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D&D confession/tabletop rpg thread

Do you D&D


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I found a page which has downloads of all the WEG Star Wars books recently http://www.starwarstimeline.net/Westendgames.htm

The system is actually pretty good, I've been growing an appreciation for it. It's available in more general terms as OpenD6. The core mechanic is pretty solid - you've got some dice
for a thing, roll them and if you beat a score you succeeded.
Not played WEG but I have bunch of Edge of Empire (and the other two) by fantasy flight.

It help ease me into role play. I felt like I didn't know how to put myself into a fantasy style character but it just clicked when I thought of being a star wars character.
 
This would be my first DMing role.

I tried it out just me and one freind with a pre-made call of cuthulu module but I don't think that has prepared me.
It's not nearly as hard as people make out if you've played games before. I have recently been playing a Starfinder game run by one of my friends who's not DMed anything since school, but he's played games with us, and it's fine, no problems.

Don't believe anything you see some cunt on youtube say is "essential advice for GMs" btw.
 
It's not nearly as hard as people make out if you've played games before. I have recently been playing a Starfinder game run by one of my friends who's not DMed anything since school, but he's played games with us, and it's fine, no problems.

Don't believe anything you see some cunt on youtube say is "essential advice for GMs" btw.

I just want it to be good as I'm really enjoying our other sessions and think of that as a baseline.

I don't bother with most advice videos. That being said I actually felt the one by shut up and sit down was pretty good.

 
Tbh I haven't read the FF Star Wars games - the custom dice idea put me off. They're out of print now anyway, FF seem to be concentrating on CCGs and board games?

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It took me a while to get the idea of the dice but in the end I found it cut out the mental arithmetic and made for good prompts for storytelling. For one example when a player rolled a mega success on trying to negotiate with a security droid I made it so the droidcactualky defected and joined the party.

Admittedly the same could be said for a Nat 20 or the like but the EoE dice means you get a prompt for this basically every roll (if you can'tbe bothered with making something up you can just use the stress tracker instead)
 
The virtual table tops nowadays look great for online play but I always think the more visual cues you add the more it takes from the imagination which is the point of it all really. If you’re just looking at miniatures on a screen you might as well just play a computer game.
I run a lot of Call of Cthulhu using Roll20, and I mostly use it for handouts and rolling dice. That said quite a few of my players are D&D heads, so can't really visualise stuff without maps/minis
 
I think people's ability to visualise (and describe) these things does vary quite a lot. I like maps because they stop (or at least reduce) constant "so where is the door then", "how close is the priest to the altar", "oh I forgot there was a fountain in the room" etc. Also I like making maps.

It is a bit of a giveaway that there's something prepared here when you bring out some fancy map, though, as opposed to just TotM-ing it.
 
This looked useful. Time allowing, I will make the transition
I've just joined an online D&D group using Roll20. Last time I played D&D was in 1979! There was a bit of a steep learning curve as my memory of D&D rules was a little fuzzy and having to figure out the mechanics of Roll20 as well made it a challenge. Having said that, I'm getting into it now. The benefit, I think, is that I can play with mates who aren't nearby, so it's a great way of keeping in touch.
 
Yeah I've hooked up with a few randos on Foundry the last few months and its been nice to play.

I'd much prefer sit down but its good to be playing again at all tbh.
 
I would literally never play if it were not for VTTs. It's almost impossible to find face to face games for anything apart from 5e, and there's no chance my friends would be able to meet up regularly in person what with kids and jobs and family and living on opposite sides of the city.
 
I've seen that around, it looks like a proper successor to the Chthulu mythos filtered through a Scandi-folk-horror lens so I do approve
Yeah, I am really enjoying it. One of the things that turns my players off about CoC is that basically the game involves you being doomed by definition, which isn't the case with Vaesen - it's set up for campaign play, like a lot of Fria Ligan games there are rules for building a "base", in this case an abandoned castle in Upsala where you can restore or discover all sorts of facilities - but like I say it absolutely doesn't pull punches. It's by no means a cosy folktale thing, the general structure of a scenario ("mystery") involves desperately trying to work out what is going on and how to stop it before everything goes to shit, and the Vaesen themselves are creepy and lethal yet individual and able to be bargained with - very few are just monsters, they all have motivations. There's an underlying idea of incursions of modernity/technology producing increasing conflicts which is interesting thematically.

Rules-wise, it has a system where it's not that easy to die outright - actually technically impossible, though you may end up having to be saved within one round or you will snuff it - yet every hurt affects you, mental or physical, and once you are "broken" you start to accumulate Defects which may last forever. So PCs will improve in skill yet gradually end up more and more messed up. (Though sometimes it's an Insight instead, which gives you a bonus at times.) I prefer that to just "oh you're dead", injury always has some narrative meaning.

Also the books are super beautiful, the nicest ones I own.

I really recommend it. There's a Britain & Ireland sourcebook out there as well which is up for an Ennie I believe.
 
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Yeah, I am really enjoying it. One of the things that turns my players off about CoC is that basically the game involves you being doomed by definition, which isn't the case with Vaesen - it's set up for campaign play, like a lot of Fria Ligan games there are rules for building a "base", in this case an abandoned castle in Upsala where you can restore or discover all sorts of facilities - but like I say it absolutely doesn't pull punches. It's by no means a cosy folktale thing, the general structure of a scenario ("mystery") involves desperately trying to work out what is going on and how to stop it before everything goes to shit, and the Vaesen themselves are creepy and lethal yet individual and able to be bargained with - very few are just monsters, they all have motivations. There's an underlying idea of incursions of modernity/technology producing increasing conflicts which is interesting thematically.

Rules-wise, it has a system where it's not that easy to die outright - actually impossible, though you may end up having to be saved within one round or you will snuff it - yet every hurt affects you, mental or physical, and once you are "broken" you start to accumulate Defects which may last forever. So PCs will improve in skill yet gradually end up more and more messed up. (Though sometimes it's an Insight instead, which gives you a bonus at times.) I prefer that to just "oh you're dead", injury always has some narrative meaning.

Also the books are super beautiful, the nicest ones I own.

I really recommend it. There's a Britain & Ireland sourcebook out there as well which is up for an Ennie I believe.
That sounds rather good…
 
I'm dragging this one up to say that I've ended up running Pathfinder 2e 🤨

I've surprisingly found it not as hard to run as it looks at all, because everything is so super well defined. There aren't really any rules arguments because all the rules work and aren't ambiguous. Also it's very hard to break because of that, nobody can come up with some killer build that uses rule exploits because there aren't any - which takes away a source of pressure to powergame, you just pick classes and abilities that look like they'll be fun.
 
I kind of think if you're going to have a rules-heavy game, the rules should just work so you don't have to spend your precious braincells trying to interpret them. Complex rules plus the rules are weird and contradictory = worst of both worlds.
 
These days I just can't cope with complex rules. I'm all for people who wantto incorporate miniatures and miniature rules/weights and measures. But it's just not for me.
 
Not an RPG but I’ve just bought the 7TV latest core rule book to try and interest my son in this kind of stuff. But more importantly to scratch my itch too obvs.
 
I kind of think if you're going to have a rules-heavy game, the rules should just work so you don't have to spend your precious braincells trying to interpret them. Complex rules plus the rules are weird and contradictory = worst of both worlds.

I'm trying to get into the latest edition of wfrp but I find it just to reliant on maths to be fun.

It works if you use Foundry online because it takes half the work away but I'm still not keen. Given the numbers involved it's also very easy to break a d100 system because it just doesn't do higher skill levels well and those are relatively obtainable leading to easy exploits
 
I'm trying to get into the latest edition of wfrp but I find it just to reliant on maths to be fun.

It works if you use Foundry online because it takes half the work away but I'm still not keen. Given the numbers involved it's also very easy to break a d100 system because it just doesn't do higher skill levels well and those are relatively obtainable leading to easy exploits
I've only really glanced at bits of wfrp 4e but it does seem to have introduced noticeably greater complexity over 1e and I'm not sure why. Same with CoC which now seems to be a bit of a beast vs it originally being pretty straightforward.
 
just started a new game system yesterday evening, Knave (2nd edition) . Anyone heard of it? Any tips? Its in kickstarter and the blurb is ....

Knave is an old-school fantasy roleplaying game in the tradition begun by David Wesely, Dave Arneson and E. Gary Gygax in games such as Braunstein, Blackmoor, and Dungeons & Dragons. As part of that design tradition, it is broadly compatible with the monsters, items, and adventures created by thousands of hobbyists over the last 50 years.
 
My partner has got into D&D in a big way and insists on telling me all about D&D sessions. Can anyone advise me on how I sound remotely interested so I just don’t tune out and piss her off?
 
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