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Dragon Age Inquisition

Yes, I saw someone else saying that they plugged it into their monitor instead of their TV and DA:I's text became readable.

I hope they provide a patch that lets you increase text size, because obviously for some it's not an option to change to a different monitor.

Chick Webb, I'm sorry this is happening. I hope you manage to find some kind of solution :(
 
I found an amazing dagger schematic. Far better than anything I could make or buy or find at the time.

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I just got to Skyhold.

I cried. A hell of a lot.

When you played Mass Effect, did the scene where Shep becomes a spectre move you? It moved me. More than anything else in a game ever had. It was my first real emotional experience with a game (we'll ignore FFVII). The whole game then was full of those kinds of moments, but still I remember how I felt, sitting watching the screen in complete awe as the camera panned across to see everyone watching in the council chamber, and the music was amazing. I have a very personal connection with that game, and with that scene (I know, I'm a daft sod).

Because of how dear to me ME is, I find myself in a difficult position, because it's hard to say that anything could surpass it. And I don't think anything will ever replace it as my most meaningful moment in gaming.

However...

... the events leading up to, and then the cinematics once you get to, Skyhold... I have to put aside that personal connection to ME and try to be somewhat objective (about something that is undeniably very subjective) and say that it surpasses those moments in Mass Effect in more ways than I can say.

I'm still feeling really quite emotional about it.
 
(((VP))) I will have to hurry up and get an XO so I can see what this is..

I think I was still trying to figure out what was going on in that ME scene, I had only just played my first video game (Skyrim) and was a bit confused green..:oops: But think I can understand the feeling from high points in real life.... epic dizzying moments..

I don't mind things surpassing ME1.. I want as much surpassing as possible in every new game I play.. :D
 
Man, when the credits rolled when I completed my first run of Mass Effect, I bawled like a baby all the way through :oops:

And as soon as they finished, I started a new game :D
 
Still haven't left Skyhold. Place is fucking big.

I have squeed several times.

I have picked up a quest and I get to see someone from Origins because of it and OMG I'M SO EXCITED.

I have learned about an interesting singing group.

I have taken a quiz.

I have been inadvertently transported all over the bleeding place, and every time that happens a new area has opened up and I don't think I'll ever leave.

And I have so many options of places to go now, I don't know what to do first.
 
50 hours, apparently. I'm not sure what I've done in that time, but I recently reached level 11.

I swear I'm not wandering aimlessly. I swear I'm trying to be productive.

I've done no main story stuff since I officially became Inquisitor.

50 hours.
 
I like the time you posted ^

I think I'm only around 50 hrs into Origins - am level 17- currently doing every possible side quest in/around Denerim before I find this sacred urn and actually move the story along.

So the question is when I finsih DA:O (and all the DLC) do I wait for the money to buy a new GFX card and play DA:I or Skyrim which has dropped to a tenner for the legendary edition.
 
I think I'm about 20 hrs into DA:O have done the Sacred Urn quest and loved it! Now am in Orzammar trying to recruit a dwarf.. they seem pretty cool. I'm beginning to like this game a lot.. was a bit slow at the start but things are picking up now...
I'm hoping I can skip DA:2 as I read that its really bad..any thoughts? I could just watch it on Youtube..
 
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I like the time you posted ^

I think I'm only around 50 hrs into Origins - am level 17- currently doing every possible side quest in/around Denerim before I find this sacred urn and actually move the story along.

So the question is when I finsih DA:O (and all the DLC) do I wait for the money to buy a new GFX card and play DA:I or Skyrim which has dropped to a tenner for the legendary edition.

Have you played DA2? If not, it's definitely worth doing, for... reasons.

As for what to play next... if you don't need the new card to play Skyrim, I'd say do that while you wait. It's a great game. If you need the new card for either of them, then when you do get the card I'd get DAI because <3
 
I think I'm about 20 hrs into DA:O have done the Sacred Urn quest and loved it! Now am in Orzammar trying to recruit a dwarf.. they seem pretty cool. I'm beginning to like this game a lot.. was a bit slow at the start but things are picking up mow...
I'm hoping I can skip DA:2 as I read that its really bad..any thoughts? I could just watch it on Youtube..

I don't think it's bad at all. It's different. The outspoken voices you hear online are the whiny cry babies. Most people are able to talk about the pros and cons of the game without stamping their feet.

It's shorter. It's more linear. It's pretty. The lip syncing is the best they've ever done (better than DAI), if that's your kind of thing. It certainly is important to the story of DAI (events of DA2 are directly what sets up the context for DAI - and you really, really, really, really, really want to do the Legacy DLC for Very Important Reasons).

Here are the 2 main reasons people call it the worst game ever made and the reason why BioWare clearly hates their fans and are betraying them :rolleyes:

* the combat comes in waves - you'll defeat one bunch of baddies, and another wave of them will miraculously abseil in from nowhere
* they reused a lot of dungeon environments rather than make unique ones for every quest - think the bunkers on unchartered worlds in Mass Effect (I mean... it's not like BioWare doesn't have form for this - it even fucking happens in Origins - but apparently it happening in DA2 meant they were literally Hitler)

I understand both of those complaints.

The first one, coupled with the lack of tactical camera combat and the speedier pace of combat made it more difficult for some to play as tactically as they were used to. Does that make it a bad thing? No. It was being directly compared to DAO and other old school RPGs. If it had been a game in its own right and not been following on from DAO, it wouldn't have caused so much of a stir. It's not the perfect combat style, but I know I preferred it to Origins. I understand why some don't. I've played far more tactically and at higher levels in DA2 and had far more fun with combat in DA2 than I ever did in DAO.

The second one isn't the sort of thing that bothers me anyway. It didn't bother me in Mass Effect. It didn't bother me in Origins. I think the reason why it was so noticeable in DA2 was because the game is more linear than Origins, and there are less unique places to go to. It feels quite a bit smaller in scope. That isn't automatically a bad thing, imo. Again, it's being compared to DAO, which is why they are worse than Hitler.

I prefer the process of playing through DA2 to DAO. I enjoy the combat more. The characters are interesting.

Another thing it gets blasted for is the story and the method of telling it. It takes place over the course of 10 years, and 3 acts (plus a prologue of sorts). Each act deals with a different issue, although they come together for the most part. Act 2 is the outlier, and seems to have the least to do with the overarching story (which is mages versus templars), but is still interesting, particularly if you like Qunari and/or Isabela (the same Isabela as the rogue you can talk to in The Pearl in Denerim in DAO). They took a risk with that method of storytelling. It's being relayed after the fact, in a setting that is important to DAI, involving people who are very important to DAI. I think they realised the method of storytelling - over 10 years - wasn't quite as successful. There's also something that happens at the end that makes NO SENSE at all, but if you'd been paying attention to earlier bits of story and to various notes you'd picked up you could make it fit in your head.

Basically, pronouncements of DA2's shittery are very much overstated. I love the game, and most of the time I'd prefer to play that than I would slog through DAO.

DAI brings the best of both games together in terms of mechanics and combat. But more importantly, DA2 gives you HEAPS of information to bring with you into DAI. I would hate to go into DAI not knowing what I know, not having met who I've met. Plus, one of your companions in DAI is also one of your companions in DA2 and it'd be a huge shame not to know who he is ahead of time.

Playing DA2, even just the once, will absolutely, definitely, without a shadow of a doubt, be beneficial to your knowledge going into DAI, and will enrich your experience as a result.

And definitely, whatever you do, get the Legacy DLC.
 
Have you played DA2? If not, it's definitely worth doing, for... reasons.

What, an informative tutorial on how not to design dungeons?

tbf I quite enjoyed it, bits just felt so lazy.

e2a: oops, missed your last post.

I agree about the combat though - that was the good point of DA:2. The bloody waves were an arse though - whole point in Neverwinter, DA:O etc was precise tactics, twas a slap in the face.
 
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Have you played DA2? If not, it's definitely worth doing, for... reasons.

As for what to play next... if you don't need the new card to play Skyrim, I'd say do that while you wait. It's a great game. If you need the new card for either of them, then when you do get the card I'd get DAI because <3
I played DA2, and with the HD texture download it was very pretty. The story was indeed more linear and the whole thing feels smaller in comparison to DA:O (I had also played 100hrs+ of Fallout New Vegas so that didn't help). I haven't got legacy yet, so looks like I'll have to buy some Bioware points unless there's another way to get it? Maybe I should replay it with my DA:O world state before Inquisition.

WRT the bad points of DA2 the reuse not if tile sets but whole maps supposedly in different locations was infuriating and coming into Dragon Age after NWN 1&2 and expansions the world felt too small. The combat was good, you could actually let you characters have a scrap (and the retreat to safe distance saved my arse a number of times) without having to pause every second. I still find my now level 20 dual weapon fighter with 40+str/dex and 20+const in Juggernaught armour dying far too easily in DAO unless fights are micromanaged.

RE: the card for DAI my system exceeds the recommended specs except on graphics (I have a gtx550ti direct CUII 1GB card) so it should run ok but not on full mind blowing pretty, and it does look pretty... I also could use more graphics power to run Crysis3 on stupid pretty (I haven't played much of it since getting it cheap, Deadspce 3 grabbed my attention more).
 
The tac cam isn't that great in DAI, I have to say. There's something that feels off about it. In buildings you often can't scroll it back so you can see everyone (and it doesn't scroll out as far as Origins to begin with), because as far as I'm aware Frostbite can't remove ceilings on the fly. This was their argument about DA2 -- they said in Origins nothing had a ceiling that wasn't just a clip-throughable thing. In 2 they focused more on the environments being pretty, and gave everywhere proper ceilings, which meant a tac cam wouldn't work. In DAI it seems they've tried to do both, and it means you have to swing the camera into a horizontal position to use tac cam in indoor locations because you just can't see anything otherwise.
 
Have you experienced any of the audio bugs that seem to be occurring with companion banter, music and other sound effects?
 
No, I don't think so. I've replayed through the prologue a millionty times now (remaking lots of characters because the CC sucks and you can't tell what they look like until they've been through a few cut scenes) and sometimes Cass' audio will overlap by half a second, but it's not a problem in the slightest. Is the companion banter bug the one where banter doesn't happen as often as it should? If so, I have no idea if that is happening, because I don't know how frequent it should be! It's not as frequent as it was in previous games, but they had set points where it would trigger, and since the areas were far smaller you'd get to them more quickly.

The biggest technical problem I've had is my mouse becoming unresponsive in dialogue and on the war table. But you just need to right click somewhere to bring it back. It is apparently a problem for consoles too, who don't have the option of right clicking.

I got to level 14 with Akima before I started itching to play with someone else. I'd started using Sera and Dorian a lot in combat, because I prefer ranged in this game so much. The controls feel better for ranged, if you're using kb&m. I can't stay in action cam with a dw rogue because there's no auto-attack, and it's very fiddly to keep repositioning yourself in a fight while attacking. I like tac cam well enough, so I wasn't bothered, but I felt like I lost something in the process. Using Sera or Dorian though, it was just fantastic. I prefer archery of the two, but I spent more time with that. I expect magic is just as wonderful.

So I'm going to play with the dalish archer for a while, and then most likely with a qunari mage. Akima's sat not doing much in the Western Approach at the moment. I will go back to her because there's a particular storyline I'm really very interested to see from the perspective of a character who is romancing Blackwall - as Akima is.

Turns out the main story is very, very short compared to the massive scope of the rest of the game. I was very disappointed when I found this out (I haven't completed it yet). Also, the personal quests you have with companions are a lot shorter than I imagined, as is the romance you can pursue. It feels like they put so much effort in putting in the 439th Farmer Blargles quest for the 5 lost rotten tomatoes that they didn't put all they could into the main stuff. The pacing is screwed. Because there are so many large areas to explore, many of which have nothing at all to do with the main story, you can spend days doing side quests and exploring in between doing anything story related. Or you can do the main story in a timely fashion, as befits the urgency afforded to it, and find yourself with 5 areas not even unlocked.

I had quite a massive grump about this the other day. I've since realised that I just have to adjust my expectations. They bigged up the scope of the game, the sheer scale of it, and in the process I just naturally assumed that would mean there was a main story of equal scope. Now I know what to expect, though, I'm happier about it.

The game is a lore lover's dream. A lot of the side content relates to lore from previous games, or moves it forward to new areas. There is some really interesting stuff even in the side content, so that I think it really is worth doing. Everything is worth reading.

Also, your race changes the way people talk to you. Your class is noted, your specialisation is noted. Your romance is noted. This is all good rpg stuff.

So my initial score of 25/10 has dropped somewhat, but I still love it.
 
Interesting.. I'm intending to play as an elf mage first of all.. because..well.. Solas ;)
But I want all the audio bugs to be fixed before I spend any money on a PS4, I also need new headphones as my Beyerdynamic DT770's aren't being powered enough by my monitor, will try pushing them though my amp to see if that works..

Have you anything to note about the scenery etc, I've been watching bits on youtube and have noticed that it looks a bit samey and colour limited ie lots of browns and greens, fields and woodlands etc.. But it could just be the area that the youtube player has been stuck in for a while.. and I guess these are the usual colours of fantasy rpgs.. ;)
 
The first big area you get to, The Hinterlands, is a typical high fantasy forest and grasslands area. It can seem like you are there for weeks and weeks, because there is so much to do and you're still finding your feet. You can leave the area though. There are two other areas you can go to at the beginning (you have to unlock them using 'power', which is a resource you gather by completing quests, closing fade rifts, etc.), The Storm Coast and The Fallow Mire. The Fallow Mire has level 12 enemies, so I wouldn't recommend going there for a while. The Storm Coast can be gone to more or less right away though.

As the name suggests, it's very stormy, and by the coast. Very beautiful. The rolling waves on the sea are gorgeous. It's a very rocky place, the rocks have been hewn into steppes of sorts, very distinctive. Lots of old Dwarven architecture around. It has trees, of course, but the palette is more subdued. The ambient sounds are lovely there, they can be quite eerie.

The Fallow Mire is cast in moonlight and mist, again, very beautiful.

The other areas I've seen so far have varied a bit. The most different are Forbidden Oasis and The Western Approach, both of which are sandy, desert type areas. The architecture in The Western Approach is lovely. The palette is very warm, reds and oranges. When you go to Crestwood it's night and stormy. A little like a cross between The Storm Coast and The Fallow Mire. It's very pretty. It changes a bit as you do the story.

I haven't seen other areas yet. The Orlesian sounding one (Empris du Lyon I think, can't remember off hand) is snowy, I think. Then there are The Hissing Wastes, Emerald Graves, and Exalted Plains.

Val Royeaux is very pretty, but just a small hub for merchants and a little bit of story. It has reds and blues and golds and whites, very regal, befitting the grand 17th century French vibe. The people (and their dress sense) are bonkers.
 
Ok thanks, one more question, I've also noticed that when talking to team members the conversation appears from a distance, no close ups or changes in camera angle.
Would I be right in thinking that this is unusual in a Bioware game? And does it take anything away from it?
 
Some conversations do that, others have a proper cinematic. You can move the camera around yourself in those non-cinematic conversations.

The reason they put in those non-cinematic dialogues is so you can leave it whenever you want, without needing to say "goodbye" or whatever. It was in response to feedback - oftentimes in previous games you'll find yourself initiating dialogue only for them to not have anything new to say to you, and going through the rigmarole of "Hello" "Hello" "Goodbye" "Goodbye" was a bit ridiculous. This new system lets you just walk away (on PC you click 'leave conversation' in the bottom corner) and as you're walking away the person will say something like "maybe later, then" or whatever. It feels a lot more natural.

But they're not all like that. Some companion dialogue is, if you're just asking basic stuff like "So tell me about the Chantry" etc. There are some conversations that will trigger cinematics with them though. For example, when you first reach Haven after the prologue, your first conversations with each of your companions will be cinematic, they'll walk around, you'll see the camera focus on you, on them, from different angles, etc. Most of the people you meet out in the wild will have the non-cinematic dialogue, unless it's story-related.
 
Hark, the Pinkquisition is nigh...

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I know nug skin is responsible for Solas' pink leather. I don't know what metal is responsible for Cass' lovely shiny pink bits :hmm:

That's my new dalish elf inquisitor, Aine Lavellan. Here she is again, rocking that sharp profile:

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And here is Samiya Adaar, the qunari mage who is sat in Haven waiting for me to get around to taking her out:

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Do you play as multiple characters at the same time?
I may try that with ME3 so I can also have a tech and biotic specialist, as I've only ever played as soldier and haven't yet re-played a game due to wanting to move onto something new etc etc..
 
It depends. I prefer to stick with one, because I get confused as to what I've done with whom otherwise. But I'm struggling in DAI because I want to play ALL the characters. I'm sure I'll settle with one of them eventually, but at the moment I can't decide which of them it will be.

I have the opposite problem of you though - if I find a game I like, I can play it over and over before moving onto something else. But I guess I've played all the Mass Effects and Dragon Ages as they've come out, so I haven't had their sequels sitting there calling my name seductively :D

I always play through Mass Effect as a soldier first. It's usually my "I know I'll fuck up and do something wrong and miss a mission or piss someone off, so I might as well do that with my boring soldier" run. Interestingly, I quite enjoyed soldier in ME3 - I think it was far stronger than in the previous games. That being said, my favourite in ME3 so far is infiltrator. I didn't like it in ME1 - the way you had to train in weapons in that game made no sense, and it made using a sniper rifle prohibitively difficult at first. Plus, there weren't really many situations where having a sniper would be beneficial. In 3 though it's brilliant. Have people with you who can stasis and/or freeze, and you can lock down the battlefield and take them out one by one with a headshot at your leisure. Plus you get tactical cloak, which on hard in a level with banshees and brutes is indispensable! My faves in ME1 were adept and engineer - they wiped the floor with everything. In 2 engineer wasn't as good, unfortunately. None of the classes were, really. I think I played adept more than anything else in 2, although I seem to remember sentinel was pretty great too (tech armour <3) - which is interesting because it sucked balls in 1.
 
I always just create the computer game equivalent of me and give it my name. Needs to be personal or I don't engage, so I only ever play as me.

Lack of imagination, perhaps.
 
I read about that last night. I hope it makes things more stable. I've started having a few more crashes. At first it was one or two while I was refilling potions. Now I get them sometimes during cutscenes. I have to turn effects down, that seems to be the key. Not sure why it would start affecting me now, when I played through past this point with my previous character with effects on ultra and no problems.
 
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