Vintage Paw
dead stare and computer glare
So, here's a way to deal with space for crafting materials, and also how to help level up crafting in a smarter way as a result.
You need 10 accounts signed up to a guild in order to open up guild bank space - which I have read is 1,000 slots.
You can be a member of 5 guilds. They are cross faction.
So, let's say we try and get a guild started, just to help us with inventory space. We can all deposit our crafting materials in there, on the understanding we can all access them (so if I deposit 100 jute, Epona can use it whenever she wants; if Buddy Bradley deposits 10 Jora runes in there, I can waste them all trying to learn new enchantments) - so individual responsibility and shared trust comes into play - but I think we're reliable sorts.
This makes crafting a lot easier, and we can reserve our own bank space for gear we want to save/research later, for those ultra rare materials we're holding onto for the right time, etc. It gets us out of a tight spot from the get go, and means we don't necessarily have to waste our money early on trying to unlock extra personal space.
In addition, we can use it to swap items between each other for deconstruction. If I make 10 robes and deconstruct them all in order to level up my skill a little, the amount of experience gained is quite small. If, however, I give those 10 robes to someone else and they deconstruct them, they gain more experience from it than deconstructing something they made themselves. I presume this is to encourage trading and community and friendships and reasons to be in guilds. So, any gear we deposit in the guild bank can be assumed to be taken by anybody else, either to wear or to deconstruct. Gear we make for ourselves can be stored in our own bank because now we have more space since we're not using it for our own crafting mats.
How does that sound? Do you think that between us we could muster 10 different trustworthy and reliable players to get a guild started at launch? I have 1 possible non-urban person who might be buying it - with a 2nd being an outlier 'maybe' at this point.
And if we're looking for a guild name, might I suggest the rather boring but useful 'Urban Alliance'?
You need 10 accounts signed up to a guild in order to open up guild bank space - which I have read is 1,000 slots.
You can be a member of 5 guilds. They are cross faction.
So, let's say we try and get a guild started, just to help us with inventory space. We can all deposit our crafting materials in there, on the understanding we can all access them (so if I deposit 100 jute, Epona can use it whenever she wants; if Buddy Bradley deposits 10 Jora runes in there, I can waste them all trying to learn new enchantments) - so individual responsibility and shared trust comes into play - but I think we're reliable sorts.
This makes crafting a lot easier, and we can reserve our own bank space for gear we want to save/research later, for those ultra rare materials we're holding onto for the right time, etc. It gets us out of a tight spot from the get go, and means we don't necessarily have to waste our money early on trying to unlock extra personal space.
In addition, we can use it to swap items between each other for deconstruction. If I make 10 robes and deconstruct them all in order to level up my skill a little, the amount of experience gained is quite small. If, however, I give those 10 robes to someone else and they deconstruct them, they gain more experience from it than deconstructing something they made themselves. I presume this is to encourage trading and community and friendships and reasons to be in guilds. So, any gear we deposit in the guild bank can be assumed to be taken by anybody else, either to wear or to deconstruct. Gear we make for ourselves can be stored in our own bank because now we have more space since we're not using it for our own crafting mats.
How does that sound? Do you think that between us we could muster 10 different trustworthy and reliable players to get a guild started at launch? I have 1 possible non-urban person who might be buying it - with a 2nd being an outlier 'maybe' at this point.
And if we're looking for a guild name, might I suggest the rather boring but useful 'Urban Alliance'?