'To you' is the crucial bit. I said before:
The subjective unpleasantness 'for you' has to be expressed in the symbolic order, otherwise symbolisation (which has its own advantages) rapidly becomes a disadvantage. That's the point of the zombie thought-experiment - even though it seems absolutely necessary for you, that doesn't make it necessary in all possible worlds.
A lot of what is being talked about here is just information processing, that can be explained computationally (computation is when a causal structure in the world corresponds with a logical structure, and is something that even a transistor does - it implements an 'AND'). 'Consciousness' is only the property of having 'something that it is like' to be that thing. This means that 99% of what we do can be explained ultimately by embodiedness (i.e. being embedded in the world with goals that are in their most basic sense pre-programmed; a baby doesn't need to learn that having pins stuck in it is a bad thing, for example) plus the processing of incoming information. The remaining 1% is the hard problem of consciousness, the 'what it is like' to have a pin stuck in you or whatever. There is no direct evolutionary need for there to be a 'what it's like', it is the outcome of a variety of a range of more directly selected-for characteristics.
The subjective unpleasantness 'for you' has to be expressed in the symbolic order, otherwise symbolisation (which has its own advantages) rapidly becomes a disadvantage. That's the point of the zombie thought-experiment - even though it seems absolutely necessary for you, that doesn't make it necessary in all possible worlds.