I note however, you still can't bring yourself to comment on the obvious logic that those involved in design and marketing tend to value good design and brand association, both qualities that Apple do well in. See Teuchter's comment about office chairs earlier.
It's this evasion and obvious misrepresentation which gets my goat.
Just my two cent derail:
The main reason the Mac rules in design/production scenarios in most cases is not entirely down to aesthetics. A lot of the big softwares like Quark and Photoshop (and a few others were around then), freehand and illustrator came out in 1988 -1990. They didn't hit the PC platform until around 1992 and no-one used them on PCs then, they were just shit. Pagemaker came out in 1985. System 6-7 was bad by todays standards but nowhere near as bad as window 3.0. Macs were just better for graphics, they had ATM (smooth type) in 1990 and Quickdraw, which was just the nuts at the time. 24-bit was almost the norm, while PCs were struggling along with 256 colour dithered screens mostly.
The PC didn't even get inroads until Win2000 was released. The PC was just a poor choice to do professional graphical work on in the early-mid 90s. Things are pretty equal now but certainly not the case then. Nothing compared to my work Quadra 840av back in '93
There wasn't a decent version of illustrator for the PC until 1997 (though Corel draw wasn't too bad then) and Freehand was never made for PCs. Freehand was very popular with designers (not so much with us production guys). Pagemaker was the ipso facto standard on PCs generally and that wasn't a patch on Quark Xpress.
I started on a Dicomed Imaginator in 1987 with 128k memory, a vector engine and 128k file size on 5" disks, these cost over 100k each!
Within a year the whole company had switched to Macs running illustrator 88. My first Mac was a IIcx with a 24-bit Radius card in 1989, moving on the IIfx later, these pissed on anything in the PC world - unless you decided to buy Sun system PC-based proprietary systems costing upward of 30-50 grand.
I'm not a designer, I work in Production (Heavyweight Artworker and Production Manager) in the music, branding, advertising and packaging industries and in 20 years and working in over 150 different companies you just don't see PCs in that environment (or the designers environment if there's a production dept.) except as EFI rips and Server farms. They just haven't been powerful enough for production work.
These days it's all 4, 8-core macs with 32-64GB of RAM and iMacs for the designers.
I only know one production dept that uses PCs and that's Phillips in Amsterdam and with their aesthetic it seems fitting somehow.
So that's the real reason I think, people are used to them, have used them for 25 years and are not going to change now. Newer firms with younger people probably aren't so bothered, but most graphic production people I know you would have to prise their mac from their cold dead hands.
Considering the amount of profit bosses generally make from the work done on these machines, being tight about the tools people want to use when the price differential is so slight, is just typical really.