ohmyliver
poppin' like a cork
Not really, the combat was turn based, with action points and that... but they were (great) rpgs... fallout tactics, well, yes...Weren't 1 and 2 more like strategy games?
Not really, the combat was turn based, with action points and that... but they were (great) rpgs... fallout tactics, well, yes...Weren't 1 and 2 more like strategy games?
Weren't 1 and 2 more like strategy games?
Isn't it a brotherhood of steel suit that's in the workshop right at the end of the trailer? That'd surely mean more Brotherhood which would be excellent.
Not really, the combat was turn based, with action points and that... but they were (great) rpgs... fallout tactics, well, yes...
http://kotaku.com/all-the-juicy-details-hidden-in-the-fallout-4-trailer-1708720494
Good breakdown of the trailer.
The bit about the voiced protag... I really am ambivalent about a voiced protag. I don't think it is the death knell of an rpg franchise. That said, if our vault dweller is a single, fixed character, with no customisation options, that will disappoint me.
Cheers, didn't get protag as a shortening and could only think of a wheel spoke so I was totally confusedthe protagonist spoke to his dog
Is it not going to be available on Steam? The pre-order thing suggests not. Steam is convenient despite its faults.
My other gripe is Fallout is never truly open world like The Elder Scrolls is. I realise it's more story driven but open world is preferable over linear that pretends to be open world.
Skyrim has loading screens indoors/outdoors and into large cities.
edit: unless that's not what you meant (probably influenced by crispy's reply above).
You mean more like no quest to follow, go where you want, do what you want?
Looks worryingly like the same old engine. Slippy-slidey feet on the dog, heightfield terrain with billboard grass, no visible building interiors in the town shots. I've got £20 here says you get a loading screen when you go indoors.
I can't remember 3 so much but New Vegas had definite rails whilst pretending to be open world. Like if you walked the wrong direction you'd meet mobs with vastly superior levels. Keep on the tracks. I just wish it was more like Skyrim where the world is open and it evolves to your story.
Yep, hence my deathclaw story earlier (I really don't know how the fuck they saw me from the other fucking side of the quarry, but I digress).
I admit, I don't mind linearity at all if the story needs it. But narrative has never been Fallout's strong point, so I'd rather they put it all into more freedom, as you say like Skyrim. No one plays Skyrim for the fucking story
Huge Fallout 1&2 fan.Played 3 twice through. Funnily enough I've got New Vegas on Steam but I haven't played it yet. I'm in the pub at the moment but I'm thinking I'll be blasting radroaches in the desert when I get home! Can't wait for 4!Any Fallout 1&2 fans? Who remembers Dogmeat..?
That's exactly what fallout 3 is like. There's no reason to think this will be any different.People play Skyrim and the 'story' is one of many options. I never finished the central quest in Skrim and I didn't with Oblivion either. Yet I had hundreds of hours of fun with the other quests. I want Fallout to be like that.
I can't remember 3 so much but New Vegas had definite rails whilst pretending to be open world. Like if you walked the wrong direction you'd meet mobs with vastly superior levels. Keep on the tracks. I just wish it was more like Skyrim where the world is open and it evolves to your story.
That's exactly what fallout 3 is like. There's no reason to think this will be any different.
I dont think so. After you leave goodsprings they advise you to head south to nipton. You can go north but one road is riddled with cadzors who will kill you dead at low levels, and the other has a death claw infestation and you really need boone and a couple of 50cals and be level 20 to tAke them on
Sorry didn't see that. Where did you get stuck in Fallout 3,
Have to admit I much preferred NV to Fallout 3. Maybe it's because I played NV before 3. I hated the slaver gun, and some of the puzzles were really obtuse.
That's where walkthroughs come in handyThere seemed to be part of the North (iirc) of the map completely inaccessible beyond the subway. I tried other ways round that just led to cul de sacs. There was obviously something I hadn't done but I couldn't figure out what so eventually stopped playing.
No it just politely kills you if you decide to head to new vegas via the short cut, and makes you track down the Khans and Benny. But everyone warns you that Cadozors and Deathclaws are down that path. Never bothered me, it lets you explore Nipton, and the surrounding area, and level up so by the time you reach vegas you've got some companions, cash, and skills to handle the place.
That's where walkthroughs come in handy
No need to give up then!I didn't think of that.
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No need to give up then!
I always use walkthroughs as I can't be arsed working out the details. I just want to get on with it and shoot things.