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Fallout 4

I think I want to restart. I've wasted too much time and effort on settlements and they sort of annoy me. I've over extended and all my settlements aren't secure enough and I keep running around trying to find parts to beef up security and find errant fucking settlers to man barricades and tend to crops, it's like a post apocalyptic the sims.

Do they do any improving themselves? Or do they just wander around like giant post-apocalyptic toddlers, demanding that you do everything for them?
 
Do they do any improving themselves? Or do they just wander around like giant post-apocalyptic toddlers, demanding that you do everything for them?

The latter. They tend your plants and things but lack the imagination to improve their lot in life despite the vast pile of wealth left on the workshop bench. Sometimes you'll turn up and they'll just be standing in a group, aimlessly gazing at the world around them.
 
Is it worth just having one settlement or just get on with missions?

I'm running several hours late for my days plans due to being at home at finding time to play it.
 
The latter. They tend your plants and things but lack the imagination to improve their lot in life despite the vast pile of wealth left on the workshop bench. Sometimes you'll turn up and they'll just be standing in a group, aimlessly gazing at the world around them.

Has anybody tried shooting them?

I accidentally threw a molotov cocktail at Preston last night, he was depressingly unscathed.
 
Is it worth just having one settlement or just get on with missions?

I'm running several hours late for my days plans due to being at home at finding time to play it.

I think it's necessary to have at least one. If nothing else to store power armour and the like. It's just I find having loads of settlements is a real time sink.

I'll probably push on but I know I want to restart the game and push on with the main quest before I get dragged into settlement building.
 
I think it's necessary to have at least one. If nothing else to store power armour and the like. It's just I find having loads of settlements is a real time sink.

I'll probably push on but I know I want to restart the game and push on with the main quest before I get dragged into settlement building.
Why do you need to restart in order to push on with the main quest?
 
I think it's necessary to have at least one. If nothing else to store power armour and the like. It's just I find having loads of settlements is a real time sink.

I'll probably push on but I know I want to restart the game and push on with the main quest before I get dragged into settlement building.

You should be able to stabilise the settlements you have and ignore them. Unless you really have a shitload... I have 5/6 I think, they don't do much now.
 
I got bored with ghouls at greentop nursery, the slog, etc. and have got back on the main quest. Started to fail a couple of Minuteman settlement assistance quests. Oh well :D

I think I have around 10 settlements.
 
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Has anybody tried shooting them?

I accidentally threw a molotov cocktail at Preston last night, he was depressingly unscathed.

Just a rule of thumb if you value your skin never give a companion any explosive of any kind
 
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Has anybody tried shooting them?

I accidentally threw a molotov cocktail at Preston last night, he was depressingly unscathed.

I wonder whether he's vulnerable to the holy hand of console command. Sanctuary is my main base, I want to be able to go there without some bastard telling me to fix someone's ghoul problem. I was in a vault for 210 years ffs, these people have grown up here, they can get the same shit I've got and presumably they're hard enough to have survived a couple of decades eking out a living in a ridiculously hostile environment.
 
You should be able to stabilise the settlements you have and ignore them. Unless you really have a shitload... I have 5/6 I think, they don't do much now.

Yeah I have about 8. All are under secured. I find it too much of a faff trying to track down settlers to man barricades I just want to build turrents and fuck off
 
Has anyone been to Salem yet? Had quite a fierce fight there. But picked up my first .50 weapon... a rifle which does 70 damage per shot.

I've also found that mirelurks will go and hide behind cover/buildings if you're shooting them from a location that they can't reach. Which intitially was cool.
 
Has anyone been to Salem yet? Had quite a fierce fight there. But picked up my first .50 weapon... a rifle which does 70 damage per shot.

I've also found that mirelurks will go and hide behind cover/buildings if you're shooting them from a location that they can't reach. Which intitially was cool.

I've made it to the witchcraft museum. Don't go inside unless you're insanely tooled up
 
When not really knowing what was going on, I put recruitment beacons in all the settlements I cleared. Ended up with miserable settlers, constantly asking for attention and getting attacked. Solution? Go to the settlements and command them to go to one or two of the settlements I could be arsed to maintain. Means you can then build traders of various types and have them manned by the excess settlers you have. This gives you a good way of acquiring caps as you can don all your CHR gear (sequin dress and bouffant wig anyone?) and go to each and sell all the crap you've accumulated to take their caps down to zero. You'll also find caps in the workshop every now and then.
 
Wait. How do you transfer settlers to different settlements?

Right tonight. Go to all of my settlements turn off beacons and get security up and then Preston can fuck off for a bit.
 
Go into build mode, go up to the settler and then I think you should see an option saying something like "send". Select and it will give you a list of other settlements to send them to.

Haven't worked out how to cancel supply routes though. I *think* you need to be lucky enough to find the provisioner at the supplied settlement and interact with them....but haven't managed to time it right as of yet.
 
Users are much more negative; 6.3 average. Criticism of plot, graphics, bugs... The usual.

I ignore bug/graphics moans. The game is too opened ended and wild for that kind of moaning.

My big Moan is I sucked myself into the Minutemen too much too soon. I didn't have to I choose to.
 
The latter. They tend your plants and things but lack the imagination to improve their lot in life despite the vast pile of wealth left on the workshop bench. Sometimes you'll turn up and they'll just be standing in a group, aimlessly gazing at the world around them.

Once scripting work begins (there's already a script extender in the works) and the GECK gets released in the new year I expect this is the type of thing that can be tackled, rejigging their AI so they can work the settlement a bit more while you're gone. I expect the main problem is some people like to be micro-managers and wouldn't like that new shack and small farm the settlers create while you're out collecting aluminium cans.
 
Gawd, don't rely on metacritic. A vicious den of ne'erdowells. (Unless it's the critics score you're looking at rather than users.)
 
PIckman's Knife is brilliant. Despite not speccing for melee at all (I have enough in strength for armorer) I switch to it when I get swarmed up close with ghouls, and it just slices their arms right off. Fuckers just stand there making noises at me, unable to do anything else.

And it looks cool:

 
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