Urban75 Home About Offline BrixtonBuzz Contact

Fallout 4

What's the deal with the Brotherhood of Steel - when I joined up I'm sure they promised me my own suit of power armour, but they never gave me one? :(
 
They gave me one - then I'm sure I was promised another one after I completed one of their missions, but no sign of that one...
 
What's the deal with the Brotherhood of Steel - when I joined up I'm sure they promised me my own suit of power armour, but they never gave me one? :(

Are you a knight yet? Only knights get to rock BOS armour. If so it was about 5 feet away from the mechanic / engineer on the blimp who says I got a slightly busted up suit you can have.
 
Settlements. Pain in the arse or source of great wealth?

For me wealth. By putting the work in settlements are places that makes me caps through stores and crops (mutafruit harvests make me the most).

Also Sanctury provides me with a place to sell large bags of loot (to the many stores I have there) in one go. Should rename it Bartertown.
 
I really should get on that settlement thing, if only to make Sanctuary a decent hub. At the moment I've got a bit of electricity, some guard towers, a search light, a water purifier, two machine gun turret things, and some lights festooned around. Oh, and Mama Murphy has her chair. I just built myself a prefab wooden shack but I don't really like it. I'll probably scrap it once I get local leader and build all my stores there.

There's a cap on the number of settlers you can have, yes? But can you get around that by getting settlers at other settlements and telling them to go to Sanctuary? Or is it one in-one out once you hit the cap?

I only have my original Concord crew plus the Vault-Tec Rep guy who is super sweet. He tends my crops.

Furthest I've got with Minutemen/settlement quests is clearing out the Starlight Diner, but I haven't built the recruitment beacon there yet (ran out of copper).
 
I really should get on that settlement thing, if only to make Sanctuary a decent hub. At the moment I've got a bit of electricity, some guard towers, a search light, a water purifier, two machine gun turret things, and some lights festooned around. Oh, and Mama Murphy has her chair. I just built myself a prefab wooden shack but I don't really like it. I'll probably scrap it once I get local leader and build all my stores there.

There's a cap on the number of settlers you can have, yes? But can you get around that by getting settlers at other settlements and telling them to go to Sanctuary? Or is it one in-one out once you hit the cap?

I only have my original Concord crew plus the Vault-Tec Rep guy who is super sweet. He tends my crops.

Furthest I've got with Minutemen/settlement quests is clearing out the Starlight Diner, but I haven't built the recruitment beacon there yet (ran out of copper).

The cap is 10 + your charisma (inc. any bonuses from clothing), I dunno if you can get around it by sending people from other settlements over.

Personally I love resource management and city building games so the settlement stuff is just about that for me, the caps and traders are a bonus but nothing more and I've just about reached the point where I have enough caps and ammo to not really need it anyway.
I've only got 5 or 6 settlements and not even gone as far as you in the quests I don't think (although maybe I've forgotten the starlight diner, I've got 3 settlement quests in my list of quests to do though), just slowly building up sanctuary, slightly disappointed I won't be able to create anything like diamond city or one of the other settlements in the game, I'll setup a bar and cafe and that but nobody will use them except me, I'd like to walk into the bar to see people having a drink or whatever.
 
What settlement did people build first? I think I'm only intrested in as much as it supports the main game, rather then as an end to itself.
 
What settlement did people build first? I think I'm only intrested in as much as it supports the main game, rather then as an end to itself.

Sanctuary has everything you need really; water supply, room for crops, all the crafting stations (or is it missing chemistry?). Other than that there's the minutemen quest line which requires a few settlement quests.
 
Sanctuary has everything you need really; water supply, room for crops, all the crafting stations (or is it missing chemistry?). Other than that there's the minutemen quest line which requires a few settlement quests.

It doesn't have a chemistry station and the cooking station is AGES away (post apocalyptic world problems)
 
It does have a chemistry station. I forget where it is to begin with, but I've moved it to the workshop with everything else (including the cooking station).

My routine is:

drop off junk
check if I can update weapons and armour
scrap useless weapons and armour
re-drop off junk, and mods
go and harvest crops
create drugs (bonus if I can make cutting fluid)
cook food (bonus if I can make veg starch)
see if I can update weapons and armour with new supplies of cutting fluid and veg starch
drop off excess materials
agonise over the fact that I've barely freed up any inventory space
go explore
 
It does have a chemistry station. I forget where it is to begin with, but I've moved it to the workshop with everything else (including the cooking station).

My routine is:

drop off junk
check if I can update weapons and armour
scrap useless weapons and armour
re-drop off junk, and mods
go and harvest crops
create drugs (bonus if I can make cutting fluid)
cook food (bonus if I can make veg starch)
see if I can update weapons and armour with new supplies of cutting fluid and veg starch
drop off excess materials
agonise over the fact that I've barely freed up any inventory space
go explore

Do you do 'cull explosives, drugs and aid down to arbitrary numbers deemed acceptable in an effort to free up a few extra <weight unit>s'?
 
If you don't want a lot of settlements to manage but are given quests to set up new settlements by Preston, all you need to do is go there, clear it out, build a small generator and a recruitment beacon - quest updates, turn off the recruitment beacon before you have recruited any settlers.

I like the Drive-In as a personal HQ/companion base as it has a very large flat area to build to your hearts content (you can scrap the radioactive barrels and cars from the pond in the middle and no more radiation) and not much potential for farming. Just make sure in any settlement where you build a recruitment beacon to turn them off if you want to keep things manageable (or just recruit 1 settler for a trade route if you need that).

It is worth doing the minutemen quests because they do have a storyline based on getting back and arming their HQ, but that doesn't mean you have to have tons of large settlements.

Faction friction spoiler, probably shouldn't look at it unless you definitely want to side with the minutemen and don't want to miss anything or have already played through once and want to see if you missed anything:
I think if you do the minutemen quests and build/man artillery in something like 8? settlements, and side with the minutemen late in the main quest it opens up a side quest to wipe out the BoS and their blimp in an epic rain of artillery fire that you won't otherwise get to do - even if you don't want to do that in your main playthrough it's probably worth making a save so you can go back and try it
 
Last edited:
Dickhead character time who's nothing but rude and blows peoples heads off if they annoy him.

Fuck off Nora we aren't going to the park later is a good start to this.
 
Jesus

Cait's accent

I know, if she was born in Ireland how the fuck did she end up in the US in the post-apocalyptic wilderness that is the Fallout world, it's not as if there are regular flights between Dublin or Cork and Boston. I take it more as a deprecating comment on Americans/Bostonians who claim to be Irish ;)
 
I know, if she was born in Ireland how the fuck did she end up in the US in the post-apocalyptic wilderness that is the Fallout world, it's not as if there are regular flights between Dublin or Cork and Boston. I take it more as a deprecating comment on Americans/Bostonians who claim to be Irish ;)

There are plenty now and there's a pretty healthy cross-fertilisation of the two going on, at least as far as music as concerned. 210 years after the last commercial flight? probably not so much.
 
There are plenty now and there's a pretty healthy cross-fertilisation of the two going on, at least as far as music as concerned. 210 years after the last commercial flight? probably not so much.

Exactly, people pick up accents from people around them, mostly as they are learning to talk, but also influenced by people they hear around them every day throughout adulthood. If an area has a lot of people that talk in a particular accent, then those growing up around them or interacting with them for a protracted period will pick it up, or at least aspects of it, naturally. She is the only person in the game with that accent, so it has to be an affectation.

Curie is the other character with an accent from elsewhere but in her case it makes more sense as she was programmed, also her personal quest is miles better.
 
Sanctuary is a great place to have a home base. Lots of stuff to scrap and reuse. With regards carrying stuff around, remember, Dogmeat is a fckin beast when it comes to loading him down with crap, he can carry a LOT of stuff.
 
Sanctuary is a great place to have a home base. Lots of stuff to scrap and reuse. With regards carrying stuff around, remember, Dogmeat is a fckin beast when it comes to loading him down with crap, he can carry a LOT of stuff.

Also he's cute and doesn't get fucked off with anything you do. Head tilted to one side eagerly waiting for you to tell him to do something, always attentive, never bombards you with quests. AND you can still have him as a companion and get the benefits of the lone wanderer perk. (((Dogmeat)))
 
I only travel with Dogmeat. The other fuckers get in my way too much. And he pulls out his teddy to shake it when he's got nothing to do.

Painful to hear him whimper when you sacrifice him to a suicider though. Still, I imagine giving him extra tickles and a handful of sugar bombs as a treat to say sorry.
 
Yep, I've not bothered with any of the other companions as of yet - gut feel is that they will be a liability and want to talk and shit. Not for me. However, I'm starting to get a teensy bit tired of "Dogmeat has found something!" and then you follow him....to a patch of fck all. Silly doggy.
 
I only travel with Dogmeat. The other fuckers get in my way too much. And he pulls out his teddy to shake it when he's got nothing to do.

Painful to hear him whimper when you sacrifice him to a suicider though. Still, I imagine giving him extra tickles and a handful of sugar bombs as a treat to say sorry.

Sacrifice? I kill em before they explode for free nukes. I love hearing their little bleeps as i know i have a free nuke coming my way.
 
I only travel with Dogmeat. The other fuckers get in my way too much. And he pulls out his teddy to shake it when he's got nothing to do.

Painful to hear him whimper when you sacrifice him to a suicider though. Still, I imagine giving him extra tickles and a handful of sugar bombs as a treat to say sorry.

Did you take any of the perks that specifically improve Dogmeat's performance? I haven't because my sneak is good and things generally work out better for me if I go solo.

On this playthrough though I intend to recruit Nick Valentine and stick with him, not seen any of his quest yet and I have heard it is interesting.
 
Sacrifice? I kill em before they explode for free nukes. I love hearing their little bleeps as i know i have a free nuke coming my way.

I'm often not quick enough, so if I need to high tail it out of there, Dogmeat is the one who bears the brunt. Kaboom. Still, he's remarkably resilient, just lying there feeling a bit peaky while the supermutant is exploded into little bits at his side.

Did you take any of the perks that specifically improve Dogmeat's performance? I haven't because my sneak is good and things generally work out better for me if I go solo.

On this playthrough though I intend to recruit Nick Valentine and stick with him, not seen any of his quest yet and I have heard it is interesting.

I haven't taken the perks yet (I've only seen the one that can have him grab enemies so you can shoot them better in vats... and lone wanderer which is useful with him by accident really - I've taken that one).

I want to take others with me so I can see their quests, but really, I took Piper around for a short while and she wanted to chat while we were crouched in stealth in the entry to some abandoned school that was filled with raiders and I swear to god I wish I was recording this because it put me into conversation-cam, we stood up, and she's telling me how great it is that I'm prepared to take a bullet for people and as she said that a bullet came flying in and shot her through the arm and it was fucking perfect. I reloaded.

At least Dogmeat doesn't want a heart-to-heart in the middle of a mirelurk-infested swamp or some shit.
 
I'm often not quick enough, so if I need to high tail it out of there, Dogmeat is the one who bears the brunt. Kaboom. Still, he's remarkably resilient, just lying there feeling a bit peaky while the supermutant is exploded into little bits at his side.



I haven't taken the perks yet (I've only seen the one that can have him grab enemies so you can shoot them better in vats... and lone wanderer which is useful with him by accident really - I've taken that one).

I want to take others with me so I can see their quests, but really, I took Piper around for a short while and she wanted to chat while we were crouched in stealth in the entry to some abandoned school that was filled with raiders and I swear to god I wish I was recording this because it put me into conversation-cam, we stood up, and she's telling me how great it is that I'm prepared to take a bullet for people and as she said that a bullet came flying in and shot her through the arm and it was fucking perfect. I reloaded.

At least Dogmeat doesn't want a heart-to-heart in the middle of a mirelurk-infested swamp or some shit.

You know when you automatically go into conversation mode (I found this out the hard way) you can hit tab to exit the camera mode and turn away from them and get back on with whatever you were doing - next time you actively choose to speak to them they will say "do you have time to talk now?" or words to that effect and you can carry on from where you left off.

I know Piper and Preston don't have personal quests (other than just talking to them), but Cait and Curie and Valentine definitely do have quests that will trigger when they get to 'admire' point in their relationship with you. Curie's quest is really good but you also have to be a certain point in the main quest (where you have met someone who can help her) in order to be able to continue it, although you can be given the quest at an earlier time. Not sure about the others.
 
Back
Top Bottom