World of Warcraft design plan where you choose your class and then as you level up you invest the points, talents, abilities in a way that is limited by your class.

If I decide to play a warrior, I want to play a warrior, not a warrior that can throw fireballs and cast heals on themselves while using a shield, a mace or a sword or a bow, not when I can make a mage that can, use a sword a shield a mace or a bow plus throw fireballs and heal themselves, along with the priest that can use a shield, a sword a mace and a bow and throw fireballs and heal themselves.

It makes class distinction and class choice at the begining of the game almost completely and utterly pointless.
 
The solution's simple only conctret on the skills that you want you're character to improve in. In the better RPGs there's always been some form of in-game multi-classing - the elder scrolls just has the most open-ended mutlicalssing options available. Remember Baldur's Gate? You could decide to multi-class during the course of the game, but due to level limtations you limited what your character could do in one class.

Class choice is at the beginning of the game is still v. important in Oblivion as it effects how easy it is to advance in certain skills, though I'd say that one very minor niggle is that some skills are much easier to increase than others other skills in the same grouping (major/minor) i.e. acrobatics (jump around aimleslly a lot) and speechcraft (chat up everyone you meet).
 
What I'll say about this game is that it takes a few hours to get into (especially ont eh X box 360 where there seems to be serious problems with loading times and frame rate when you first start, but which vanish after you've played the game for a while), but once you do it's one of the bets games ever.

I've come across this really creepy area in the great forest with some strange yokels and lots of weird going ons.
 
jcsd said:
The solution's simple only conctret on the skills that you want you're character to improve in. .

Yes but as I pointed out in the original post.

If something is standing on something raised from the ground, you can't concentrate on using a sword, since you can't reach them with the sword and you are forced to use a range attack.

Same if something is right in your face, its hard to concentrate on a bow or any ranged attack while the mob is right in your face.

Thus making you concentrate for whatever period on using a skill you have no interest in raising on your character.

Now that means, that every mob you kill using the ranged attack for instance, while trying to create a sword wielding fighter, means that it is wasted time, it is of absolutely no value to your character.

Atleast with the normal Experience gained, points spent, whatever mobs you attack and kill reward you with the skills your character wants.

If I end up facing a group of mobs for an hour where i have to use a ranged attack on a sword fighter, then that is an hour completely wasted where i have increased my skill in an ability I am not in the least bit interested in. If I kill a group of mobs for an hour and gain experience, then spend those points later on sword fighting skills, then that is an hour I have spent improving my character.

Now you might say, well when you going to fight mobs for an hour and be forced to fight them a particular way.

But if you play the game over the course of a month for 100 hours. And at the end of it all you realise you spent 5 hours using ranged attacks while trying to create a Knight, then you realise that you have wasted 5 hours building up skills that don't suit your character design.

That doesn't happen in the Exp/Points/Abilities style of RPG.
 
Well, if you're going to spend all your experience points on your sword skills, you'll still be fucked when there's a level 15 demon standing on that rock out of reach, aren't you?

Personally, I pay as little attention to stats and things as possible. I use the skills that are useful and I get better at them. That feels much more natural than playing a spreadhseet game. I find my fun in exploring, talking to people and helpng them out. The levelling up just comes as a bonus :)
 
Um.... Fong, so how would you deal with these guys on rocks if you'd been given a more traditional form of levelling? I mean you'd have been a sword wielding fighter standing there like a dumb bastard while a daedra threw fireballs at you wouldn't you? This isn't a multiplayer or party RPG, so there has to be a degree of flexibility in each class... Any self respecting adventurer is going to learn a ranged attack for when he needs it, if you don't like magic use marksmanship. Or use scrolls. And potions to heal. Most enemies you can close with anyway to be fair.

Agree with crispy on the differing difficulties of raising attributes (I mean block you just stand there for a while and let something batter your shield). One other point I have with it is that the HAHA, me gots potions = win aspect is still there. Losing a fight? just pop a load of potions and you'll win. I've always thought they should implement a potion sytem like Blizzard's, i.e put potions on a cooldown so you can't just chug 20 at once.
 
I need major help.....

Right I think I fucked things up big style.

I installed Oblivion and right at the end I ended the program because it seemed to take ages and ages to stop, once it had told me Oblivion had installed.

When I start the game it tells me it can't find d3dx9_27dll

so I decided to uninstall.......

Now I can't uninstall I keep getting an error measage about -5001?

So I decided to try to delete all of the Oblivion files from my computer.

All I want to know is where on my computer I can find all the Oblivion data/files, I found most stuff by using the windows search option, and deleted it but now when I put the disk in the Oblivion main option screen comes up, when i click any of the options other than the one to contact Bethesda I get a meassage telling me the data cannot be found...........

Can't uninstall. At the moment I think the only option is to refortmat my HD :eek:

Any help from the U75 computer dudes....tryed the Elder scrolls site with not much help, topics seem to disapear before anyone can read them there.
 
My installer hung because it was trying to install directx. Go to www.microsoft.com/directx and get the latest release. Install that, then have another go at installing the game. If you've got system restore running, then go back to before you started installing oblivion first, just to be safe.
 
Crispy said:
My installer hung because it was trying to install directx. Go to www.microsoft.com/directx and get the latest release. Install that, then have another go at installing the game. If you've got system restore running, then go back to before you started installing oblivion first, just to be safe.

Yes. Thank you. But I din't konw that before I strated to delete all the Oblivion files from my comp. When I put the disk in I only get the option screen.
 
You seem to be missing the point.

I would still have a ranged attack, but I wouldn't be wasting time raising a ranged skill, it wouldn't be very good, but then I am making a Knight, not a ranger, I don't really want or need a good ranged attack.

So yes, I would still have to use a ranged attack but atleast the time I spent doing that would be exp/talents spent in my Sword skill when I got to a trainer.

Rather then increasing a skill I have no interest in.

Do you understand?

To give you an analogy.

There are two supermarkets. You go to the supermarket to buy Milk.

You can't reach the Milk in Supermarket A or Supermarket B, but you can reach the water, so you grab the water in both.

You go to the till, in Supermarket A they sell you the Water, in Supermarket B, they say, would you like to exchange that Water for Milk?

That might give you an idea of what I am talking about.
 
Dandred if you go back a few posts to find where i was struggling with teh game, I put in a couple of links in one of those links it tells you where to get and how to install that file so that it will work.
 
LD Rudeboy said:
Is it just me or it is a bit too easy? I haven't lost a battle yet. :confused:

You can turn up the difficulty or turn it down.

I found the default setting a bit difficult on the PC to be honest, tho that might be a lack of control of the character as much as how difficult the NPCs were.

If you finding it too easy, turn it up.
 
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