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Battlefield 3

Ah mine isn't all that really, didn't realise I had a headshot at that distance though, thought it was something like 150. :D
 
same as last time. punkbuster kicks a gogo

i have started playing arma 2 again until this one is fixed. took a few days last time
 
Had my first game since before Christmas yesterday :D Totally been slacking/playing Zelda. Cleared my friendslist as well, I'll ad a few of you back once I improve.
 
I might be on, I've been invited out to dinner, and out for drinks by seperate people though....... So i cant say for sure.

Think ive sorted the cutting in and out headphones, seems to have been interference from my router.
 
^ bloody hell, what a knobend!!

Have started playing a lot more Hardcore recently. Must say, I'm really enjoying it. Makes you focus a hell of a lot more and when you shoot someone in the head, they die instantly.
 
Oh wow, massive patchlist details. Lots of things getting tweaked or changed.

Cannot access it on my work laptop and for some reason my phone no longer allows me to post on Urban because of some weird Java error. On the link below though, just scroll down till you see it.

www.bf3blog.com

And I reckon they haven't given a released date yet as they'll bung some DLC with it to get round Microsoft's strict rules on amount of patches per game per year.
 
GENERAL GAMEPLAY FIXES:
-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.
 
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