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Fallout 4

ohmyliver - That laser rifle from the BOS is superb isn't it? I encountered them fairly early on and that weapon was far and away the best one I had for quite a while (do NOT use it on the latter stages of the Silver Shroud quest though, it can bugger you up, you need to leave bodies, not piles of unrecognisable ash), although I am now using a modded 10mm that is better.

I loved sniper rifles in FO3 and FONV but I'm not feeling it so much in this game, from a distance it is hard to tell who is friend or foe, could end up shooting a caravan trader by mistake. Names and health bars don't appear at the top of the screen from a distance. Yes, I could probably use VATS to determine that, but as VATS no longer pauses the action, it means I waste precious seconds determining friend or foe from a long distance, and they are all still moving about. FO3 I was a good sniper, could take them out with a sniper rifle without VATS when I was at the sort of distance where they looked like ants.

Conversely, when up close, you can point 3 foot either side of a foe and still see their health bar, which makes it very difficult to determine between hostile and friendly up close too, if you encounter a stand-off situation where you need to make a quick decision, or where there is a throng of friendlies and hostiles. Ended up reloading once or twice because I accidentally shot a friendly because the foe's health bar was still showing at the top of the screen when they were close together. Hoping for some mods to tweak that.
 
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oh and the find more ammo luck perk I've found to be pretty essential.

I love that rifle, and the vats critical hit 'sponnng!' sound (usually accompanied by vaporised limbs). I've burnt through a lot of ammo on it though. I've not taken any weapons perks yet, but I'm leaning towards rifleman.
 
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I prefer vats in it's current sort of 'bullet time', rather than 'stop - hammer (or hunting rifle, supersledge, etc) time' mode. Especially as it allows for things like waiting until say a mirelurk raises their head before letting off the shots in a far more fluid fashion.
 
yeah, that too, but does it affect the game world in wider ways?

In 3 & NV past level 3 it gave a slight skill bonus, increased your chance of criticals, and potential loot found scavenging and on bodies. In NV you needed high luck to do well gambling.
 
I prefer vats in it's current sort of 'bullet time', rather than 'stop - hammer (or hunting rifle, supersledge, etc) time' mode. Especially as it allows for things like waiting until say a mirelurk raises their head before letting off the shots in a far more fluid fashion.

It is moving the series away from its turn-based combat roots though - when it went action RPG for FO3, at least those who were fans of the series already and wanted turn based could still achieve that in VATS. I'm not sure why there are some people who wanted VATS to be changed like that, there are plenty of pure FPS games around probably with better overall combat dynamics, whereas the RPG fanbase does not get so many games available. There's really no call to remove the last bit of turn-based combat available in the game and make the franchise more FPS-like.
 
VATs before felt like an slightly jarring 'yeah, this is for everyone who played fallout 1 and 2' thing, rather than fitting the game. Where as it seems more integrated into the experience way now. Overall I think the combat is better than 3 (except there's still no way to target limbs in vats for melee weapons, which is pretty rubbish).

I worried that it would be much more like far cry 3 or borderlands (both of which which I did enjoy as a shooter, but...) but it's still far more Beth-RPG than any other type of game, even I do detect more varied influences in 4, than 3).

There's still Wasteland 2 for proper old school turn based isometric rpg. Which I've not played yet, but is definitely on my list.
 
OK fine, just shed all the people that have been with the series from the start - consider them collateral damage along the way into making this game the FPS that FPS fans want to play for 3 weeks between releases of all the other FPS and action games that come onto the market. Why the need to appropriate this into a different genre? I can see the point that it makes the publisher and developer more money, but there are 10 times as many FPS/action games as there are RPGs, why do gamers feel the need to poach games and world settings from another genre and turn it into their type of game?

On another note - for crap sake - I have a mystery marker on my compass bar. I have checked my active quests, including miscellaneous, I don't have a custom map marker in place, I just have an unwanted marker on my compass bar and it is annoying me :mad:
 
Epona Maybe you'll go there and discover that among the deathclaws and irradiated ruins Preston has laid out a romantic picnic


In other news.




Pornhub's traffic dipped significantly the day Fallout 4 came out | GamesBeat | Games | by Jeff Grubb

Knowing Preston, the Deathclaws will still be alive - we'll be sitting there on a checkered picnic blanket with fresh mutfruit and whipped Brahmin cream, being irradiated to fuck while the Deathclaws stalk ever closer :facepalm:

Piper also seems interested in me at this point.

Bear in mind that (at least in my character's chronological frozen/thawed/frozen/thawed perception of events) the bombs went off, then her husband was murdered and her son taken about 2 weeks ago as far as she is concerned in terms of time to emotionally recover from that, it would probably be more realistic if she had locked herself in her house in Sanctuary and sobbed uncontrollably, rather than be out eyeing up potential new flings, but horses for courses I suppose. She is slightly insane, she wanders the wasteland in a sequinned party dress ffs, she's like a post-apocalyptic Blanche DuBois).
 
UGH - did another reload - was in a massive battle with a load of enemies and a caravan trader happened to wander through, Piper got so fucked off with me because I accidentally murdered him that she left. The enemy details I was seeing at the top of my screen when I shot the trader were those of a raider 10-15' away so I thought I was shooting at the damn raider. FUCK!
 
I get to a point in a quest and then no matter what I choose, Piper dislikes it! I knew it was a dodgy/ silly quest any way :hmm:

No-nose and the tunnel that goes to the Diamond City strongroom
 
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I love the way that companions sometimes comment on things you look at - doing a quest in a factory setting and turned around to look at a safety poster - Piper commented "I wonder how many raiders have been lost due to safety hazards? Not enough as far as I can tell" :D
 
I'm alternating between a lone suave wanderer thing, with slacks and a fedora for towns (as with those I have 10 char, I even managed to talk the robot mall into action), and a more standard army uniform (+1 str, see), with mixed leather, metal, and a unique left leg armour over the top which gives me =10% sprint speed
 
I get to a point in a quest and then no matter what I choose, Piper dislikes it! I knew it was a dodgy/ silly quest any way :hmm:

No-nose and the tunnel that goes to the Diamond City strongroom

Yeah Piper doesn't like it if you steal stuff and doesn't like a lot of that questline, just dismiss her and do No-nose's quests solo. Cait would be a good companion to take along for those quests if you need backup.
 
Just went in somewhere that was really creepy *shudder*, the FO4 version of the Dunwich Building from FO3. :eek:
Several unique weapons as well as proper making my hair stand on end.
 
Knowing Preston, the Deathclaws will still be alive - we'll be sitting there on a checkered picnic blanket with fresh mutfruit and whipped Brahmin cream, being irradiated to fuck while the Deathclaws stalk ever closer :facepalm:

Piper also seems interested in me at this point.

Bear in mind that (at least in my character's chronological frozen/thawed/frozen/thawed perception of events) the bombs went off, then her husband was murdered and her son taken about 2 weeks ago as far as she is concerned in terms of time to emotionally recover from that, it would probably be more realistic if she had locked herself in her house in Sanctuary and sobbed uncontrollably, rather than be out eyeing up potential new flings, but horses for courses I suppose. She is slightly insane, she wanders the wasteland in a sequinned party dress ffs, she's like a post-apocalyptic Blanche DuBois).

Clearly your characters dress sense is the manifestation some kind of PTSD.
 
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Ended up spending some points to get my charisma up, just to get the Local Leader perk... Makes the settlement side so much less of a pain in the arse.
 
You'd only end up with an inventory that takes several hours to scroll through.

Carrying a mini marts with of food a small nightclub worth of booze and enough drugs to keep Keith Moon merry for a long weekend
 
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