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Cities Skylines - The Simcity we should've got

Crispy - how much knocking down and rebuilding do you do? I mean, you can't get it right straight away, so there must be some reconstruction work, but that's the bit I always find hard. I've downloaded a dodgy copy of CS as I can't justify buying it yet until I've got a machine that can run it properly, but already it seems easier to do this than in Sim City for some reason. But it's still hard.

Your city looks like it's been meticulously planned, which is clearly not the case - I don't think it's possible over such a large distance, and you've said it grew organically. That seems to imply a LOT of redesigning?
 
Crispy - how much knocking down and rebuilding do you do? I mean, you can't get it right straight away, so there must be some reconstruction work, but that's the bit I always find hard. I've downloaded a dodgy copy of CS as I can't justify buying it yet until I've got a machine that can run it properly, but already it seems easier to do this than in Sim City for some reason. But it's still hard.

Your city looks like it's been meticulously planned, which is clearly not the case - I don't think it's possible over such a large distance, and you've said it grew organically. That seems to imply a LOT of redesigning?
Bulldozing is not such a big deal in this game. Buildings level up pretty quickly, and the only real downside is the loss of tax income while the site is rebuilt. So yeah there was lots of bulldozing. But I tried my best to leave things in place and work around obstacles. That's the way to make those idiosyncratic details that are impossible to pre-plan
 
Big update out - tunnels and terraced euro-style buildings

UtICBXd.jpg
 
Many mods and (some) custom assets will not work with 1.1.0 and will need updating by their author. We have worked hard to cause as few conflicts as possible with popular mods, yet this is a substantial update and with the code & functionality changes some issues have been impossible to avoid. Going forward we aim to find a solution where we can work with our core modders pre-launch to give them ample time to adjust their creations before the public have access.

What fucking dev does this? I couldn't love CO more. <3
 
This guy seems to have loads of interesting videos. Really useful for someone like me, who really, really sucks at planning any of this stuff or knowing the theory behind why on earth you should do X instead of Y.
 
Trying to decide whether to get this having never played a city sim that isn't Tropico 3-5. Having watched a load of youtube videos I have a strong feeling that once I get past the learning curve it'll be as addictive as Football Manager.

For those who still play it, what keeps you hooked?
 
There's an expansion coming next month: After Dark.

Includes a day-night cycle, and new nighttime services, differences in traffic patterns, a nighttime budget, and you can have service vehicles do more at night to take advantage of fewer citizen cars on the roads.
 
Was just about to post about the DLC. I still haven't bought the main game. Are people still playing it or did it get boring a bit quickly?
 
I haven't played it for a while, but that's because I tend to play a game for a couple of months then move on. I intend to go back to it though, and will get the After Dark dlc at some point.
 
Was just about to post about the DLC. I still haven't bought the main game. Are people still playing it or did it get boring a bit quickly?
I went all-in on it and burned out, but will be going back for the DLC (but will wait a bit for all the plugins to adjust to it)
 
I'm hovering over the £22.99 button on Steam atm. Are there any annoying bugs that haven't been fixed yet?
 
I'm hovering over the £22.99 button on Steam atm. Are there any annoying bugs that haven't been fixed yet?
I got it from cdkeys for £8 a while back (I assume they're trustworthy - the game works!), fired it up and played it for a while but haven't gone back to it for fear of it sucking up all of my spare time... :) ...it was good though, easy to pick up but also lots to learn, can't comment on bugs but it does need a pretty good spec PC to run well....

Cities: Skylines PC CD Key - cdkeys.com
 
I got it from cdkeys for £8 a while back (I assume they're trustworthy - the game works!), fired it up and played it for a while but haven't gone back to it for fear of it sucking up all of my spare time... :) ...it was good though, easy to pick up but also lots to learn, can't comment on bugs but it does need a pretty good spec PC to run well....

Cities: Skylines PC CD Key - cdkeys.com

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Thanks for that, just bought it
 
Managed to kill a bunch of people because my single medical centre couldn't cope with a sewerage crisis. All sorted now though and I've ended up with considerable excess medical capacity - might have to institute a closure program. I hope they don't have street protests like in Sim City 4...
 
Realised I had a bit of money in my paypal account so I've just bought it for £5.99 cost me £1.97 in real money.

And there goes any productivity for this week.
That's a proper bargain! :) ...well I would have saved £2 if I'd have waited so there we go...

This thread popping up again has convinced me to have another go at it. Cleaning my flat can wait....
 
Yeah, it is very good. Only thing I would change is for the view to zoom into where the mouse pointer is when zooming. It's a pain zooming in, panning across, losing where you are, zooming back out again, etc.
 
Spent the whole morning repeatedly rebuilding my single highway to city streets junction to no avail. :facepalm:
 
ok first impressions.

It's too easy! On my first attempt I've got more money coming than I need, I haven't adjusted the tax levels at all and there is always demand for all zones. In Sim City 4 I would be accepting offers of casinos, toxic waste dumps, military bases etc just to get some cash.

Pollution doesn't seem to be much of a problem. It doesn't seem to spread around much in the wind and as long as I don't build houses right next to incinerators the citizens don't seem to care. Road congestion and pollution doesn't seem to affect anything. I have high value residential buildings next to busy three lane roads. An occasional park seems to be all that's needed.

However I can build pedestrian bridges and watch people queuing at bus stops, so that's good enough for me. It would be good if they fixed the difficulty though, as there's whole areas of the game that can't really be played with.
 
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