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Battlefield 3: Hints, tips and Stratagy

TitanSound

Mr Beardy Drummer
Will be updating this as I find it needs a thread of it's own so it's easy to find. I'll update this main post as and when needed. I've played the game a lot since release but there is still so much more to learn!! Updates from myself and clanmate, Mr Kav.

Find us both on Battelog:

http://battelog.battlefield.com/bf3/gate/

TitanSound: BeardyDrummer (Also my Xbox gamer tag)

Mr Kav: TheKavMan (Xbox gamer tag: Mr Kav)

Please use the main thread for discussion:

http://www.urban75.net/forums/threads/battlefield-3.267208/

URBAN75 BF3 players XBox Live gamtertags:

BeardyDrummer (TitanSound)

SupaKidE (Kid_Eternity)

pabodie1931 (Dead Cat Bounce)

Mr Kav (MrKav)

ChrisBravoTown (mwgdrwg)

electr0plated (electroplated)

jakeNclair (tommers)

Sonadine (100% Masahiko)

Simbolini (Sim667)

The classes:

I haven’t included all the unlocks as I don’t fully understand the tree yet! But Battlelog is an invaluable source of information on each class, vehicle and weapon that you can get unlocks and specialisations for. Check it out, it’s well worth spending time seeing what you can get and thinking about how it could benefit you during a game.

Assault class:

The Assault class now holds the power of the medic. You can heal and revive (when you have unlocked your defibs). The main weapon for the class is the assault rifle although you can also use the “all kit” weapons. These include shotguns and sub machine guns. You can also trade off the power of healing with a grenade launcher. This launcher can fire standard high explosive grenades (from the start) and smoke grenades (after you get 20 kills with the high explosive grenades.)

The Smoke grenades are invaluable on Rush maps as they provide cover to your attack. Running across open ground as infantry is almost certain death. Pop a smoke nade, and then as you are running pop another one and you have a magic blanket of protection from enemy bullets. The enemy will probably blind fire into it but you’ll have armed the m-com by then.

Remember, you can be flexible so can switch between healer, giver of death and protector of comrades as you need to.

Engineer:

Vehicles beware. This class has a lot of toys to ruin your day if you’re in a jet/boat/tank/jeep/helicopter. From the unguided missile to the guided Javelin. From the portable anti air rocket to the anti vehicle mines. Luckily, they cannot have all at once. It’s trade off. But again, you can be dynamic. Don’t be afraid to change setup if that helicopter is bothering you and no one else is dealing with it.

They also have a magic welding tool that can repair your tank to pristine showroom condition when it’s damaged. Just make sure you get into cover when repairing the tank i.e. crouching behind it out of harms way.

Support:

Not to be messed with at medium to short range. With the LMG with a bipod as standard, this class will cut infantry to shreds. You can deploy your bipod when prone, or on any flat surface when crouched or standing. It does limit your field of view, but the accuracy you gain is worth it. Remember, LMG’s actually GAIN accuracy when fired in long bursts, contrary to other weapons which LOSE accuracy when fired on fully automatic. Fantastic for suppressive fire. This is the only game that rewards you for not hitting the enemy all the time. A great teamwork aspect.

You are now also the ammo man. Incredibly important as without ammo, your teammates cannot kill the bad guys and reduce their tickets. Some of the unlocks for this class include C4 (great for booby trapping choke points and killing tanks) and the portable 60mm mortar. Great for suppression but always best used in tandem with a spotter.

Recon:

The sneaky bastard. Well, he should be. This is the class who either takes your head off at long range, or blasts you with a shotgun close up. They get lots of tools to make your life harder. The spawn beacon (if placed inside you will spawn on it, if placed in an open area on bigger maps, you will parachute in), the motion sensor and the MAV (little recon drone). They also have a selection of high powered semi automatic rifles and bolt action rifles. Along with powerful scopes, a good advantage at long ranges.

Also deadly when used with a Support guy using a mortar. Spotting from afar and allowing the mortars to clear areas around flags and m-coms. Remember though, anything over a 4x scope and you now have scope glint. This means the enemy can see you looking down that scope at them, and will do everything they can to take you out.

But don’t be one of those guys that stays back at the base, looking for easy kills. Sometimes you can earn more points by getting close in, setting spawn beacons and hiding to be a spawn point for your team. Even if you get a good vantage point close to the action, you’re spotting and suppression is invaluable to the team.

A quick footnote about cover.

USE IT. Seriously, hug the wall as you move and don’t go running around corners. It may sound a bit silly, but think of yourself as a proper soldier. Crouch and peek round to see if it’s clear. Avoid running in the open if you can. The moment you do, you’re likely to become a bullet magnet.

Also, remember that cover can be destroyed. Don’t hang around in one spot for too long.

General hints and tips:

Always learn the maps. Then you will know how that sneaky bastard who killed you managed to be so sneaky.

Always join a squad. It's better to have 3 mobile spawn points than none. Plus you can earn mega points by healing/reviving/resupplying. You also get points for following attack/defend orders.

If playing in a random squad, check what loadout the others have. If there is no medic for instance, be the medic.

If you are going to be the medic, think before you revive. Someone killed the person you are reviving. If you're not careful, they'll do the same to you. Then it will be 2 tickets lost rather than potentially just one.

As above, reviving gives you that ticket back. The team with the most tickets at the end wins. Self explanatory :)

When you hear gunfire, check the minimap. Enemies will show as a red dot.

Go for the objective. That's what the game's about and it will earn you points.

When arming an m-com/capturing a flag, always have fully loaded weapons. If you had to fight your way in, draw your pistol. Better to have a full clip rather than not. Don't take the chance of reloading unless you have cover with you. The bad guy WILL show up midway through the animation. They will then maybe disarm/recapture the flag you fought for.

When in a vehicle, always find a spot that you can get away from quickly. If you start taking fire, you should know that you can back out and get repaired. It also makes sure your engineer stays alive if you give them a good spot to repair in.

Always play around with your load out. See which guns and perk combos work best for you.

Remember, you can change the fire rate on some weapons. Go semi automatic for longer range kills, burst for medium range (if available) and full auto for close.

Be flexible, if you need to change kit to deal with a problem, do it.

Always go after the biggest threat. If a tank is being a pain, take it out above everything else. If that tank stays, infantry can push up.

Remember, if someone is hiding behind something you can probably destroy it and reveal them.

When you are Squad Leader, always be sure to mark objectives for your squad. Doing so makes it easier for everyone to remain focussed as a single unit, especially if you’re unable to communicate with them directly. In addition to helping the team out, marking objectives will gain you, as leader, 20 points for each kill your squad members make in the vicinity of the objective. Proving with each point that you are indeed a glorious and worthy leader of men.

On occasion you will come across an enemy helicopter bent on ruining your teams day – so now it’s time to select the ‘stinger’ (Engineer). It is highly likely that they will have flares activated so we need to make sure they’re deployed before you waste a rocket. So, after fully locking onto the chopper, keep the reticule over it and wait for maybe 5 seconds. Within that time the pilot will hopefully have assumed that you have pulled the trigger and will release the flares, once they’re deployed let the lock reactivate and fire at will! He’ll go down harder than your mum on her wedding night.

This tip especially applies to ‘Rush’ MCOM objectives: Bide your time, let the enemy pass - sometimes an easy kill will give away your position and bring fire on your squad. If you’re near an MCOM and can get there without firing a shot, go for it, set charge and dig in because once you have set it you will have plenty of chances to kill them fools during the shit storm that’s coming your way!
 
Character limit reached on first post.

Flashlights are only truly effective in dark areas and up close – in open areas they don’t do much else other than give your position away without you even realising. Generally a flashlight on handguns works well as you are much more likely to be using those in dark corridors. Also, if you have been revived and are on your back with an enemy standing over you, that extra split-second gained by burning the bastards retinas might be all you need to fire a few rounds off make your escape.

If you run out of ammo with your primary weapon during a firefight, always draw your sidearm. It's ALWAYS quicker then reloading.

Sights: (highlighted because important for play style)

Reflex and Holosights should be used for close quarters combat as it allows you to aim down the sight quickly. ACOG's and any magnified scopes should be used for medium to long range.

Knifing. Always knife from behind. Sneak up and grab them tags. It takes two slashes with the knife to kill from the front. You'll probably be dead before number 2.

Don't be afraid to go to the edges of the map and flank the opposition. Nothing beats the sight of seeing a squad behind cover firing in the opposite direction. Knife killing spree ahoy. If you get rumbled, try and drop a grenade. Nothing is sweeter than seeing it blow the fucker up who wasted you.

Helicopters and jets can go further out of bounds than an infantry soldier can. Remember this when bailing out/parachuting. If you get it wrong, you'll get that horrid out of bounds death clock and slowly accept you are not long for this world.

ALWAYS SPOT THE ENEMY. I really cannot stress this enough. I think it's the Q button for PC and the select/back button for consoles. You WILL get points and be helping your team. If you spot someone, and the red triangle disappears, don't worry. It just means they are not in your field of vision anymore. Others who have direct line of sight will see them. This is especially helpful with choppers/jets/tanks as your air support can then track them and hunt them down. Plus, if you get killed by someone you spotted, most likely they will be a pile of mangled flesh shortly afterwards.

C4/GRENADES/MORTARS/TANKS/JETS/HELICOPTERS/HARSH LANGUAGE do not damage to m-coms. You need to arm it yourself or use an EOD bot.

Capturing flags: better to have more than one person in the flag radius to capture it. A full squad would be ideal as the flag would change a good few seconds quicker than if you're alone.
 
Laser sights: primarily they aid you in firing from the hip - if an enemy suddenly appears round a corner and you don’t have time to aim properly down the sights the laser will improve your accuracy. Bear in mind, like the tactical light this will also give your position away if the person you are aiming at is within eyeshot. Also, like the flashlight, having the laser bouncing around their vision will confuse and further enrage their lily-livered asses.

Bipods:especially effective when used with LMGs from a defensive standpoint - they can be tricky to use at first because not only do you need something to place them upon i.e. a ledge, table or the floor, but you need to make sure you are perfectly still - the slightest amount of movement and they will not deploy (this is the number one cause for people being unable to use them), when perfectly stationary they come out with ease. Then, once deployed, enjoy raining down healthy portions of pain upon any chump careless enough to think they can muscle in on your flag. What’s that? They think you're some sort of pussay?! EAT LEAD BYATCH!
 
Go through buildings fast...On maps like Seine Crossing, there are lots of sniping points and you can often get a few people glued to their scopes as you run through. Through a first aid box on the way out, it's very likely members of your team will come through these doorways.
 
In a helicopter, don't try to fly too high as you will never be able to ascend high enough to escape a stinger. It's best to keep fairly low and if you happen to hear some idiot putting a lock-on on you: try to weave in and around buildings and obstacles to break the hold. Then you can pop up, imagine he's Mick Hucknall and pump that madda fakka full of lead!!!
 
In a helicopter, don't try to fly too high as you will never be able to ascend high enough to escape a stinger. It's best to keep fairly low and if you happen to hear some idiot putting a lock-on on you: try to weave in and around buildings and obstacles to break the hold. Then you can pop up, imagine he's Mick Hucknall and pump that madda fakka full of lead!!!

Also, it's good to think about a "gun run". Where you're going to come in from, and how you're going to escape. No point in loitering in one spot a la BC2 as you'll get blown out of the sky. Say you have a couple of flags in a row that are held by the enemy. Swooping in along a line will allow you to cover both flags without hanging around. And remember, always take out the biggest threat first. If your team spots a tank, make sure it's taken out post haste. You may not be capturing flags, but you're helping the guys on the ground do so. It's harder for them with a 70 ton tank hanging around.
 
If you're flying a jet, engaged in a lengthy dogfight with an opponent give up the chase if you get a ground to air lock on. I've been very successful at blowing birds out of the sky from the ground because they refuse to give up the chase and make it easy to track and lock them! Be flexible, and you'll live longer.
 
When turning in the helicopters remember that the lean of the copter will create less lift therefore you will descend as you turn, remember that before making a lean turn. You wont descend if you do an on the spot turn whilst hovering, but you are also a sitting duck.

You will also descend if you lean the copter to move forwards or backwards, bear that in mind.

Also in BF3 helicopters dont auto balance like they did in BF2, you will need to balance yourself.

The little birds are a perfect size to take team mates, and then do a quick land on top of a building to drop the off, then resume air cover. Dont under estimate little birds, they are a brilliant helicopter.

And remember, easy on the controls ;)
 
Sometimes the enemy are getting all too cocky about their shins being intact - rectify this by popping a couple of claymores down (Support Class) in dark staircases/narrow alleys. You can only lay 2 down so if you attempt a third your first claymore will disappear, they're great for covering your back, even if you don't get a kill you will be alerted to their presence. What's that you say? You're sorry for getting up in my space? Apology accepted, you shinless ASS!
 
Sometimes a trap is better than firefight: lay mines on well used routes to catch enemy tanks and apc off guard and encourage them to go on foot more in the area (making it easier for your team to pick them off). A good ambush is better than a poor assault.
 
Parachutes do not deploy in the same way they did in Bad Company, you actually need to be a hell of a lot higher up - even on top of a factory you would be very lucky not to take any damage when landing as the chute probably wont have fully slowed you down in time. Use the stairs, you silly billy!
 
Parachutes do not deploy in the same way they did in Bad Company, you actually need to be a hell of a lot higher up - even on top of a factory you would be very lucky not to take any damage when landing as the chute probably wont have fully slowed you down in time. Use the stairs, you silly billy!

In addition to this, you don't have the manoeuvrability you had before, so no batman style death from above swoops anymore, plan your para jumps and MrKav is spot on don't be lazy, use the damn stairs!
 
Sometimes a trap is better than firefight: lay mines on well used routes to catch enemy tanks and apc off guard and encourage them to go on foot more in the area (making it easier for your team to pick them off). A good ambush is better than a poor assault.

I don't even know how to use mines or what APCs are :D

Still, I enjoying dipping my toe in the water. I see the leaderboards as a bit like the premiership. You're never going to breach the 'big 4' bit you can fight it out with the rest of the muppets for some gains.
 
I don't even know how to use mines or what APCs are :D

Still, I enjoying dipping my toe in the water. I see the leaderboards as a bit like the premiership. You're never going to breach the 'big 4' bit you can fight it out with the rest of the muppets for some gains.

Well I can comfort myself that out of around 4,000,000 BC2 players on the xbox, I was around the 100,000 mark :D
 
I think a huge amount of the people playing at the moment are unsure of the dynamics in Battlefield - spotting and ressuplying are so important - I think are large amount of people right now are COD converts who should hopefully get better in time... In a few weeks the battles will be furious! :D
 
I think a huge amount of the people playing at the moment are unsure of the dynamics in Battlefield - spotting and ressuplying are so important - I think are large amount of people right now are COD converts who should hopefully get better in time... In a few weeks the battles will be furious! :D

My problem is spotting so far is that if I have some lined up, I'm shooting at, but hopefully as I get better it will become instinctive.

Never mind COD converts, the last time I played a fps properly online was quake 2.
 
Christ. You lot are all too advanced for me. I still barely have a clue how to shoot.

yeah me too - i just keep getting killed, can barely last two minutes and can't shoot for shit (that doesn't really make much difference though as I can never see anyone to shoot in the first place)

I've just started pottering around at the bases so I can get the hang of everything
 
Try and do both. If you get killed trying to kill him, he is still spotted.

I'm still relearning the "twitch" element of this game style, although I've started holding my fire on larger maps when I know I won't get the kill and spotting.

yeah me too - i just keep getting killed, can barely last two minutes and can't shoot for shit (that doesn't really make much difference though as I can never see anyone to shoot in the first place)

I've just started pottering around at the bases so I can get the hang of everything

It's been a hard few days for me...the best way I've found is to ignore rush and conquest where you wonder around lots and get killed by someone you can't see and do the smaller team DM maps, lots more action, so lots more chance to practice and get kills. Once you get some of the better sights it makes it easier.
 
I just need an 8 button mouse and the ms curve £10 keyboard is not good for my hands, they hurt. I'd try another Zboard but having had two already I don't rate the reliability and customer service is zilch. Nobody will own up to being the importer/distributer so your warranty is void from day one. Not sure if they even make them. Suggestions?
 
Can someone please explain to me how playing conquest on metro is any way fair to the americans? Anytime I've played it its just a shooting gallery if you are russian defending the top of the escaltors, while its great for harvesting points its so unbalanced its irritating.
 
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