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Battlefield 3

erm, none of the above, assume it's and internet thing....

thats what i like about BF3 not many people speak and you dont get wound up by little kids like on COD
 
erm, none of the above, assume it's and internet thing....

thats what i like about BF3 not many people speak and you dont get wound up by little kids like on COD

Yeah, I'm still getting disconnected from over half the games, but fortunately don't seem to lose all progress. May be the wireless, but its very common on their forums, might try and play with the router later to see if it makes a difference.

I'd be quite happy to turn of the chat window. Don't think I've seen anything useful in yet. I shudder to think what cod is like.
 
Yeah, I'm still getting disconnected from over half the games, but fortunately don't seem to lose all progress. May be the wireless, but its very common on their forums, might try and play with the router later to see if it makes a difference.

I'd be quite happy to turn of the chat window. Don't think I've seen anything useful in yet. I shudder to think what cod is like.

IM hard wired,.... always am :)
 
Given choice I would be...not my place though sadly. If it is the problem, it's the only thing that gives me issues, other then maybe it disconnecting once a week or so. At least I can contemplate online gaming, when I lived in the Dales there was no wired broadband full stop!
 
Ok, some proper noob questions, but in the absence of a detailed manual/faq I can find I thought I'd ask here. :)

What's the point in promotions? I can understand unlocks, but if you stick at you get some points just for playing. Do they do anything?

Can you take down helicopters with assault weapons or does it need special kit? Fired at one for a while and killed a passenger, but didn't bring it down.

Why do some servers hide health/ammo, yet show the map?
 
Different servers have all sorts of different configs... friendly fire/no friendly fire, etc.

GS, what's your username? I'll try adding you.

Will add you revol, though you seem very... 'passionate' about your games. I'm not sure you'd want a n00b like me on the same map as you.
 
Ok, some proper noob questions, but in the absence of a detailed manual/faq I can find I thought I'd ask here. :)

What's the point in promotions? I can understand unlocks, but if you stick at you get some points just for playing. Do they do anything?

Can you take down helicopters with assault weapons or does it need special kit? Fired at one for a while and killed a passenger, but didn't bring it down.

Why do some servers hide health/ammo, yet show the map?

Promotion gets you weapons and perks.

No. You need AA weapons. Either SAM/IGLA or mobile or stationary AA vehicles. You can kill the pilot and passengers with rifles if lucky though.

Probably a Hardcore server. Increased damage, friendly fire, no spotting, no health or ammo status and no killcam.
 
Ok...promotions makes a bit more sense, although does this include the overall score? So far I've only really been playing with medic/assult so unlocking guns/scopes.

Most servers seem to be custom...I understand hardcore, but why take away the health/ammo when the map makes life far easier?

Another question I'm afraid...to "spot" someone/something do you just need to look at them or is there more to it?
 
Ok...promotions makes a bit more sense, although does this include the overall score? So far I've only really been playing with medic/assult so unlocking guns/scopes.

Most servers seem to be custom...I understand hardcore, but why take away the health/ammo when the map makes life far easier?

Another question I'm afraid...to "spot" someone/something do you just need to look at them or is there more to it?

All score adds to promotion.

Not sure what you mean?

I think on PC you press Q to spot.
 
All score adds to promotion.

Not sure what you mean?

I think on PC you press Q to spot.

Ta...I'll have a look at the key bindings. :oops:

All I meant was that it seems odd to take something away in the name of realism, whilst leaving others that are less so, but I guess that's up to whoever configures their server.
 
Loving team deathmatch at the moment, lots of action, so really good for building basic skills like killing people in the head. The big campaign maps I'm still finding much harder, lot's more running round and being killed out of nowhere, but can see how they can reward more detailed teamwork then just stick together and cover each other.
 
Don't think this has already been posted?
Battlefield 3 - James Bond Style


Um that's fucking crazy! I saw some amazing jet flying tonight, seriously mad flips and formation flying that would put the red arrows to shame!
 
Um that's fucking crazy! I saw some amazing jet flying tonight, seriously mad flips and formation flying that would put the red arrows to shame!
How are you with the jets and helicopters? They were hard in BC2 but I'm find them even more difficult now.
 
Played with Revol last night. I was shit. I never play rush and I don't know the maps. Takes time that I just don't have.
 
How are you with the jets and helicopters? They were hard in BC2 but I'm find them even more difficult now.

I was fairly ok in BC2 but they're are a lot harder now. Jets are easier to keep in the air but can't do anything useful like attack ground positions or dogfighting with them...
 
How are you with the jets and helicopters? They were hard in BC2 but I'm find them even more difficult now.

Jets I'm still struggling with. Main reason is because I have inverted the flight controls for the helis to make them more BC2 like. But I find the jets are easier to fly with controls un-inverted. They should have options for both. Plus I hardly ever manage to get into a jet to practice. And when I do, those bloody stingers get me. This means I cannot get the points required to get flares. This is being sorted in a patch though.

Helis I am fine with. Mainly because of the Co-op mission "Fire From the Sky". I could practice and see the sensitivity needed to be able to throw it around. Had a great run in the Viper last night. Got loads of kills. Helps when you can talk to the gunner.
 
Work in progress!!

A quick guide to the classes I just knocked up.

I haven’t included all the unlocks as I don’t fully understand the tree yet! But Battlelog is an invaluable source of information on each class, vehicle and weapon that you can get unlocks and specialisations for. Check it out, it’s well worth spending time seeing what you can get and thinking about how it could benefit you during a game.

Assault class:

The Assault class now holds the power of the medic. You can heal and revive (when you have unlocked your defibs). The main weapon for the class is the assault rifle although you can also use the “all kit” weapons. These include shotguns and sub machine guns. You can also trade off the power of healing with a grenade launcher. This launcher can fire standard high explosive grenades (from the start) and smoke grenades (after you get 20 kills with the high explosive grenades.)

The Smoke grenades are invaluable on Rush maps as they provide cover to your attack. Running across open ground as infantry is almost certain death. Pop a smoke nade, and then as you are running pop another one and you have a magic blanket of protection from enemy bullets. The enemy will probably blind fire into it but you’ll have armed the m-com by then.

Remember, you can be flexible so can switch between healer, giver of death and protector of comrades as you need to.

Engineer:

Vehicles beware. This class has a lot of toys to ruin your day if you’re in a jet/boat/tank/jeep/helicopter. From the unguided missile to the guided Javelin. From the portable anti air rocket to the anti vehicle mines. Luckily, they cannot have all at once. It’s trade off. But again, you can be dynamic. Don’t be afraid to change setup if that helicopter is bothering you and no one else is dealing with it.

They also have a magic welding tool that can repair your tank to pristine showroom condition when it’s damaged. Just make sure you get into cover when repairing the tank i.e. crouching behind it out of harms way.

Support:

Not to be messed with at medium to short range. With the LMG with a bipod as standard, this class will cut infantry to shreds. You can deploy your bipod when prone, or on any flat surface when crouched or standing. It does limit your field of view, but the accuracy you gain is worth it. Remember, LMG’s actually GAIN accuracy when fired in long bursts, contrary to other weapons which LOSE accuracy when fired on fully automatic. Fantastic for suppressive fire. This is the only game that rewards you for not hitting the enemy all the time. A great teamwork aspect.

You are now also the ammo man. Incredibly important as without ammo, your teammates cannot kill the bad guys and reduce their tickets. Some of the unlocks for this class include C4 (great for booby trapping choke points and killing tanks) and the portable 60mm mortar. Great for suppression but always best used in tandem with a spotter.

Recon:

The sneaky bastard. Well, he should be. This is the class who either takes your head off at long range, or blasts you with a shotgun close up. They get lots of tools to make your life harder. The spawn beacon (if placed inside you will spawn on it, if placed in an open area on bigger maps, you will parachute in), the motion sensor and the MAV (little recon drove). They also have a selection of high powered semi automatic rifles and bolt action rifles. Along with powerful scopes, a good advantage at long ranges.

Also deadly when used with a Support guy using a mortar. Spotting from afar and allowing the mortars to clear areas around flags and m-coms. Remember though, anything over a 4x scope and you now have scope glint. This means the enemy can see you looking down that scope at them, and will do everything they can to take you out.

But don’t be one of those guys that stays back at the base, looking for easy kills. Sometimes you can earn more points by getting close in, setting spawn beacons and hiding to be a spawn point for your team. Even if you get a good vantage point close to the action, you’re spotting and suppression is invaluable to the team.

A quick footnote about cover. USE IT. Seriously, hug the wall as you move and don’t go running around corners. It may sound a bit silly, but think of yourself as a proper soldier. Crouch and peek round to see if it’s clear. Avoid running in the open if you can. The moment you do, you’re likely to become a bullet magnet.

Also, remember that cover can be destroyed. Don’t hang around in one spot for too long.
 
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