jcsd said:
The solution's simple only conctret on the skills that you want you're character to improve in. .
Yes but as I pointed out in the original post.
If something is standing on something raised from the ground, you can't concentrate on using a sword, since you can't reach them with the sword and you are forced to use a range attack.
Same if something is right in your face, its hard to concentrate on a bow or any ranged attack while the mob is right in your face.
Thus making you concentrate for whatever period on using a skill you have no interest in raising on your character.
Now that means, that every mob you kill using the ranged attack for instance, while trying to create a sword wielding fighter, means that it is wasted time, it is of absolutely no value to your character.
Atleast with the normal Experience gained, points spent, whatever mobs you attack and kill reward you with the skills your character wants.
If I end up facing a group of mobs for an hour where i have to use a ranged attack on a sword fighter, then that is an hour completely wasted where i have increased my skill in an ability I am not in the least bit interested in. If I kill a group of mobs for an hour and gain experience, then spend those points later on sword fighting skills, then that is an hour I have spent improving my character.
Now you might say, well when you going to fight mobs for an hour and be forced to fight them a particular way.
But if you play the game over the course of a month for 100 hours. And at the end of it all you realise you spent 5 hours using ranged attacks while trying to create a Knight, then you realise that you have wasted 5 hours building up skills that don't suit your character design.
That doesn't happen in the Exp/Points/Abilities style of RPG.