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Dark Souls

Do it. Mine just disappeared when I fought it. I was dodging, turned round and it had gone. I was really disappointed.
 
I spent last night invading other people's worlds. I got killed a lot. I'm in a covenant that makes you do it. It's cool seeing what everybody else has, makes me realise my stuff is rubbish.

I also found a lake with about 10 Taurus demons and loads of Capra demons. Again, I got killed. A lot.
 
Get it, it's the perfect example of what you're talking about on Shippy's thread.

The transition from "oh my god, how on earth am I going to beat this?", to "hang on, what if I...?" to "in your fucking face you motherfuking demon twat!" is fantastically well done.
 
Do it. Mine just disappeared when I fought it. I was dodging, turned round and it had gone. I was really disappointed.

I took it from behind.

There's a lot of dudes now and they seem to be getting progressively harder, so where I used to not worry too much about taking the odd hit I'm having to jump back and dodge and roll a lot more. It's the first game I've ever played where you can't just button mash your way through it. Classic.
 
Yeah, you really have to change it around. I usually sit there with my shield up, let em overbalance and then whack em, but recently I've had a few people where it's been better to have a 2 handed sword, no shield and just dodge like a mommajomma.

Have you met the fellas with the red cloaks yet? I had some proper epic battles with them.
 
Not sure if it's the same ones you're talking about but I just met someone with a red cloak and they're where I'm stuck atm. I'm fighting them in a corridor and there's a bloke with a spear behind him and a load of corners and barrels and shit. I keep panicking and rolling back into stuff and get stuck there and then swear loudly whilst dying.

I tried a spear but it wasn't really my style. I'm using a reinforced club with 97 hit points atm and an axe with 85. I upgraded my shield with a Titanite (or whatever they're called) shard and that's +1 now, whatever that means. I got it reinforced by that bloke behind bars in a cave near spooky town, he's down some stairs that end in mid air. He sells some good stuff too.

What kind of strength do you need to be to use a Claymore or that Black Knight's sword? I'm 14 atm I think.
 
After looking at the IGN Wiki I'm thinking I need to start again. Just their section on what to level up has completely blown my strategy out of the water. I was levelling every stat equally as I wanted to use magic and miracles later on but it's looking like I'm handicapping myself more than benefiting by doing it that way.
 
Yeah, I think you have to pick. I'm kind of regretting not doing sorcery now but I've increased endurance (so I can carry more and have more stamina), strength (so I can hit harder and with bigger weapons) and dexterity (just cos I always do in RPGs). Strength seems to be more important than Dexterity but I have just found somebody who'll sell me loads of really cool Dexterity weapons (curved swords, claws, Katana.) I haven't bothered with Faith or Intelligence. Vitality has had a bit but I figured that really your life is your estus flasks and they only replenish a set amount so adding more basic hps only helps at the start of a fight. Resistance is useful at one point in particular.

I know exactly where you are. I would run into the corridor and then immediately retreat backwards. That way both of them will have to come down the same corridor at you and you can make sure you're not flanked.

I'd forge your weapons, rather than the shield. It only adds to the damage you do with it I think, maybe stability too. Who hits with a shield? Get your weapons up and it makes things loads easier.

I think it's 21 strength for the black knight's sword, I don't have a claymore.
 
RPGs very rarely reward the Jack-of-all-trades approach. Which always pisses me off, because it's what I most naturally want to play.
 
It's my problem with there not being classes in Skyrim. You become reactive rather than (being forced or encouraged into) having a plan. It's very easy to think "oh look, I've got this cool axe but I can't use it cos it's too heavy so I'll stick points into strength so I can use it" and then "oh look, a cool spell but I can't use it so I'll..." etc etc. You end up with a character that is nothing in particular.

It's better to play in a certain way, you have to adapt, it makes you think.

With this game though you need to be able to switch it about... or maybe need is the wrong word... it gives you an advantage. Some bosses will attack with magic or fire or be vulnerable to lightning and so you can change your armour, weapons etc to combat that or take advantage. You could probably still do it without that but it would be a lot more difficult.
 
It's my problem with there not being classes in Skyrim. You become reactive rather than (being forced or encouraged into) having a plan. It's very easy to think "oh look, I've got this cool axe but I can't use it cos it's too heavy so I'll stick points into strength so I can use it" and then "oh look, a cool spell but I can't use it so I'll..." etc etc. You end up with a character that is nothing in particular.

It's better to play in a certain way, you have to adapt, it makes you think.

With this game though you need to be able to switch it about... or maybe need is the wrong word... it gives you an advantage. Some bosses will attack with magic or fire or be vulnerable to lightning and so you can change your armour, weapons etc to combat that or take advantage. You could probably still do it without that but it would be a lot more difficult.

That's exactly what I do. I had a Black Knight's sword (have started again as a Pyromancer but I'm not sure about him either) that was something like 250 damage and I really wanted to use it but I was nowhere near strong enough. Then I wanted to use miracles and then magic so I was fannying about upping stats here and there and not really focussing on a playing style. I think I'll probably go through a few characters before I get to know what my style is.

I quite like the Pyro but you have to get so close to use a fireball. I imagined it being rather like an arrow and toasting things from a safe distance. I'm wondering what the soul arrow is like now...

I attempted the Taurus Demon again. On my way there I worked out this strategy where I'd stand on the top of tower and rain down fireballs on him but he just leapt up and smeared me along the parapet, bless him. I need to go back and get my 2000 souls and 2 Humanity.
 
Come on mate, you should know by now that it's not going to make it easy! It's a long animation for the fireball too, so you need to time it just right. You can adjust your position after you press the button though, which makes it slightly easier.

let me know how you find the different classes, and what you decide on. I've just stuck with pyromancer but I'm interested to know.

I would like to say that Sen's fortress is doing my nut in. 10 foot tall snakemen, narrow bridges, giant swinging axes and the boulder scene from Raiders of the Lost Ark. I must have died about 15 times already.
 
I lost 32000 souls last night. And I was right next to a bonfire too. I got over confident. :( :facepalm:
 
I lost 32000 souls last night. And I was right next to a bonfire too. I got over confident. :( :facepalm:

I am crying for you, right now.

I did something similar only not with anywhere near as many souls. I went to fight that Taurus Demon again and I could see my souls and Humanity on the bridge but thought I'd just kill the those two on the tower first. I must have killed them ten million times (at least) but this time I forgot to Estus up and they killed me. Lost 2000 and 2 Humanity. Gutted.
 
Mate, it was all my own fault. I was at the top of Sen's fortress, had just beaten the boss and there's a run down to a bonfire that involves killing 1 (one) numpty with a crossbow. On the way there I saw a shortcut down to the bottom of the level and thought "oh, I'll just try that, see where it goes". Of course it drops me on a narrow bridge, with a tough enemy next to me and another one above me firing lightning. Then there are a succession of progressively worse deaths as I try to retrieve my 32,000 souls, which end up with me dropping off the bridge into a pit full of water, surrounded by mini bosses. I was so pissed off. All my own fault. Idiot.

It's all relative though, isn't it? At the start 2,000 souls is 3 levels and 2 humanity is a kicker. By where i am it's 16,000 to level up. And really those 32,000 came from killing 1 boss (it was a good fight though :))

That's really the beauty of it. If you don't concentrate then even those stupid idiots on top of the tower can kill you and you lose all your progress. Pretty much anything can kill you if you relax too much.

I thought it was getting easier. I've got some decent weapons and equipment and was starting to be able to get through areas pretty easily and beat bosses in 1 or 2 attempts... but the last couple of areas have been absolute mofos.

Bird women. Skeletons with spiked wagon wheels. That is all I am saying. You'll know what I mean when you get there.
 
In the best games, it's always your fault. And it carries on being your fault time after time after time...
 
There is a mechanic at the heart of it where you constantly have to make a choice of whether to go back and cash in your progress but essentially start the level again, or carry on in the hope that you can either reclaim your stash if you die or that you reach the next checkpoint.

If you go back and cash in then you're stronger for the next run and you know where the enemies are, and you've disarmed the traps, but you have to do it all over again.

But if you never go back then you will never really progress because the chances are you will lose your souls many times over before you reach the next bonfire. You need to level up to stand a chance.

So you're constantly making decisions on how to progress through the game.
 
That's genius. It's a real-rife risk-reward mechanic -- progress versus security.
 
It is genius, really great gaming that keeps you thinking and retrying different strategies every time. Keep trying the same thing keep dying the same way. I've lost count of the number of times I've thought "ooh, I'll just see what's down there" and then a a second too late thought "Oh, hang on". I was watching a video the other day of someone playing and it made me smile because everywhere they went, new rooms, up stairs, through doors; they had their shield up and were really cautious advancing. That's how it is, think think think and always keep your guard up.
 
Are you still playing? I've just gone back post-skyrim. Spent the first twenty mins dying cos I was pressing the wrong buttons. :facepalm:

Good to be back though.
 
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