Kid_Eternity
Quis custodiet ipsos custodes?
Anyone playing this? Have to say pleasantly surprised, the quest based structure has made the game much more RPG like and given it some nice depth. It actually has a coherent story!
It feels far less grindy now and the slow build of your armour and weapons feels less frustrating and less focused on a hand full of must have broken/ over powered items. The game is far more finely balanced now and better for it.
The down side is there are so many variables now it's become more of an individual experience and thus eroded some of the social element which made the game great. It's more of a challenge to buddy up as everyone is on different quests or parts of their quests. I guess this will be squared when we're all light 290 and trying out the raid?!
It feels far less grindy now and the slow build of your armour and weapons feels less frustrating and less focused on a hand full of must have broken/ over powered items. The game is far more finely balanced now and better for it.
The down side is there are so many variables now it's become more of an individual experience and thus eroded some of the social element which made the game great. It's more of a challenge to buddy up as everyone is on different quests or parts of their quests. I guess this will be squared when we're all light 290 and trying out the raid?!