Well, Reddithium have changed their home campaign to Dawnbreaker, because it really was no fun not owning a single, solitary keep since launch. We had a mini pvp event in there tonight and it was much more fun. I'm level 14 now and I can pull my weight a bit more. It's amazing how just a couple of levels can alter how powerful and competent you feel to such a degree. I was able to chase down and kill people in their 30s earlier, on my own. And I took on VR players with someone else and we walked away from it with another kill under our belt. I still died twice (avoid the oil, seriously, avoid the oil), and I was only in there for an hour or so, but it feels really good. Hopefully now we have more of a presence I'll be able to venture in there and do some of the PvE quests, and I really want to get a group together to go exploring dungeons and hunting skyshards.
I ran through Toothmaul Gully earlier. I only found one of the champions despite doubling back on myself endless times. I'm overlevelled for it, and I was able to take the champ myself, and mobs of 4 or 5 didn't bother me (it's something like level 9 I think, although public group dungeons are harder than usual). I far prefer Crow's Wood in EP - it seems easier to navigate, tbh. I haven't tried the DC first tier public dungeon yet.
I've got a set of the Night's Silence special gear on, which gives 40% health regen when hidden. It's quite nice. I'm still maybe about 1/2 way through Auridon, and I'm looking forward - with some trepidation - to getting a group together to do Banished Cells soon too. It's for level 12 but I'd rather be overlevelled and get gear I can't use and less XP than run my first ever private dungeon and wipe at every possible opportunity.
I've no idea when they're moving the EU server to Europe, but I'm hopeful it'll sort out the random lag I get. I don't lag all the time, and when I do it's never really disastrous, but it's annoying when it does happen.
Oh, and I crashed in Cyrodiil earlier. Everyone just stood still, while I could still move around (player movement is handled client side, so you can move while nothing else happens through interaction with the server), and eventually the crash report window came up. No idea why it happened. I wasn't getting lag, I turn down shadows and water reflections and draw distance while in there to avoid bad fps, but perhaps it was just being fussy.