Buddy Bradley
Pantheistic solipsist
What's the deal with the Brotherhood of Steel - when I joined up I'm sure they promised me my own suit of power armour, but they never gave me one?
What's the deal with the Brotherhood of Steel - when I joined up I'm sure they promised me my own suit of power armour, but they never gave me one?
Ah, must be that - I only did 1 mission for them so far.Are you a knight yet? Only knights get to rock BOS armour. If so it was about 5 feet away from the mechanic / engineer on the blimp who says I got a slightly busted up suit you can have.
I really should get on that settlement thing, if only to make Sanctuary a decent hub. At the moment I've got a bit of electricity, some guard towers, a search light, a water purifier, two machine gun turret things, and some lights festooned around. Oh, and Mama Murphy has her chair. I just built myself a prefab wooden shack but I don't really like it. I'll probably scrap it once I get local leader and build all my stores there.
There's a cap on the number of settlers you can have, yes? But can you get around that by getting settlers at other settlements and telling them to go to Sanctuary? Or is it one in-one out once you hit the cap?
I only have my original Concord crew plus the Vault-Tec Rep guy who is super sweet. He tends my crops.
Furthest I've got with Minutemen/settlement quests is clearing out the Starlight Diner, but I haven't built the recruitment beacon there yet (ran out of copper).
What settlement did people build first? I think I'm only intrested in as much as it supports the main game, rather then as an end to itself.
Sanctuary has everything you need really; water supply, room for crops, all the crafting stations (or is it missing chemistry?). Other than that there's the minutemen quest line which requires a few settlement quests.
... and the cooking station is AGES away (post apocalyptic world problems)
No it isn't. Its right by the workshop. Cause i picked it up and moved it there.
It does have a chemistry station. I forget where it is to begin with, but I've moved it to the workshop with everything else (including the cooking station).
My routine is:
drop off junk
check if I can update weapons and armour
scrap useless weapons and armour
re-drop off junk, and mods
go and harvest crops
create drugs (bonus if I can make cutting fluid)
cook food (bonus if I can make veg starch)
see if I can update weapons and armour with new supplies of cutting fluid and veg starch
drop off excess materials
agonise over the fact that I've barely freed up any inventory space
go explore
Jesus
Cait's accent
I know, if she was born in Ireland how the fuck did she end up in the US in the post-apocalyptic wilderness that is the Fallout world, it's not as if there are regular flights between Dublin or Cork and Boston. I take it more as a deprecating comment on Americans/Bostonians who claim to be Irish
There are plenty now and there's a pretty healthy cross-fertilisation of the two going on, at least as far as music as concerned. 210 years after the last commercial flight? probably not so much.
Sanctuary is a great place to have a home base. Lots of stuff to scrap and reuse. With regards carrying stuff around, remember, Dogmeat is a fckin beast when it comes to loading him down with crap, he can carry a LOT of stuff.
I only travel with Dogmeat. The other fuckers get in my way too much. And he pulls out his teddy to shake it when he's got nothing to do.
Painful to hear him whimper when you sacrifice him to a suicider though. Still, I imagine giving him extra tickles and a handful of sugar bombs as a treat to say sorry.
I only travel with Dogmeat. The other fuckers get in my way too much. And he pulls out his teddy to shake it when he's got nothing to do.
Painful to hear him whimper when you sacrifice him to a suicider though. Still, I imagine giving him extra tickles and a handful of sugar bombs as a treat to say sorry.
Sacrifice? I kill em before they explode for free nukes. I love hearing their little bleeps as i know i have a free nuke coming my way.
Did you take any of the perks that specifically improve Dogmeat's performance? I haven't because my sneak is good and things generally work out better for me if I go solo.
On this playthrough though I intend to recruit Nick Valentine and stick with him, not seen any of his quest yet and I have heard it is interesting.
I'm often not quick enough, so if I need to high tail it out of there, Dogmeat is the one who bears the brunt. Kaboom. Still, he's remarkably resilient, just lying there feeling a bit peaky while the supermutant is exploded into little bits at his side.
I haven't taken the perks yet (I've only seen the one that can have him grab enemies so you can shoot them better in vats... and lone wanderer which is useful with him by accident really - I've taken that one).
I want to take others with me so I can see their quests, but really, I took Piper around for a short while and she wanted to chat while we were crouched in stealth in the entry to some abandoned school that was filled with raiders and I swear to god I wish I was recording this because it put me into conversation-cam, we stood up, and she's telling me how great it is that I'm prepared to take a bullet for people and as she said that a bullet came flying in and shot her through the arm and it was fucking perfect. I reloaded.
At least Dogmeat doesn't want a heart-to-heart in the middle of a mirelurk-infested swamp or some shit.