8ball
Decolonise colons!
Tech doesn't tend to "go away and come back again" as you put it
3d in terms of TV and cinema has had a few hiatuses (mix of tech reasons and compatibility with the medium imo).
Tech doesn't tend to "go away and come back again" as you put it
3d in terms of TV and cinema has had a few hiatuses (mix of tech reasons and compatibility with the medium imo).
It won't go away. That was the wrong phrase. It'll just hover around stagnation, with slight growth, until technology catches up to our expectations.You're clearly well clued up on this but tech tends to incubate for surprising lengths of time before the right conditions for it to "pop" at which time growth is exponential. I'd say VR is right at the start of the hockey stick phase.
Tech doesn't tend to "go away and come back again" as you put it
It won't go away. That was the wrong phrase. It'll just hover around stagnation, with slight growth, until technology catches up to our expectations.
I actually wanted and expected VR to be far further progressed at this stage, but VR takes massive processing power, and Moore's law has all but petered out, so until we find some new technology, I can't see there being any great leaps in VR.
In short, I was expecting a much more realistic experience at this stage, with much smaller headsets that encompassed VR, AR and MR. Better frame rates, better head tracking and close to zero latency.What specific things were you expecting out of interest?
In short, I was expecting a much more realistic experience at this stage, with much smaller headsets that encompassed VR, AR and MR. Better frame rates, better head tracking and close to zero latency.
And better games.
It won't go away. That was the wrong phrase. It'll just hover around stagnation, with slight growth, until technology catches up to our expectations.
I actually wanted and expected VR to be far further progressed at this stage, but VR takes massive processing power, and Moore's law has all but petered out, so until we find some new technology, I can't see there being any great leaps in VR.
What specific things were you expecting out of interest? I found completely untethered VR with in-built roomscale tracking pretty impressive on something costing less than smartphone, and the controller tracking and just general convenience exceeded my expectations. My fear of heights has been more of an issue than anything, but that can't really be considered a criticism.
We've moved to the point of a 300 quid headset rivalling a £1000 headset with a fair burden in terms of setup requirement and the additional cost of a powerful PC (and often gubbins like base stations that needed setting up etc.), and this seems to have largely happened in a couple of years. Also, processors are still moving in terms of energy efficiency (and hence all the gubbins you need to put around them), if not massively ramping up at the upper end of available power, and the former makes quite a big difference in a device small enough to wear on your face.
My expectations were probably formed by the 90s attempts with the horrible refresh rate and associated motion sickness tbf.
The Apple thing is imo likely to be an elitist project in terms of sheer expense, but any real innovations will be copied quickly enough.
Games-wise, there are quite a few that have a Nintendo-ey look, so I can see where the Wii comparison comes from.
I've found the 90 fps to be fine and no head tracking issues or significant latency aside from the VoIP sometimes having a slight delay. AR and MR - yeah, I wasn't necessarily expecting anything on a timeline, but they've been muttering and not delivering stuff for some time. I don't know which kind of game you had in mind that you wanted to be on VR. There are poker games, but I haven't seen any bridge tbf.
Couple more twists of Moore's law and it'll be there in terms of processing power for full immersion. Atm though it's certainly good enough to "break out" though, like the first iphones without multitasking etc
In short, I was expecting a much more realistic experience at this stage, with much smaller headsets that encompassed VR, AR and MR. Better frame rates, better head tracking and close to zero latency.
And better games.
I’m not sure what you mean by “full immersion” (Gorn is too immersive if anything, but that’s not a processing power thing).
Also, as Saul said earlier, Moore’s Law is likely on its last crank, if not crapped out already.
It's games that have stopped me pulling the trigger. I got a Daydream very cheap on ebay, clearly the resolution needed to be higher that close to the eye, but it's the content more then anything.
So there is not any grand theft auto or other walkabout world games? Just dayglo box slapping?
I thought I only listed two?Your perception in identifying the three kinds of games that exist is uncanny.
I thought I only listed two?
While I tend to gravitate to the 'beat the beat' and 'parappa' or Wii type games, I'm more interested in immersive world VR. Just seems quite far out. . . .but if it's just like the lawnmower man playing Starfox then I'm going to do a barrel roll and sit it out for a bit.
I counted GTA and 'walkabout world games' as two.
I think the Walking Dead game is open world (available on a heap of VR formats) and is highly regarded according to reviews (I might buy in a few weeks).
There are heaps of "free movement in the world" games, but that's different technically to "open world", obviously.
I got really into Population One, which gives you the run of a city, but it's not one where you go around picking up quests and side missions etc. iyswim. It certainly counts on the "doing stuff you can't do in real life" scale, and the games are pretty quick if you don't have hours to spare.
OrbusVR: Reborn is an open-world MMORPG.
I have so many part-played open-world games on the PS4 at the moment that I haven't really sought them out in VR.
In terms of punching something, Thrill Of The Fight is an ace boxing simulator. Most exhausting thing I’ve found on the platform by some distance. Or Gorn if you’re up for some evisceration.
I think the wish fulfilment of me being super amazing and able to beat up anything is what I am after. I feel like I'd still probably get thrashed by a computer person in an actual fighting game. Gorn sounds a bit Star Treky.
I’m not sure what you mean by “full immersion” (Gorn is too immersive if anything, but that’s not a processing power thing).
Also, as Saul said earlier, Moore’s Law is likely on its last crank, if not crapped out already.
Just bought that Gorn game. So silly.
Does it get more "involved" or can i expect the same? I'm up to around the bow-n-arrow introduction. Have got my leg-chopping technique down pat
Different weapons, some different and hilarious enemies etc. but yeah, as far as I've got in the game it's all about the slash and bash.
It's very therapeutic after a day at work.
I bought Pistol Whip yesterday - feeling a bit beaten up today. It's the most "legs and core" game I've found so far.
Pistol Whip looks pretty good. I've been playing Pavlov on SideQuest which gives me a shooting fix
The experience is much better. 6 degrees of freedom instead of 3, so you can really move around instead of just looking in different directions.; much better for motion sickness. Improved resolution, properly tracked controllers, better graphics. More comfy by all reports, although it weighs the same.How much of an improvement over the Oculus Go is the Quest 2?
I got really tired of the Go getting really hot and running slow to the point where I ended up selling it. Also it was dead heavy to wear.
How do you buy the games?