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Battlefield 3

So, server rental is go, go, go!!!! According to the link I just read, you can either hire a server as a one off, short term or long term. Pricing will be different. And according to DICE, they're the first company to have ever asked Microsoft and Sony if it's viable.

I would post it but I read it on my phone, and for some reason I cannot post here on my phone any more.
 

Very interesting post which comes down to former CS and Unreal fragfest lovers now making B3 like that. Not a bad thing really (caveat: as long as it doesn't all stay like this) and thank fuck they realized that Rush wouldn't work in this!:D

On a related note, what old maps would people like to see back? Been thinking I'd love to play Oasis from BC2 again with an increase in destruction!
 
Very interesting post which comes down to former CS and Unreal fragfest lovers now making B3 like that. Not a bad thing really (caveat: as long as it doesn't all stay like this) and thank fuck they realized that Rush wouldn't work in this!:D

On a related note, what old maps would people like to see back? Been thinking I'd love to play Oasis from BC2 again with an increase in destruction!


I don't mind the diversity offered by the new expansion. In a way I'm glad the PS3 crowd get it early as I'll be able to watch gameplay vids on YouTube to make my mind up. I'm more looking forward to the Armoured Kill expansion but I really do enjoy the infantry maps.

Well, I'd LOVE them to bring back 73 Eastings from Desert Combat. I know it wasn't an "official" map due to it being a mod and all but fuck me it was amazing. Every player got a tank or BMP or mobile artillery.
 
They did some back end updates this morning which have changed a few minor things.

Most of the time I'll stick with rush and once selected from the multiplayer menu it will stay with that game mode but now I'm being thrown into all sorts of different game modes after the current game finishes.
 
Just seen the thread and why the hell would they mix rush and conquest maps? I was happy to read they have the B2K maps seperated from 3 flag to normal flag sequence, but why mix game modes. Maybe someone's made a boo boo?
 
Apparently the reason for the delay in DLC is because lots of people are on holiday due to working their asses off in the crunch up to B3 launch...hmmm...you'd thought that the hundreds of millions they've made in profit would have been spent on expanding the team by now. I mean it's not like they didn't have any idea about how much money was coming with all those pre-orders is it?
 
Although, it could be because they're working on all three expansions at the same time? In time to start on BC3? Or maybe BC3 is already under way?
 
Patch release dated for the PS3.

GENERAL GAMEPLAY FIXES
  • Players should no longer take fall damage from short falls.
  • Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
  • Fixed some situations that would unintentionally make a player unrevivable.
  • Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
  • Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
  • Spawn protection will no longer be canceled by the player looking around.
  • Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
  • Increased the inaccuracy and recoil added when a player is fully suppressed.
  • Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
  • Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
  • Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
  • Attempting to Crouch (like Prone) will now properly interrupt Sprint.
  • Increased the effectiveness of Suppression Resist Specialization.
  • Parachutes now respond to turn and throttle inputs more quickly.
  • Switching from primary weapons to sidearms and back now takes less time.
  • Increased the effectiveness of explosive resistance.
  • Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
  • The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
  • Fixed several issues with vaulting objects, especially for thin railings.
  • The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
  • CRAM weapons on Carriers now count towards stationary weapon awards.

More details on the link above...
 
I don't know why they haven't confirmed it for the xbox or PC as they said they would be releasing the patch for all three platforms at the same time :confused:
 
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