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D&D confession/tabletop rpg thread

Do you D&D


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You do realise that there is little known game called World of Warcraft, its core is D&D except it does all the dice throwing and stuff for you.

i own

PLANESCAPE: TORMENT
NEVERWINTER NIGHTS: DIAMOND EDITION
NEVERWINTER NIGHTS 2
BALDUR'S GATE 2 COMPLETE
Dragon Age: Origins
Dragon Age: Origins - Awakening
Guild Wars
The Elder Scrolls III: Morrowind
The Elder Scrolls IV: Oblivion
Lord of the rings online
and more

but yet somehow the idea of rule books and role playing appeals to me

i also have a crate of warhammer models under my bed .... i'm a nerds nerd
 
also none of those games make you spend an hour in bed thinking up a storyline about a strange monster, a missing princess and the inheritance of a lord
 
Neither does world of warcraft.

Things must have changed as when I used to raid for a top guild we had mandatory farming quotas for gear and mats otherwise the top instances weren't doable.

I used to spend 10 hours week solo farming. Another 5 farming in a group.
 
I've never done any 'top instances' i don't think so i don't know what the criteria is for doing so. I was just challenging the notion that you had to farm stuff to be let into a dungeon/instance. All is required is a min level (i think it's 5 or 10) and then join the dungeon queue.
 
ravenloft looks cool

the price is a little high but if i get into this having some more accesories like maps and minitures would be nice
 
Well I went and got the other one - the dragon one - as a self indulgent present to myself that I in no way deserved ;-) It got slightly better online reviews...
 
Except RPG's on computers are shit.

The whole point of a good RPG is that it gets you sat round a table with your mates, drinking beer, smoking spliffs and eating pizza :D

Precisely.

As far as I'm concerned the ideal RPG session contains no rolling of dice and no perusal of maps, and ideally no requirement to even look at any of the manuals. They are for rolling joints on.
 
Precisely.

As far as I'm concerned the ideal RPG session contains no rolling of dice and no perusal of maps, and ideally no requirement to even look at any of the manuals. They are for rolling joints on.

that was the good thing about tunnels and trolls, there was a general attitude of 'make it up as you go along'.
 
i got into roleplaying when i was twelve. i used to hang around with four lads, three were dead hard and one was a ginger psychopathic runt. we used to wear boots, donkey jackets and carry screwdrivers in our pockets. we had no idea it was for nerds.

we started off stealing lead figures from some arty-hippy shop in town that we used to go into to get kicked out of. then warlock of firetop mountain came out, smiths was also one of our favourite shops for getting kicked out of (we would frequently pull the centre pages out of a porno mag, lick the corners then stick it to the windows facing outwards) and one day one of my mates started reading the book. eventually we extended our 'getting thrown out of shops' to birmingham where we discovered games workshop, the cheapest game they had was tunnels and trolls so we got a copy.

we only really realised the nerd element when school started a d+d club. me and the ginger psychopath went along to find it run by a teacher we hated and attended by us and five of the biggest nobs in school. we got banned from the club ten minutes into the first game.
 
that was the good thing about tunnels and trolls, there was a general attitude of 'make it up as you go along'.

It helps that I've mostly played D&D and GURPS with people who started way back with Tunnels and Trolls. We once played for 8 hours a scenario that apparently consisted of six lines scrawled on the inside of a fag packet. If I recall correctly a dice was rolled at one point, but that was about it.
 
I always used to GM and basically knew the entire system, which meant that nobody else had to bother. This is actually quite handy, it saves a lot of time and means the rules don't get in the way. I could just interpret whatever they wanted to do into rules and then translate it back.

and yes, hardbacked rulebooks are great for skinning up on

There've been some entirely diceless systems - Amber was one.
 
Precisely.

As far as I'm concerned the ideal RPG session contains no rolling of dice and no perusal of maps, and ideally no requirement to even look at any of the manuals. They are for rolling joints on.

There went my teenage years.
I was a keen DM thirty years ago.
But I looked at the updated rules recently and thought, actually these are way too complex.
Suppose if I was a kid today I would be a Wow head.
In fairness, it is fun, but nowhere near as social.
 
Depends on your definition of social.

Yes when I AD&D'd we'd be in the same room. Yes at some stage we'd have a chat. Or lol at back issues of White Dwarf together.

In wow though I used to have wide ranging convos with all sorts of peeps inbetween raids. Made some good friends from all over the world.

Regarding DM and GMs. I was forever trying to get someone else to DM as I wanted to play and level characters. Was like trying to draw blood from a stone as I was such a good DM that they always wanted me too do it :(

I enjoyed it but would have liked a turn playing more often.

All too common experience for DM's yes?
 
I reckon DM ing was a labour of love, but I loved it, partly because I'm a control freak and also because my imagination needed to get off the leash, being a teenager and living in Cheadle.
 
Certainly i agree wow is social. But there's an intensity to a friendship when you go through acne and dwarves together.
 
I have never played WoW, and I can see how it is social in it's own sort of physically isolated way, however, you can not all pop outside for a crafty spliff in the middle of the game together like we used to do when playing D&D, so -1 on that.
 
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