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GTA V

How does GTA Online actually work, then? I did the intro/tutorial stuff and am now just about to wander about and get into various activities/races/etc. but looking at the map there only ever seem to be about half-a-dozen other players in the world with me. Is it sharded across servers somehow? Are there PvE and PvP servers?
 
How does GTA Online actually work, then? I did the intro/tutorial stuff and am now just about to wander about and get into various activities/races/etc. but looking at the map there only ever seem to be about half-a-dozen other players in the world with me. Is it sharded across servers somehow? Are there PvE and PvP servers?
Call up jobs on ya mobile phone innit. The missions are good, but have a go of all, including heists
 
Call up jobs on ya mobile phone innit. The missions are good, but have a go of all, including heists
What about the number of players - is that why there's virtually nobody just driving around, they're all doing missions/heists? Is there any meaningful PvP in the game at all?
 
On the 360 you get up to 16 players in each game I think. If its a boring room without any pvp then you change room in the settings menu, you will find someone to fight if you want to.
 
Remember that Gamechangers is on tonight
Daniel Radcliffe in the first trailer for BBC's Grand Theft Auto drama The Gamechangers

Daniel Radcliffe in the first trailer for BBC's Grand Theft Auto drama The Gamechangers

Watched... interesting but not riveting drama. It filled in a few gaps in my knowledge of game history.

Luckily I've been playing games since Sam Houser was in nappies so recon I've got enough to comment on the phenomena of GTA. played one a long time back and didn't get on with the whole idea of mayhem and no morals that went with it, although could see how it was an accomplished bit of game design. Obviously had to play GTAv as it was such a rave revue prodoct, and loved it... even though it kept the violent dark side of things going. But I gotta say it's really an adults only entertainment in my view, kids that I speak to, some have played it way under the suggested 18yr rating and then speak about killing in such a lighthearted way that I do wonder that its given them a de-sensitising and also unrealistic view of violence and the consequences that go with it.

That's my threepence worth...
 
Just finished the main storyline tonight - played the Deathwish ending and also the Kill Trevor one (which was rather underwhelming).

Michael and Trevor are two of the richest characters I've ever seen in a game - they have so much more depth than Joel and Ellie, or Shepherd. Franklin just comes across as C.J. mk 2 though - seems like a real wasted opportunity.
 
Anyone got the new Executives update?

The yacht is 6 million clams, i only have about 1m, so will be a while until i can afford it. I like the fact its quite hard to buy expensive things - makes you work for it.
 
I skyped yesterday to find my brother in law letting my. 3yo play it, it was driving around going to the "Christmas toy shop"
 
I skyped yesterday to find my brother in law letting my. 3yo play it, it was driving around going to the "Christmas toy shop"
If you can limit it to just driving might be okay - although praps the passerby NPSs come out with profanity, i can't quite recall.
 
When I was watching it ran off a cliff, recovered from that and ran into a train. It bounced off the train, made it across a busy road and then legged it straight off the dock into the harbour. It then spent about three minutes trying to figure out how not to be halfway inside the sea bed, and then it started galloping underwater towards something else.

At which point I went to bed.

I quite liked it.
 
A thing I have learned since watching the deer and its antics: they no longer apprehend you if you are wanted and come into contact with them. They did in IV, yes? What happens now? They just kill you? I think I read you don't respawn at the hospital anymore, but at a checkpoint? So would that be like the last mission checkpoint or if you slept in a bed?

I really wish they'd introduce proper saving. I hate hate hate it when games don't let you save whenever the fuck you want. There's no excuse for it. It's never anything other than frustrating. Particularly open world games like this.

I guess I could get on board with the idea of no saving if you're in the middle of a proper mission - to force some kind of consequence for fucking up. But not letting you save when just out and about is really annoying.
 
A thing I have learned since watching the deer and its antics: they no longer apprehend you if you are wanted and come into contact with them. They did in IV, yes? What happens now? They just kill you? I think I read you don't respawn at the hospital anymore, but at a checkpoint? So would that be like the last mission checkpoint or if you slept in a bed?

I really wish they'd introduce proper saving. I hate hate hate it when games don't let you save whenever the fuck you want. There's no excuse for it. It's never anything other than frustrating. Particularly open world games like this.

I guess I could get on board with the idea of no saving if you're in the middle of a proper mission - to force some kind of consequence for fucking up. But not letting you save when just out and about is really annoying.

Have you not played GTA V? (genuine question)

You can save whenever you like and you can be 'busted' rather than 'wasted' if the police get close enough and you're disarmed / inactive.

That's the game mode anyway, not sure about online, think it's the same

EDIT - if you're killed online you just respawn near where you died
 
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