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Dark Souls

tommers

It was... Rebekah Vardy's account
Comes out Friday. It's the 'spiritual successor' to Demon's Souls, which was only on PS3.

Supposed to be fantastically difficult but also described as one of the most rewarding games ever. Read the ign review, I can't figure out how to link on my phone. :(
 
Does difficult equate to dying 100's of times to figure out the correct sequence of button presses because that is the equivalent of the Laser Disk game of yore called Dungeons Lair.

Now I think of it, I must one day just watch that from the beginning to end.
 
Dragons lair, thats it.

ign review said:
You will die, a lot. You will die on the end of a sword, on the edge of an axe, crushed by a boulder, impaled on fangs; you will be poisoned, eaten, stabbed, assassinated and pushed off cliffs. Death is everything in Dark Souls. It's education, it's progress, it's the recurring stylistic and thematic motif that runs through all of its spectacularly varied, decaying and depraved environments.

That fits Dragons lair quite well, every single joystick movement moment had a different death scene attached to it.

Clearly a 2011 A list game is a bit further advanced than DL, but you do die a lot in DL.
 
I don't think that's how it works! I'm intrigued by it but I'm not sure I have the time any more that it obviously demands.

I like that it completely ignores all the trends in modern gaming. It's fucking difficult right from the start. Games aren't a challenge any more, they hold your hand, tell you what to do and restart you from exactly the same place if you still manage to fuck it up. At least this is different.

It reminds me of the hells in Iain M Banks.
 
Yeah. Released today. my pre-order hasn't turned up. :(

I am really excited about it.
 
Just beat the first boss.

You meet him about 10 mins into the game. You have no shield, no spells and a broken sword. He is a 15ft tall horned demon with a stone club the same size as you.

I spent ages not even getting close enough to hit him.

But fuck him, he's dead now. :)
 
I realise I am talking to myself on this thread but I've played about 5 hours of this now and a few things come to mind.

1. it could really, really, really do with a pause button.
2. I had to turn it off for a little bit cos I was knackered. It's fucking scary, or tense anyway. You're waiting for an ambush or an instant death everywhere you go. In fact I've seen very little apart from the first boss which justifies this - in fact that's really good. You can be in a fight and get absolutely twatted, no chance of winning - but if you go back knowing what's coming then you get past it no problem at all.
3. As an example I just opened a door which led to a spiral staircase going downstairs. I went down the stairs for ages. As I was getting to the bottom all I saw was a shape moving quickly across and up the stairs. I shat it, and legged it back to the surface. Whatever it was it hit the door frame as I got out. I am now too scared to go and see what it is.

It's been a fuck of a long time since a game has done that.

One of the reviews described it as a survival horror, I think that's quite true.
 
I like the sound of this as a concept, but tbh in practice I'm not really into difficult or really scary adrenalin rush type games - I like a pause button, I like to be able to have a choice of save games to reload if it goes tits up, and I don't like to feel tense while playing - I suffer from a touch of anxiety and play games to relax and take my mind off worrying about other shit, I don't find a game fun if it ratchets up my anxiety level. It does sound like a great concept though and I hope it does well just because it breaks the mold, even though it's not for me.
 
We
Just beat the first boss.

You meet him about 10 mins into the game. You have no shield, no spells and a broken sword. He is a 15ft tall horned demon with a stone club the same size as you.

I spent ages not even getting close enough to hit him.

But fuck him, he's dead now. :)
Well done! if you explore further on that level, you get a long sword and a shield, I had a go at him last night, but could only get his health bar down to a 3rd, he kept killing me as I was taking health potions.
 
Ah, somebody else is playing it. I did it with the sword and shield (axe in my case) but I didn't want to let on cos I spent ages trying to fight him with my broken sword before I realised the gate was open. :D

There is a trick to killing him that takes down about half of his health.

Did you figure out how to get the treasure on the 2nd floor? I couldn't.

I'm in the Undead Burg now, it's cool.

Do you like it?
 
Ah, somebody else is playing it. I did it with the sword and shield (axe in my case) but I didn't want to let on cos I spent ages trying to fight him with my broken sword before I realised the gate was open. :D

There is a trick to killing him that takes down about half of his health.

Did you figure out how to get the treasure on the 2nd floor? I couldn't.

I'm in the Undead Burg now, it's cool.

Do you like it?

I couldn't figure out how to get through the false wall at all, not found the axe yet either, got a bow, but no arrows.:(

What was interesting was my wife was playing it last night and half the message glyphs weren't showing as she hasn't got an xbox live account.
 
I think I got the axe cos my character is a pyromancer, so I got an axe where you got the sword.
 
Ah, I went for warrior, I like it so far, just hope I have the patience to stick with it, got far too many unfinished games.
 
Agh, Taurus demon. Fucking thing.

I went back to see what the thing was that chased me up the stairs. Killed me with one hit.

And I was blocking. :D
 
Heh. Nice one. Did you
drop attack him?
I tried him about 5 times before I read that again.

I'm loving it, it's a proper game and the combat is brilliant. I must have done the run from the fireplace in Undead Burg to the boss about 20 times but it didn't get boring.

And I got a bow! Bows are cool!
 
Depends. Have you got a lot of patience? :)

I'm only right at the start, probably in the first "main" area, but really the only hard bits have been the bosses and even they aren't impossible once you know what you need to do. You can die pretty easily but you can also kill the enemies pretty easily if you concentrate and don't let your guard down.

One of the reviews said dying is a core mechanic and they're right. It's only bad if you don't get back to where you left your souls. Even then, you get more pretty quick. Otherwise it's quite liberating - I'm seriously considering charging a dragon headfirst that has already killed me twice. I can't think of any other way to do it. I'll probably die but at least then I know that's what happens.

But you will go through the same areas over and over again, and you will die and you will lose souls but you will also shout rude words at the telly when you take that big fat b**tard down.
 
Undead Burg over and over and over again.
Fucking Black Knight, Taurus Demon, that fat twat at the bottom of the Taurus Demon's tower, twats with firebombs and swords and spears, tar barrels on fire rolling down stairs and fucking falling off cliffs.
 
:D

Sounds about right.

I'm at the Belfry Gargoyle. You've got some treats coming. Every now and again you hear the bell tolling and you know somebody, somewhere has beaten it. I think I've tried him about 10 times, including as a shade helping somebody else and never got anywhere near. I've got hope for tonight though, 10 Estus Flasks and I'm human so I can summon some helpers.

I still haven't beaten that twat at the bottom of the tower.
 
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