Epona
Sonic: 1 Nov 2006 - 8 Jan 2022
If you like that first dawn's wrath ability (I find it very handy as an opener against multiple targets whilst I run into Puncturing Sweep range), you'll love Radiant Destruction when you unlock it. It's single target and channeled, but you can move while channeling so can usually sidestep out of the red - it does seriously more damage against enemies under 50% health, so leave it until later in your rotation against bosses when you have already whittled them down, and watch their health bar melt. It's known as the "templar nuke" in PvP. I think you'll enjoy that skill
Templar is by far my favourite class (I actually hated it during beta for some reason!) because it's a great all-rounder with a bit of everything which makes it great for solo play, and for a magicka build you have a choice of healing or dps roles in groups, or as I do, dps with backup heals. A stamina templar can fit either dps or tank roles (although Dragonknight is a better natural tank as has more cc abilities, a templar is more than capable of tanking effectively) with a change of gear. They aren't particularly OP in any direction (except natural healing ability), but so so flexible.
EDIT to add: Stamina templar is also really fun to play, it doesn't have quite the resource sustainablity of the magicka build or the same level of 'oh shit' self-heal capability, but makes up for that in slightly increased physical resistance and high weapon damage/weapon crit. It's a build that is definitely best done mostly melée with the buff/heal from the 2H weapon line. There are a number of "when slotted" buffs from various skills that I use for my stamplar build which makes it a bit of a killing machine, and every so often daedra and undead just evaporate in a mess of blue flame when I hit them (due to Evil Hunter from the Fighter's Guild line, which is very satisfying). With that build, I do occasionally have to sit behind a rock panting whilst my stamina bar refills though
Templar is by far my favourite class (I actually hated it during beta for some reason!) because it's a great all-rounder with a bit of everything which makes it great for solo play, and for a magicka build you have a choice of healing or dps roles in groups, or as I do, dps with backup heals. A stamina templar can fit either dps or tank roles (although Dragonknight is a better natural tank as has more cc abilities, a templar is more than capable of tanking effectively) with a change of gear. They aren't particularly OP in any direction (except natural healing ability), but so so flexible.
EDIT to add: Stamina templar is also really fun to play, it doesn't have quite the resource sustainablity of the magicka build or the same level of 'oh shit' self-heal capability, but makes up for that in slightly increased physical resistance and high weapon damage/weapon crit. It's a build that is definitely best done mostly melée with the buff/heal from the 2H weapon line. There are a number of "when slotted" buffs from various skills that I use for my stamplar build which makes it a bit of a killing machine, and every so often daedra and undead just evaporate in a mess of blue flame when I hit them (due to Evil Hunter from the Fighter's Guild line, which is very satisfying). With that build, I do occasionally have to sit behind a rock panting whilst my stamina bar refills though
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