Jonti
what the dormouse said
Crispy said:... the inner workings that decide whether to fire or not are most definitely analogue.
Plus, remember that the brain is asynchronous and so needs to be modelled in analogue time as well.
Crispy said:planck length = shortest move a particle can make, due to uncertainty principle. therefore plancklength/c=a very small amount of time.
trouble is that in the real world, this happens asynchronously - but a computer considers a simulation in 'frames' where the state of all elements changes at the same time, every time.
axon said:Even if it is happenening asynchronously it's not like all the asynchronous bits can communicate directly with each other instantaneously. ...
Jonti said:Ah, but you need to take entanglement into account. It's not communication that matters so much as co-ordination.
All the asynchronous bits co-ordinate with each other instantaneously.
The point I was trying to make is that in the physical brain co-ordination of the physical states of its minutest parts may happen instantaneously, and as near to cantorian continuity as it's possible to get.axon said:Not quite sure what "entanglement" you are talking about. I agree that all the asynchronous bits need to coordinate with each other instantaneously. I can't see why this couldn't be achieved using a computer (or two).
I'm going to the pub now.
One can make a distinction between simulating that kind of thing in a Turing machine, and a physical system that actually behaves that way because of its physical structure.