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Fallout 4

What is it with the metacritic user reviews? Are the people that review games on there just really miserable little fuckwits or something?

To me, this game takes the best of Fallout 3 (great exploration), adds the best of FONV (great faction interaction), and adds some fairly solid if basic settlement building stuff as an optional extra, which suits my taste in games perfectly. People who want utterly perfect polished gameplay should stick to on the rails shooters or chapter based games or stuff where you just do one 'mission' at a time where you cannot deviate from the story, not judge a massive sandbox world by those criteria. Bunch of moaning minnies.

I have some small gripes with aspects of the game, but would happily give it a 9/10, I'm having a great time with it.
 
If i had to choose companions with hindsight i'd do it this way:

Befriend Codworth and Preston but leave then wherever i intend to use workshops as they do like me crafting weapons and armour.
Piper until i get her perk so that i have the explorer xp bonus early on before i discover lots of places
MacCreedy - hard work to level but that headshot perk is soo worth it.
If i wanted to go stealth root maybe next Deacon.
Finally finish off the Preston Perk for those out numbered fights.
Then Dogmeat with lone survivor finally bought as I care not about any other companion perks

Yes i googled a little to see what companions i felt were worth bothering with.
 
I have some small gripes with aspects of the game, but would happily give it a 9/10, I'm having a great time with it.

I think my only gripe with the game is repairing companion's power armour.

Order them out of the armour.
Get in that armour (leaving my own first)
Walk it to the workshop
Get out of the armour
Go to companion and trade out their completely bust amour pieces
Go to the crafting station
Craft
Repair
trade with the armour the now repaired pieces i had to take off the companion
Enter the armour
Move the armour to somewhere the companion can enter it as it can't get to it on the workstation (grrrr)
Leave armour
Instruct companion to enter armour
Enter my own arm our

Pain in the arse to have to do all that.
 
Oh wait i've thought of another.

Does matter what weapon i tell Piper to use she ends up using her pitiful pop gun.
I gave MacCreedy a minigun once and he loved it, preferring it to his hunting riffle, so thinks i, i'll spend the resources and give him a high powered triple barreled top of the range minigun instead. Seeing as he likes em so much. He wouldn't use it and went back to his hunting riffle. Later he was carrying an overcharged laser riffle he liked and started using that even though he had more powerful shit he was carrying.

~So that bullshit about them using the best weapon you give them is bullcrap.
 
I think my only gripe with the game is repairing companion's power armour.

Order them out of the armour.
Get in that armour (leaving my own first)
Walk it to the workshop
Get out of the armour
Go to companion and trade out their completely bust amour pieces
Go to the crafting station
Craft
Repair
trade with the armour the now repaired pieces i had to take off the companion
Enter the armour
Move the armour to somewhere the companion can enter it as it can't get to it on the workstation (grrrr)
Leave armour
Instruct companion to enter armour
Enter my own arm our

Pain in the arse to have to do all that.

Aye that pretty much sums up my minor issues - some "quality of life" stuff along those lines wrt companions, settler and settlement management, Preston overloading me with quests or picking up quests from the radio whenever I go to the Castle. Could easily be remedied by letting me repair power armor on companions if within settlement boundaries, easier identification of settler tasks and if I go to say the water resource/food resource/beds part of the workshop menu highlight all water resources in the settlement so I can see what/where I have already placed stuff, and tell me there is a quest I can take but let me specifically ask for a quest rather than just giving me the quest.
 
Oh wait i've thought of another.

Does matter what weapon i tell Piper to use she ends up using her pitiful pop gun.
I gave MacCreedy a minigun once and he loved it, preferring it to his hunting riffle, so thinks i, i'll spend the resources and give him a high powered triple barreled top of the range minigun instead. Seeing as he likes em so much. He wouldn't use it and went back to his hunting riffle. Later he was carrying an overcharged laser riffle he liked and started using that even though he had more powerful shit he was carrying.

~So that bullshit about them using the best weapon you give them is bullcrap.

Their default weapon does not need ammo, but if you give them a different weapon you need to keep them supplied with ammo - when they run out, they will switch back to their ammo-less default weapon.
 
Their default weapon does not need ammo, but if you give them a different weapon you need to keep them supplied with ammo - when they run out, they will switch back to their ammo-less default weapon.

Oh.
Thanks.
 
The subtitles are awful. I swear they got the work experience kid who has no idea what grammar is to do them.

I just had this gem:

"You'll have to make due with what you've got."

WHAT? MAKE WHAT NOW?

Fucking hell. That's the second time I've seen due instead of do. There are other things too. Just awful.
 
Oh.
Thanks.

Also check their inventory every so often because they pick stuff up themselves and if they have picked up a weapon and ammo for it they may switch to that of their own free will, even if it is not what you want them to be using. Got in a right pickle once when Preston picked up a missile launcher and a couple of missiles off a dead supermutant.

If you give them stuff to carry, give them junk or vendor trash rather than spare weapons or ammo, make sure they are only carrying the weapon and ammo you want them to use.
 
The subtitles are awful. I swear they got the work experience kid who has no idea what grammar is to do them.

I just had this gem:

"You'll have to make due with what you've got."

WHAT? MAKE WHAT NOW?

Fucking hell. That's the second time I've seen due instead of do. There are other things too. Just awful.

I have seen that too, it makes my blood boil. Have also seen it more than once in ESO subtitles, I reported it to Zenimax as a bug there and included a link to a "common errors in English sayings" site that explained why it was incorrect, but it hasn't been changed.

It just gives an impression of complete ignorance when this sort of mistake makes it to release.
 
American's pronounce them the same, which is why there's likely a confusion. But really, they should be ensuring the person in charge of writing shit down knows how language works.
 
I'm actually quite happy to hear that I am not the only person who gets their knickers in a twist about that kind of fuckup! For a while I did wonder if it was just me being overly sensitive to improper use of words and that it has somehow become the norm to accept it.

(You have an inappropriate apostrophe in your post btw :p ) :D (Sorry) :oops:
 
Another thing that annoys me is "I'll write you."

skjdgnfsijgsg :mad:

In particular, it pisses me off no end when Gamlen says it in Dragon Age 2, with his English fucking accent. "I was going to write you..." What, you were going to write me a letter? You were going to write me into your next book? You were going to write me a list of all the things you can't say correctly?
 
Another thing that annoys me is "I'll write you."

skjdgnfsijgsg :mad:

In particular, it pisses me off no end when Gamlen says it in Dragon Age 2, with his English fucking accent. "I was going to write you..." What, you were going to write me a letter? You were going to write me into your next book? You were going to write me a list of all the things you can't say correctly?

Its actually "I'll right you" a canoeing expression along the lines of I've got your back. Don't worry if you capsize i will right you. As in get you and your canoe the right way up again.
 
Its actually "I'll right you" a canoeing expression along the lines of I've got your back. Don't worry if you capsize i will right you. As in get you and your canoe the right way up again.

Even "I've got your back" is generally assumed to mean that someone will watch out for you in fights or combat situations to make sure no-one comes up from behind and takes you by surprise. However well understood to mean that today, it may well have had its origins when people were put in the stocks as punishment, and a friend would quite literally stay awake next to you and watch your rear overnight or for the duration of your sentence to make sure no-one raped you while you were incapacitated. (Which is the punishment that being in the stocks provided, it wasn't that you were in an uncomfortable position for a while, it was that anyone could come up and have their way with you and even form a queue to do so and you couldn't do anything about it, unless someone was looking after you).
 
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I think my only gripe with the game is repairing companion's power armour.

Order them out of the armour.
Get in that armour (leaving my own first)
Walk it to the workshop
Get out of the armour
Go to companion and trade out their completely bust amour pieces
Go to the crafting station
Craft
Repair
trade with the armour the now repaired pieces i had to take off the companion
Enter the armour
Move the armour to somewhere the companion can enter it as it can't get to it on the workstation (grrrr)
Leave armour
Instruct companion to enter armour
Enter my own arm our

Pain in the arse to have to do all that.
If you trade with them you can take all the power armour pieces, leaving them in the frame, and repair them at the station directly from your inventory, then trade them back and tell your companion to equip them.

Only problem then is that the armour weighs a lot until they equip it and they don't actually equip anything until you leave the trade menu, so sometimes you have to go in and out a couple of times.

It's certainly not elegant but you don't need to get in and out of the power armour to repair it.
 
Even "I've got your back" is generally assumed to mean that someone will watch out for you in fights or combat situations to make sure no-one comes up from behind and takes you by surprise. However well understood to mean that today, it may well have had its origins when people were put in the stocks as punishment, and a friend would quite literally stay awake next to you and watch your rear overnight or for the duration of your sentence to make sure no-one raped you while you were incapacitated. (Which is the punishment that being in the stocks provided, it wasn't that you were in an uncomfortable position for a while, it was that anyone could come up and have their way with you and even form a queue to do so and you couldn't do anything about it, unless someone was looking after you).
Its actually "I'll right you" a canoeing expression along the lines of I've got your back. Don't worry if you capsize i will right you. As in get you and your canoe the right way up again.
Am I missing some sort of urban challenge to disseminate outrageous definitions of phrases to the general public? :D
 
If there's anything more enjoyable in fallout 4 than blowing the leg off a legendary ghoul and wandering up to it scrabbling trying to attack you, whilst you slowly line up your shotgun and give it both barrels in the face, I don't want to know about it.
I also had one without a head or arms try to attack me :D
awesome game.
 
If there's anything more enjoyable in fallout 4 than blowing the leg off a legendary ghoul and wandering up to it scrabbling trying to attack you, whilst you slowly line up your shotgun and give it both barrels in the face, I don't want to know about it.
I also had one without a head or arms try to attack me :D
awesome game.

I still haven't found "The Broadsider" which keeps coming up for mention in my loading screens - telling me that shooting people at close range with a portable naval cannon is fun. I imagine it is, but I haven't come across it yet :mad:
 
I really don't know which faction to side for. I feel like I don't know enough about them to choose which one is best...
 
I really don't know which faction to side for. I feel like I don't know enough about them to choose which one is best...

If i'm to be honest from a philosophical point of view none of them tickle my fancy.
1. The minutemen want nothing more than to get by, protect themselves from raiders through communal power. Not really aspirational other than concern over basic living conditions. Quite boring. Hippehs with guns!
2, The Railroad have this idea that synths are just as alive as humans. If we grant them this then want they do is abhorrent. They take synths that have become self aware and wipe their memories. So rather than being self aware AI beings they become fake simulations of humans. IMO they are killing synths by enslaving their bodies into false lives. Self rightous radicals.
3. BOS They battle the corruption of technology by embracing that corruption to their own bosoms. Sounds to me like a hypocritical excuse to gather power. Power they won't give up when they have it all. They also can't accept that the world is now a place of mutation and want to ethnically cleanse it. Nazis.
4. The Institute - Claim they are working to help mankind but once again its talk of a genetically pure mankind they seek and one that will live in a hollow earth forsaking the surface dwellers (treated pretty much as cattle). They sociopathically don't care who they hurt to achieve their ends as their self superiority justifies their means. Oh and they are incredibly materialistic. So concerned about their property. Morlocks.

I guess minutemen are the best of a bad bunch. Just a shame they are so boring.
 
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