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Cities Skylines - The Simcity we should've got

Just unlocked everything now. However, I now have a bit of a traffic problem. Zooming in to look at how the traffic is moving helped as there were places where lots of three point turns were being made. The main result of the traffic appears to be a backlog of dead bodies because the hearses can't get through! :oops:
 
You want roads? HERE, HAVE ALL THE ROADS.

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It'd be interesting to see how that holds up to a nice long period of rain.

Would like to see this game have you take hold of historic cities, full of narrow streets and protected buildings (I'm thinking City of London, Florence sort of thing) and try to modernise them rather than the blank canvas/americana approach.
 
I'm sure I tried that and it was just letting me add/move stops? I'll have another go tonight.

You can only click on the line to get info in that way when you're in the 'info' view via the left hand icon. If you click on the line while in the normal metro/train/bus view via the buttons at the bottom it'll try to modify the line. Both views visually look the same, so you can think you're in one while you're actually in the other.
 
I'm so jealous of you all playing this :mad:

I was actually just thinking the other day, "I've missed the Minecraft era, the Kerbal era, etc. I wonder what the next nerdy/sandboxy game will be to capture everyone's imagination...even thinking that Crispy has probably already discovered it. Then this thread popped up and just look at it :drool:

*drums fingers until payday....May :( *
 
I'm so jealous of you all playing this :mad:

I was actually just thinking the other day, "I've missed the Minecraft era, the Kerbal era, etc. I wonder what the next nerdy/sandboxy game will be to capture everyone's imagination...even thinking that Crispy has probably already discovered it. Then this thread popped up and just look at it :drool:

*drums fingers until payday....May :( *

By which point it'll be on sale :cool:
 
Thanks Crispy, Mauvais and VP, I have successfully managed to interrogate my public transport lines and have scrapped one line that had 13-15 buses on it, carrying 27 passengers a week (but saving 100% of car trips, because none of them were adults)... whilst all my other lines had 8-10 buses and carrying 1-200 passengers/week. Very odd.

I'm really enjoying this game, in the same way I did with the old simcities, I think 3000 was the last one I played, it's really good, just making a pretty city. I might spend some time in the asset maker tonight and see if I can make the multi-lane roads that I want, and a "tree" that is actually a load of trees for infilling areas.
Also I want to be able designate junctions with no right turns and free left turns... there's no way of doing this is there, except for the trick with one way roads that Crispy posted up earlier? Being able to do similar things with 2 way roads would be really useful for helping traffic flow properly.
 
I took the plunge last night and bought the game from CD Keys (thanks Lazy Llama :) ).

Then I agreed to go and see the second divergent movie with the mrs and only got to play for an hour or so afterwards :( oh well at least it was warm and dark in the cinema and no-one kicked my chair...
 
So I extended part of my residential area last night. Some people moved in. I was taking a look at how it was going, and I noticed hundreds of people standing by the curb. I zoomed in, and sure enough, they're waiting for a bus.

I don't have any bus stations or bus lines.

:hmm:

And yet, the game has for some reason recessed the road and put in a bus stop, and hundreds of people are stood there, waiting for a bus that will never come.

I deleted the road and rebuilt it, and there it is again.

There is a metro station one road across, so I built a path going directly from where they are standing to that station. The path is only about the length of one house. It's not very far away. Not a single one of these morons will take the metro instead. They just stand, in their hundreds, at the bus stop. I click on them, to see who they are, where they want to go. Some want to go to the university, some want to go to the park, some to work, some to shop. All, invariably, eventually become "confused." But they never go away.

So I built a bus station in my commercial area, which isn't too far away and has more metro links to the main city and industry areas, and I made the one and only service travel to that bus stop. 8 buses immediately dispatched to it. No one got on. The buses, one by one, drove away again. They all just stood there. Waiting. For something.

I deleted the line and the station, thinking maybe it would cause the bus stop to finally go away. No. It's still there, with no service, no buses, no bus station, and 300 people stood, waiting, for the journey that will never come.
 
That sort of thing happens to me a lot.

For example on Crispy 's suggestion I built a tourist-only station. Loads of my Cims stand there waiting for a train to take them to work, again a train that will never come.

There seem to be a few logical cockups going on. Hopefully a patch will sort it soon enough.
 
Ah, it seems that if you delete a metro station or a road that a metro station was on, without deleting the line first, a bus stop will appear and all the people who would have used that metro station will stand at the bus stop for the rest of their lives (maybe I should leave them there and see if they all eventually die :D).

I guess I have to find out what components of that original metro line still exist and delete them. That should fix it, apparently. Not going to be an easy task.

Also, apparently, if you have a subway tunnel that crosses underneath a road, the cars and trains will yield for each other, causing traffic problems. Crazy!
 
So I extended part of my residential area last night. Some people moved in. I was taking a look at how it was going, and I noticed hundreds of people standing by the curb. I zoomed in, and sure enough, they're waiting for a bus.

I don't have any bus stations or bus lines.

:hmm:

And yet, the game has for some reason recessed the road and put in a bus stop, and hundreds of people are stood there, waiting for a bus that will never come.

I deleted the road and rebuilt it, and there it is again.

There is a metro station one road across, so I built a path going directly from where they are standing to that station. The path is only about the length of one house. It's not very far away. Not a single one of these morons will take the metro instead. They just stand, in their hundreds, at the bus stop. I click on them, to see who they are, where they want to go. Some want to go to the university, some want to go to the park, some to work, some to shop. All, invariably, eventually become "confused." But they never go away.

So I built a bus station in my commercial area, which isn't too far away and has more metro links to the main city and industry areas, and I made the one and only service travel to that bus stop. 8 buses immediately dispatched to it. No one got on. The buses, one by one, drove away again. They all just stood there. Waiting. For something.

I deleted the line and the station, thinking maybe it would cause the bus stop to finally go away. No. It's still there, with no service, no buses, no bus station, and 300 people stood, waiting, for the journey that will never come.

Sounds like a Philip K Dick short story :D
 
On my 2nd city, I spent quite some time getting it up and running (until about 4AM last night :hmm: ) and left it going for a bit today, and now I have millions to play around with :cool:

It seems that only 64 people visited the stadium last week? Are they not that into sport or do I need to enhance the connections to it? Or are the number of visitors related directly to the total population - I think I'm at about 15,000 at the moment.

My computer can't really handle the dynamic resolution mod :( maybe time to get a new graphics card in the near future ...
 
Chemical needs - Post-Process FX has several different options for AA that actually work. I use DLAA and it's better than the game's own in-built AA, but not as nice as downsampling to 200% obviously. I just use DR for screenshots - 200% drops me down to about 8fps (I could manage 250% before I got the ambient occlusion and sun shafts mods), but I notice no real difference in performance at 100% with DLAA.

As for tourists, I never seem to get massive numbers reported per week, and I've got 98k population now. It might be transport, it might be if there are a lot of competing tourist attractions, I don't really understand how it works. I seem to get plenty coming via the Space Elevator (aliens?) and I have an endless stream of planes and trains coming in from outside, but the numbers are never quite what you'd expect.

Tbh though, my transport connections are dire.
 
Agreed, I built a tourist trap area in my last city, with an airport, railway and highway connections and more or less all the unique buildings and get fuck all tourist income, was going to have a look into it this week to see what was being said online about tourist revenue.

Yesterday decided to see how big population I could cram into a single 2kmx2km square, got up to about 45k before stalling, seems like if you're not actively building then your population falls rather than remaining stable.

Gonna have another go with everything accessible from the start, I want to squeeze 80k in there.
 
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