Urban75 Home About Offline BrixtonBuzz Contact

Apple is betting the farm on a VR headset

When I had a Quest I mainly used it sat down. Sure there's things you'd best be stood up for but there's tons of 3D environments that don't require actual moving about.
 
These are a couple of instances, but they are immersive in the way the Metaverse wants to work.

As a hint (but 100% not what I'm looking at), pop your goggles on and go to a virtual replication of a Las Vegas casino. Walk around, sit at a table look at the people next to you. Play roulette or whatever. Walk outside and look at the fountains at the Bellagio or whatever.

All from your home in wherever you live.

Like I say, this is not what I'm looking at, but it's definitely something plausible.
 
The biggest bugbear of the Oculus Quest for me was the heavy uncomfortable VR unit. Later when I tried the Playstation VR it was a notable improvement comfort-wise but obviously geared towards gaming. Now if Apple could strike the right balance between comfort and appeal then I can see it getting traction. I don't expect it to be a mega hit like an iphone but I hope it will set a benchmark to measure other devices by. I am particularly hopeful that they will prioritize comfort and that they'll have utilized their best design expertise in developing this.
 
If it was comfortable to wear, and high enough resolution, (and the software I use was supported on macOS!) I'd absolutely love one for work, simply for the ability to have effectively unlimited screen real estate. Even better if it could integrate with the 3D software I use so I can do design work in stereo 3D. Regular applications on 2D planes floating around me, but I'm actually in/beside/floating above the thing I'm designing. It would be amazing, and genuinely useful.

No AR, just pure VR, and no metaverses.

It's already kind of possible with existing technology, but the friction is too high and the quality/comfort is not good enough.
 
Of course if VR became good, really good, there would be a lot of use cases. Obvious ones gaming, training, experiencials. (not porn I mean have a wander round the Coliseum, Taj Mahal or Mariana Trench.)
 
I liked the idea of watching films in my own private cinema. The reality is it’s very tiring on the eyes for that so you need high res vr set with the horsepower to drive it.
 
Porn is usually the pioneer in any technology. That's why Betamax failed. Porn opted for VHS.

Random fact. Back in the day, one in three purchased videos or (later) DVDs was porn.

Because people only watch a film once or twice.
Depends on what you mean by ‘failed’. VHS won the consumer market but Beta was used in film due to its superior quality. In fact porn was probably filmed in beta but distributed in VHS.
 
I don't think porn will be the driver on this. It's always just been a novelty. It potentially has a lot more interesting areas if they can nail the comfort levels and make it as lightweight on the head as possible.

Apparently part of that is to have the battery waist mounted and if true, they're clearly not going to compromise comfort over looks.
 
I don't think porn will be the driver on this. It's always just been a novelty. It potentially has a lot more interesting areas if they can nail the comfort levels and make it as lightweight on the head as possible.

Apparently part of that is to have the battery waist mounted and if true, they're clearly not going to compromise comfort over looks.
Unless the noise is a massive kink, it’s probably the most secretive way of watching porn available.
 
What is it you want to do with a metaverse and why is the metaverse the best option?

This is not about VR games. If they can be made a whole lot better, I can see that appeal. I’m talking about a virtual physical space that people interact in as a physical space. Under what circumstances does that beat, for example, a regular website?

The video I posted shows the embarrassing gap between fantasy and reality. Users just want information and services from companies, not to have to manoeuvre a physical avatar in a simulacrum of actual queuing for the same thing
 
The video I posted shows the embarrassing gap between fantasy and reality. Users just want information and services from companies
Sorry to paraphrase, but this bit isn't quite right.

Plenty of people want an interactive experience.

Dammit. If I reply much more I'll spill the beans and then bigger kids will steal my idea.
 
Sorry to paraphrase, but this bit isn't quite right.

Plenty of people want an interactive experience.

Dammit. If I reply much more I'll spill the beans and then bigger kids will steal my idea.
Well, if you think you’ve got something genuinely useful then good luck to you
 
As someone who has enjoyed VR and seen the advantages in what I like, which are pretty much niche applications. I have to agree with Santino. For most it's like trying to make 3D TVs attractive when they're not really wanted.
 
Too many things get conflated, and the timescales and uncertainties are too long, and the desire to make sweeping proclamations too great, to really have any confidence in crystal balls about this.

eg the tech will only ripen very slowly in many respects, but the clunkiness of todays tech does not really guide me as to what will be possible in future.

And talk of crashing blindly around a room does not cover AR, mixed reality or the use of cameras to provide some vision of the outside world.

And peoples definition of what counts as mainstream can end up a bit too limited. eg Gaming culture is mainstream, and there are differences in attitudes between generations. So no matter how laughable much of the ridiculous hype about the Metaverse is right now, and no matter how much money is burnt on such things by tech giants with no signs of success at this stage, I still still see why they dont think they can afford to ignore this side of things. Various iterations of it may go down in flames but they still cannot afford to get left beind, if that version of the future ever becomes something more substantial then they dont want to be left out. Its a long term project.

All that being said, there still arent many signs that this first Apple device will turn out to be an important milestone. Obviously quite a bit of hindsight will be required to really find out, but unless they've kept something major secret till now, its probably lacking a killer app and features that will inspire developers to make that happen in the next few years. I am ready to change my mind on that in time though, but my expectations remain very low for now.

Aty least one Apple analyst recently caused a fresh burst of uncertainty about whether Apple would delay the headset and not even end up showing it off at this years dev conference, but others are still confident its going to be revealed in detail there. I should really wait until OS and SDK details have been announced before evolving my own opinion on this stuff.
 
Too many things get conflated, and the timescales and uncertainties are too long, and the desire to make sweeping proclamations too great, to really have any confidence in crystal balls about this.

eg the tech will only ripen very slowly in many respects, but the clunkiness of todays tech does not really guide me as to what will be possible in future.

And talk of crashing blindly around a room does not cover AR, mixed reality or the use of cameras to provide some vision of the outside world.

And peoples definition of what counts as mainstream can end up a bit too limited. eg Gaming culture is mainstream, and there are differences in attitudes between generations. So no matter how laughable much of the ridiculous hype about the Metaverse is right now, and no matter how much money is burnt on such things by tech giants with no signs of success at this stage, I still still see why they dont think they can afford to ignore this side of things. Various iterations of it may go down in flames but they still cannot afford to get left beind, if that version of the future ever becomes something more substantial then they dont want to be left out. Its a long term project.

All that being said, there still arent many signs that this first Apple device will turn out to be an important milestone. Obviously quite a bit of hindsight will be required to really find out, but unless they've kept something major secret till now, its probably lacking a killer app and features that will inspire developers to make that happen in the next few years. I am ready to change my mind on that in time though, but my expectations remain very low for now.

Aty least one Apple analyst recently caused a fresh burst of uncertainty about whether Apple would delay the headset and not even end up showing it off at this years dev conference, but others are still confident its going to be revealed in detail there. I should really wait until OS and SDK details have been announced before evolving my own opinion on this stuff.
Google Glass did a pretty good job of mixing AR with VR and that pretty much crashed and burned although I could see there was some areas where it could be really useful.

I think we're years away from mass adoption of VR/AR headsets, although I might be up for the sci-fi AR contact lens device that seems to have been bandied around for ages.
 
And talk of crashing blindly around a room does not cover AR, mixed reality or the use of cameras to provide some vision of the outside world.
Or VR - it's a problem that has already been solved (well, maybe not, you'd still see your Mum wandering through whatever porn scene with a cup of tea, so it might arguably be worse in terms of psychological trauma).

One thing that I think will be worrying Apple this week, though, is the initial mediocre sales performance of PSVR 2.
I think this is just down to the price point - a bit over a grand (ie. headset and PS5), is a bit of a risk if you don't really know how well you'll get on with the tech, regardless of how much cheaper it is than a PC setup.

And Apple's initial offering is way more expensive still. :eek:
 
Last edited:
Going by this page there’s 13 VR titles for the PS5:


IME VR games tend to be a lot smaller than their non VR counterparts; unless they’re a port but ports never really work too well.
Perhaps there’s backward compatibility with PS4 games. As I said above VR works really well for car racing games so a headset is worth it for that if you’re REALLY into car racing games. I played Project Cars 2 on the PC and that was head and shoulders above playing it on a screen even with the Quest 1. There were some niggles though which forced me to remove the headset at times in menus. Presumably this would work better if the console and headset are the same manufacturer.
 
Back
Top Bottom