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D&D confession/tabletop rpg thread

Do you D&D


  • Total voters
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I love the 40k setting (don't love GW), it's classic british dystopian SF - turned up to 11. It follows the legacy of the likes of Blakes 7 and 2000AD!

I know FFG inherited a lame duck with the system. But their crappy playtesting and proofreading has not helped. They have great ideas, but shitty game designers. And they don't take criticism well at all.
 
I love the 40k setting (don't love GW), it's classic british dystopian SF - turned up to 11. It follows the legacy of the likes of Blakes 7 and 2000AD!

I know FFG inherited a lame duck with the system. But their crappy playtesting and proofreading has not helped. They have great ideas, but shitty game designers. And they don't take criticism well at all.

Heh, compared to the CthulhuTech guys they do. While I haven't run star wars I have used the beginner box and liked it a lot.

As for 40k, I'm bored of it and I'm sick of pessimistic, unpleasant settings on top of an unpleasant reality.

As such I've gone back to super heroes and star trek. And I may be some time.
 
Fair enough. I think it helps to have a blindspot to the actual harsh reality of life in the 41st millenium. In the minis game it really is bleak, but just an excuse for space marines to fight...space marines.

Chuthulutech...too much rape for my liking!
 
Fair enough. I think it helps to have a blindspot to the actual harsh reality of life in the 41st millenium. In the minis game it really is bleak, but just an excuse for space marines to fight...space marines.

Chuthulutech...too much rape for my liking!

CthulhuTech had a lot of problems including that - shame, as the basic book is alright and True Detective made me want to play it again.

As for 40k, there's so much else out there. I had thought of running an rpg in the Firestorm Armada setting, for example.
 
Of course, but I like 40k. Just not GW. Annoyingly they forever advertise jobs in retail that don't exist, or aren't where the adverts are found.

Cthulhutech should have been good, but they kinda screwed up.
 
Of course, but I like 40k. Just not GW. Annoyingly they forever advertise jobs in retail that don't exist, or aren't where the adverts are found.

Cthulhutech should have been good, but they kinda screwed up.

Yup. Aside from the rape stuff, there was the "everywhere is America" thing and some odd politics. Not to mention falling writing quality.

And if you enjoy 40k that's cool, really. It's just amazing how many people keep talking at me about it after I've said that I do not care and that just makes me even less interested than before (bearing in mind I quit before 3rd ed 40k came out).
 
The idea for Cthulhutech was decent, but not really thought through. Art was decent. Shame, as the rape stuff just put me right off. I really didn't need to read about Deep One rape camps!

Not much else around these days.
 
Edge of Empire is great, although that should be the Rebellion book as EoE has been out for ages.

It's pretty simple, has lots of customization and the dice system is pretty indie for a mainstream game, designed to give a strong level of narrative control to players.
I haven't managed to move on much from D6...I think it's an really accessible game and there is still a lot of love out there for it. That and limited spaces at the con given the short notice limited my choices, but I am well psyched after seeing various YouTube play tests. I might join get more involved in pathfinder cons and the society, but it's really my first game of choice.

I am happy doing Pathfinder at the minute, but, I have to steal the line that - D&D is basically just a gateway drug. There are a plethora of other things I'm more interested in trying out.
 
I never warned to D6 - too many variables in a roll for me.

My usual go to is Cinematic Unisystem. It just scratches my sweet spot and I've used it for star wars, stargate and other things.
 
Anyone try and Do Castle Drachenfels for Warhammer? Basically a quest that was just frickin impossible?

My favourite RPG moment is not part of a group that was running the "great old ones" CoC game. One final member of the party was on the moon, he fired his shotgun at nyarlathotep and the gun jammed (he got a 99, He rolled on the critical chance, made his critical success (getting a 03), and the GM ruled that his gun misfired and threw him back into the portal landing him outside his local just as last orders were called.
 
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Anyone try and Do Castle Drachenfels for Warhammer? Basically a quest that was just frickin impossible?
No, but I remember the Drachenfels novel, by Jack Yeovil. I only found out recently that he was a pen name for Kim Newman, writer of the Anno Dracula series.
 
Just acquired Age of Rebellion the next SWRPG.

Not entirely sure waht they are doing with this new DnD boxed set.
 
Not entirely sure waht they are doing with this new DnD boxed set.

They've released the basic rules as a PDF. A starter set (rules and an adventure path levels 1-5) will be available in 10 days, the Players' Handbook will be available in a month, and the Monster Manual and DMG later this year.
 
5th edition 'de-boardgames' DnD. There is a free PDF of the new rules here: http://www.wizards.com/DnD/Default.aspx

The books will be coming out soon. I think it will be loads cooler. Current DnD you are indestructible super heroes who can only be killed by the most ruthless and cunning DM's. It looks to me like in 5th edition an Orc or a Guard can do for you... also it seems simpler and combat is way shorter (a good thing)
 
That's good news, was thinking about joining my mates group but 4th Ed looked soooo dire...
 
I like the way they've simplified things: in 3E you had bonus overload and in 4E you had condition overload; now, while you still have certain conditions, it's all condensed into Advantage and Disadvantage - with Advantage you take the better of two dice and with Disadvantage you take the worse of the two. It's a very neat mechanism. And you don't have to count the number of each: one of either cancels out any number of the other.

But the Basic Rules are really only a taster: we'll see more with the Players' Handbook in August.
 
It would take a lot for me to go back to DnD/WTC. I think Pathfinder/Paizo really pushed the boat out and have earned my respect from that. I talked to the other gamers, and none of them seemed interested either...
 
I read all the cthulutech books over the last few days. Well, core rules and the vade whatsit one.

talk about having your cake and eating it. Oh I want cool mecha and far future war! but I also want lovecraft and demonic cults. And aliens. Also friendly misunderstood ones like in Alien Nation.

kay....
 
I love the 40k setting (don't love GW), it's classic british dystopian SF - turned up to 11. It follows the legacy of the likes of Blakes 7 and 2000AD!

I know FFG inherited a lame duck with the system. But their crappy playtesting and proofreading has not helped. They have great ideas, but shitty game designers. And they don't take criticism well at all.

Honestly I loved the system in Dark Heresy, but the ever increasing power creep and splat levels really wore me out as the series progressed. Far to many talents and tables to look at. It gets worse in Rogue Trader and Deathwatch.

I'd have preferred a more CoC approach with a flatter skill progression, you build the character and go and rarely "level up". Instead you have to rely on all those different abilities, buy more and more of them, and buy fancy weapons and gizmos that affect you. Its just to much paperwork.
 
I read all the cthulutech books over the last few days. Well, core rules and the vade whatsit one.

talk about having your cake and eating it. Oh I want cool mecha and far future war! but I also want lovecraft and demonic cults. And aliens. Also friendly misunderstood ones like in Alien Nation.

kay....
The idea is great, the execution...notsomuch. I think they glossed over a few details that I would think necessary to make a setting based on Lovecraft tech compelling. Replacing it with rapey rape is not what I wanted. A good lovecraftian SF setting is still waiting to be made. It's not Eclipse Phase either (combat octopus! GO!)
 
Honestly I loved the system in Dark Heresy, but the ever increasing power creep and splat levels really wore me out as the series progressed. Far to many talents and tables to look at. It gets worse in Rogue Trader and Deathwatch.

I'd have preferred a more CoC approach with a flatter skill progression, you build the character and go and rarely "level up". Instead you have to rely on all those different abilities, buy more and more of them, and buy fancy weapons and gizmos that affect you. Its just to much paperwork.

If someone made me an offer on my 40k books i'd prbably take it. Never thought i'd say that when I was buying the games.

That's not a hint btw, just a statement of fact (the postage alone would be horrific).

The fluff in the books is superb; the Koronus Expanse (when they sepll it correctly) is excellent. But the system is a headache. It's not so much the rules per se; it's that they are not structured - at all - to make running the game easy. There is no way, for example, to proparly guage enouncters and the stat blocks for monsters are too much details, never mind that anything remotely supernatural will obliterate anyone that isn't very high power.

Then you have to facotr in FFG's appalling editing and rules design. Every book is mired in errata and mistakes to the point I would happily launch Exterminatus on FFG HQ (though their Star Wars stuff has redeemed them somewhat).

Deathwatch is just unplayable.
 
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