tommers
It was... Rebekah Vardy's account
I'm a few hours into this now and one thing that really strikes me compared to playing Bloodborne (which was the first of these I played) is that the tension isn't there in the same way. It might be partly game design but I think a lot of it is just that I'm not normally that bothered if I die (maybe occasionally if I've made it a long way or have a lot of souls) - I know the consequences aren't really that high. So I'm tending to just barrel on in and shrug if I die.
Still a very good game though.
How is that different to Bloodborne?
In DkS2 you lost a bit of health every time you died until you turned human again. Which made things interesting