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I'm currently a Redguard templar mostly using a 2 handed sword (the one the king gave me), fire and I've just started using the spear thing.
I have one ultimate fire thing although people seem to walk away from it unscathed :hmm: and I'm not sure how its triggered.. I guess when the box is completely yellow, but sometimes when I press L1 and R1 nothing happens.
I also want to develop healing but not sure how compatible it will be with min/max as I want to max the 2handed skill and fire.
I think my most powerful skill so far is the uppercut, that can sometimes knock people dead in 1 hit.
Last night I grouped with a bunch of French guys in Cyrodil, I couldn't understand them on voice chat so turned it off.. which is also good for listening to the awesome in game music.
On the PS4 the main means of communicating seem to be jumping and rearing up on your horse etc to indicate you are ready and willing to do battle :D then the group leader adds you to a group.
I also realised how small the icons are for current battles.. you have to zoom in loads and scan the map to find the tiny crossed swords.

We went from keep to keep doing a lot of sneaking, we took a couple of keeps and I loved the displays of honour at the taken keeps broken down walls. Everyone in a line bending down on one knee in unison, it was fantastic!
We also went to an anchor thing (I think) and destroyed it. :)
I got loads of AP and bought some more siege equipment, I am guessing that the catapults are for 1 time use only? My originals seem to have disappeared from my inventory, the first time it happened I guessed it was because I was killed and we lost the keep but the second one was stowed and just disappeared..

All in all a good nights game play :thumbs:

Edited to add that I wanted to be able to rev people in cyrodil not be a healer.. I didn't realise you could use soul gems there... I will stock up!
 
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Templar is good at rezzing, the last passive in the Restoring Light line increases rez speed, gives increased health to the target on being rezzed, and gives a chance to gain a soul gem on a successful rez - so as a Templar it's a good idea for you to do the rezzing in a group as it is quicker and less costly. (Also once you get to vet level and open up Champion Points, you can spend some of them on better rezzing). You can use soul gems in PvP, but only to rez other players, not yourself.

Edit: if you need grand soul gems and are in DC, there is one that is easy to steal from the mystic's stand in Aldcroft (Glenumbra), just crouch behind the stall and grab it when no-one's looking - and it will respawn when you relog or change zones, so keep doing that (if you want to launder them it costs 4g per gem and will help level your legerdemain skill, although filling them does remove the stolen tag anyway). Then fill them using npc mobs in Cyro, the npcs there are the right level there to fill grand soul gems.
 
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Oh I should also have said, Vintage Paw - if you need grand soul gems before you hit level 50, there is one (that also respawns) completely free for the taking in Monkey's Rest POI in south west Auridon, it's not even marked as stolen, just sitting there with no owner.

I'm a complete skinflint, hence I know where to get the free goodies ;)
 
Question: Can someone explain the difference between a tank and damage dealer?
As I'd like to know what I may become..
So far I think a tank is someone who takes the focus of the battle.. and so has lots of armour??
A damage dealer is probably ranged and so likely to be a mage??
Can you be both a tank and a damage dealer?
 
A tank is a character that is built to withstand a lot of damage and take the brunt of attacks, keeping hard-hitting enemies away from squishier members of the group. Typically you'd want to use 1H and shield and wear some pieces of heavy armour for high damage mitigation, although you may want some pieces of medium or light for the passives (medium for a stamina build, light for a magicka build). There are 2 taunt abilities in the game that get enemies to focus on you rather than other people (or "aggro" them, as it is known), these are Puncture from the 1H+Shield line, and Inner Fire from the Undaunted line. Shield skills slotted on your actives bar are also useful.

A damage dealer or "dps" (as in damage per second) is any build with the primary function of doing as much damage as possible and killing things as quickly as possible. They can be either ranged or melée, so pick whichever style you prefer. 2H and/or bow for a stam build, Dual Wield and either resto or destro staff, or destro and resto staves if you prefer to stay ranged for a magicka build. Put most of your points into either stamina or magicka, maybe a few in health for survivability, and take skills that do a high amount of damage.

Templar is fairly flexible in what it can do, if you split your attribute points into health and either stamina or magicka then you can switch between tank and dps by changing your gear (heavy armour with health enchants, healthy/health regen jewellery for a tank; medium armour with stamina enchants for stamina dps; light armour with magicka enchants for magicka dps) and active skills. Although you can't switch gear mid-combat, so it's pick a role for that fight and stick with it. It's quite useful as you can fill in for either role depending upon what the group needs for any given situation.

The downside of course is having an extra set of gear clogging up your bank/inventory, but you won't need to worry too much about having different complete sets until higher levels, at low levels you'd manage OK with just putting 1H+Shield on your 2nd weapon slot. You don't even need to make a final decision, you can level up both 1H+Shield and other weapons, then if you choose 1 role over the other later, a complete respec is possible.
 
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Oh another thing I would recommend whilst levelling is to wear at least 1 piece of each armour type (so for my stamina dps I wear 5 pieces of medium, 1 piece heavy, 1 piece light - 5 pieces counts as a full set for the armour skill line passives), so that you are gaining levels in all 3 armour types - useful to have them all levelled a bit so that if you change your mind about your focus later you won't have to start levelling a new armour type from scratch :)
 
Thanks, should I be crafting my own stuff?
I'm currently level 14 and have been wearing things I've found or been given.
I've been collecting jute, wood, metals, rawhide, gems and runes, but selling/destroying food (I'm not cooking!:mad:) and flowers, although I can't resist picking them :oops:
 
Flowers are really valuable, don't vendor or destroy them, join a trading guild that regularly gets a kiosk, and sell them to other players! (seriously, a full stack of Columbine is worth approximately 60,000 gold, it varies between servers, but that stuff can make you serious cash if you don't want to use it yourself.)

I'd recommend levelling all crafting skills - start some research if you haven't already (at blacksmithing, clothing, and woodworking stations), and deconstruct any gear you don't want to use or keep for research purposes. If you don't want to do any provisioning, bear in mind that you'll have to be buying food and/or drink from other players at higher levels, it is not an option to do without player-made food/drink for PvP or high level PvE content. Same with potions. Unless you plan on buying them from the crown store, but they are not as good as player made stuff.
 
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Wot epona said.

The trinity, as it's known, is common language within almost all mmorpg and rpg games. Tank, DPS, Healer. Not all games rely on having a strict trinity, some are a lot more flexible, but it's good to understand the idea behind it so you can adapt it and know what's expected. Even Dragon Age is fashioned around the trinity, although there you're far freer to ignore it altogether if you want.

As epona said, the tank is generally the damage sponge, there to take aggro and get the attention of enemies so that DPS is free to deal all the damage and Healers are free to keep everyone alive (and in some cases provide useful buffs and debuffs). They are your typical knights in shining armour when you think about how they look - heavy armour, brutes, big. That's not always the case when it comes to individual games, but think about it in that way and it's easier to understand what their role is.

DPS (known as DD in ESO, damage dealers) dish out the pain. If min-maxing, they are often glass cannons, meaning they have very little or even nothing in the way of armour and damage mitigation built into their build, and focus solely on pumping up their stats to maximise the damage they can deal with pinpoint accuracy. The tank must work very hard to make sure they keep aggro, because the way the enemy AI usually works is that they'll go after whoever does the most damage. Well you don't want your tanks to be doing the most damage (although they can help), you want your DPS to be doing it, but if the enemy goes after your DPS they'll be dead in a heartbeat. So tanks will have some kind of taunt, which does exactly what it says on the tin - it's a skill or a passive or whatever (depending on the build and the game) that taunts the enemy and makes them so angry at the tank that they only attack them, leaving the DPS free to attack without fear of insta-death. 'Keeping aggro' is a key skill for tanks, and if your build doesn't have the skills to do that, you'll be a crap tank.

Healers keep everyone alive. They generally don't wear much armour, usually because light clothing is often coded to have healing/magic benefits. The idea is a healer won't be doing much damage, if any at all, so they'll likely never draw any aggro (unless the enemy AI is coded to go attack on debuffs, etc). That said, a healer still needs to understand where to stand, to keep out of cc (crowd control) and aoe (area of effect) attacks, otherwise they'll take damage themselves. Healers keep the tank alive, as well as healing any damage the dps may take. Depending on the game, dps might take more damage because it's just not possible for the tank to take it all, but I'm just talking about the pure idea behind the trinity at the moment, not necessarily how it filters down in different games - every game utilises it in its own way. Another role for the healer might be buffing the party - using spells that increase attack speed or stamina regen, or provide better damage mitigation, or poison immunity, etc, for a limited amount of time. Knowing when to fire off those buffs can be crucial. As well as buffs, there are debuffs, that are focused at the enemy to remove whatever positive buffs they have. So a boss might be immune to fire, and a healer might be able to use a debuff which makes a character 50% more susceptible to fire for 20 seconds, for example, or more specifically "removes "Satan's Kiss" for 20 seconds" (idk, making up a name for what an enemy buff that makes them immune to fire damage might be called in a game :D). There are also dispels, which are sometimes also called debuffs, which remove negative effects from your party. So, the boss might have cast a snare spell on your party so no one can move, and the healer might have a spell that removes that snare.

Now, each of these roles is flexible depending on the game, and certainly in ESO you only really need to worry about them if you're going to be doing group dungeons and other high level PvE content. It can be useful in Cyrodiil, but your priority is going to be on creating a build that YOU can survive and kill other players with, not on supporting others, unless you join a regular PvP group where you only ever go around together and each has a designated role. For general questing and levelling, you'll want to mostly be dps, but you'll need damage mitigation of some kind (whether it's through passives, armour, spells or all of them) with the understanding that the more tanky you are the longer it'll take to kill things. It's very, VERY useful to have a self-heal of some kind while levelling/questing. That doesn't make you a healer, but you'll be very glad of it. 2H has a skill/passive that heals (epona will be able to tell you what it's called) but if you're a templar then taking the first and/or second healing skill will be all you need while levelling. If you're a stamina build, then you'll never be using magicka, so you'll always have a small reserve of it for an oh shit heal now and again. (You might be using magicka at first for other templar skills but once you morph them I think there are some that can be morphed to use stamina instead.)

Ignore min-maxing unless you really want to be playing at the top levels. And on your first character you absolutely won't be. Min-maxing means people theorycraft their builds so that they can't even eke out 1 single more point of damage/healing/whatever from them, and so each skill and passive and weapon and piece of armour and potion is used for maximum efficiency in synergy with one another. Min-maxing is in no way needed to play the game, even to play it well. It's not needed to do group content, it's not needed to do PvP, and it's certainly not needed to get through the story content. If you do want to go down that route, don't worry about it with your first character. You won't fully understand the game until you've played it through to max level with a character and put in hours and hours to figure out how it plays. Arguably you won't understand the game fully until you've reached max level with every class and every role. But you don't need to if you're not interested in leaderboards and so on.

Back to the trinity: if you do want to pick a role because you expect to do group content, I'd go with dps/dd for now. It's the easiest, which is why there's always a shortage of tanks and healers. There's less to worry about, you just focus on hitting things hard. You worry about you and the enemy, that's all. If you're a tank you have to be aware of aggro all the time, and it can be difficult to keep it on you unless you know what you're doing; it also restricts the types of skills you can take because you HAVE to take taunts and things that help with damage mitigation, whereas with dps you just have to take stuff that deals damage - it's up to you which ones you take to achieve that (there are exceptions - for example some dungeons might need you to have more cc and aoe skills, some might work better if you're only doing single target damage - but in general it's useful to have a mixture of both for hard single enemies and groups of enemies). Healers have to pay attention to everyone in the party all the time, watching for incoming damage, keeping out of damage themselves, watching for buffs, debuffs, negative effects, and of course maintaining the right kind of healing constantly. Of course, playing a tank or healer can be very rewarding, but dps is much easier, and feels very satisfying too. And since you'll be spending most of your time questing, and since it seems you enjoy Cyrodiil a lot, you'll definitely want to be dps with a hint of damage mitigation/survivability, and have a decent self-heal.
 
And yes, wear one piece of each armour type, also while levelling have 1 skill from each 3 class lines on your bar. You only level up the lines you have on your bar when you get XP, and you need to level up the lines to be able to put any more points in their passives or take other skills from them.

At level 15 you get a second active bar, and can equip a second weapon. Even if you're only really interested in 2H right now, pick another weapon you think you might vaguely possibly want to use one day, and use that on your second bar. You can slot the same or different class skills in the bar. Pay attention to what bar is active when you hand in quests, because it'll be that weapon and those class lines that get the XP boost, not whatever is on your off-bar.

Provisioning is the easiest craft to level. There's no real reason not to do it, really. Food is insanely helpful. I barely use potions but at higher levels and in dungeons/pvp they're very useful and can make or break an encounter, so levelling alchemy is good. I've not got far in alchemy yet, but I've already unlocked the ability to make potions that replace health AND magicka (or health AND stamina) in the same potion, and also give a boost to spell power, etc. But honestly, COOK THINGS. There have been even low level encounters I've only survived because I've eaten something that gives me more magicka or health so I can last longer or fire off that extra healing spell. It's more reliable than potions because it lasts for 30 minutes upwards, whereas there's a cooldown after you use a potion. So eat food regularly, because you'll never know when you'll need it and as soon as you're cooking you'll have a ready supply on hand all the time. Then if you really need to, you can pop a potion, but you'll need to do that far less frequently if you're eating food. It will also help you stay alive a bit longer in Cyrodiil, and as you put points into provisioning you can start making better drinks recipes that give regen plus extra health, which epona has said can be better for PvP. But food is great for questing.

The armour and weapon crafts are very useful to have because you can craft sets that have bonuses attached to them. You've probably come across a couple of special set crafting locations already. There are 3 in each zone, each one different. They can provide some very useful buffs, like increasing stamina regen, reducing damage, increasing your damage output, increasing your weapon critical, increasing your movement speed while stealthed, increasing spell protection, etc. If you can craft your own gear, you'll be able to ensure you always have a full set of special gear (in fact, 2 sets, one with 5 pieces and one with 3 - there's nothing to be gained from having more than 5 pieces of the same set, it's a waste).

WALLS OF TEXT :D
 
Destroyed by what I think were vampires (there were flashes of wings and they went invisible from time to time) in a series of very well co-ordinated attacks, it was a bloodbath right up at our gates.
Good on them for their strategy as it seemed to be separate groups working together.
I'm not sure what they had on them but hitting them hard did no damage at all, when I was 1 to 1 some just stood still and took it even though my uppercut has over 1000 dps, I was only able to finish with it when a few other people were involved.
Plus they put something on an entrance, there was a red circle around the whole of the opening and I had to keep cleansing myself..
It was great fun though!
 
I'm level 16 now and have a second skill bar etc etc.
I was in a guest campaign last night and the vampires from the Ebonheart Pact basically took over the map and 'crowned' (?) an Emperor.
Daggerfall Covenant had about 2 places to revive on whole map.. I was gutted :D
I'm going to spend some time questing, exploring and collecting things for food and potions so I can go back into Cyrodil a bit more prepared :oops:

Edited to add that I've been checking the stats (on Steam) and the game seems more popular now than ever
The Elder Scrolls Online: Tamriel Unlimited - Steam Charts
 
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Glad you're having fun moon :)

There aren't really that many vampires in the game, they're too vulnerable to fire attacks and Fighters Guild skills and it takes some skill to play them (also they are fucking ugly, vampirism makes you go all veiny and horrible looking, Khajiits and Argonians are the only ones who don't look horrendously ill as vampires). They don't have wings either, but they do have a Bat Swarm ultimate which looks like a cloud of bats. If people with flappy wings were leaping in they are Dragonknights using their Dragon Leap ultimate. They could have been DK vampires, but the wings thing is definitely a DK class skill. Although vampires can go invisible using their Mist Form ability, that is an escape skill - if they were going invisible and then hitting you for a critical attack, that is a Nightblade thing.

If you do come across any vampires, using Silver Bolts (Fighter's Guild skill line) will hurt them, as will any fire damage.
 
Ok thanks, I am loving this game! and having loads of FUN!
Last night I decided to practice combat skills on a bunch of respawning Bloodthorn cultists, mainly practicing blocking and trying to decide which secondary weapon to equip. I am thinking a bow might go well with the 2handed?
Then I went back to one of the squares in Daggerfall to find loads of people with bears gathered, all the bears roaring. I think some were mainly showing off their new black bears. :)
Then as the sun set people started throwing down glyphs? Which lit up the square and there was lots of dancing in circles and random men in the middle doing old skool face offs.. I had my area voice chat on and heard loads of people laughing.
I don't have a mic attached to my ps4 as that is too weird and not many other people do, but I love the way people manage to communicate without words, it's really interesting and almost a game inside the game.
I'm also loving the AI, its seems to be really clever and subtle.
 
Level 20 now, I've been taking it slowly, getting the hang of crafting etc, spending LOTS of time in Cyrodiil, doing a few quests, do they get more interesting/challenging?
I think the main pull of the game for me is shaping my character for PVP and mastering enchanting.
I'm having lots of fun with Dawns Wrath, shooting fire to the top of buildings and am learning a bit about animation cancelling etc.
i just wish the quests were a bit more engaging, but I guess that's the deal with MMOs, lots of grinding etc...
 
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The quests are IMO better than most quests in single player Elder Scrolls games (with the exception of Thieves Guild and Dark Brotherhood quests in Oblivion, which were exceptionally good), even the quests in Morrowind which is still my favourite game of all time were tbh a bit shit. I think Zenimax has done a better job of quests than BGS usually manage (and some of the quests in Skyrim were dreadful).
 
I guess the main quest is quite interesting, but the unscripted PvP and exploring in Cyrodill seems to be the best part of the game :)
DC is still getting its arse kicked in the Blackwater Blade campaign but we are becoming more organised.
I'm still only relying on about 3 skills, 2 handed, Dawns Wrath and my bow, which I've been levelling up and morphing etc, plus putting points into racial passives.
Filling writs is tricky as I never seem to have all the materials I need, but am collecting lots of runes for enchanting.
I bought a bunch of recipes from my guilds and have been munching my way through the flowers I collect in order to learn their effects.
Researching takes forever, but exploring etc in Cyrodil is quite handy for getting new gear to research.
I've decided that my pet cat is way too annoying and will be getting a cute little Fennec Fox soon :)
 
I had really good fun tonight - a big trading guild that I am a member of on the NA server held a dueling tournament in Cyro, lots of 2v2 and 1v1 fights, I just went along as a spectator, there were something like 40 or more of us there from different alliances either taking part or watching. Really good fun :) (Although I had to watch it around Sonic's head, he is a bit of a fiend for getting between me and either the TV or the monitor, depending upon what is on the screen!)

Then the 2 friends that I group up with regularly came online and it's the first time we've seen one another for a few weeks due to computer problems and internet issues and work schedules getting in the way - so we grouped up and went and did some group quests in Craglorn which was really fun.

Thieves guild goes live today on PC, looking forward to that :) (All PC servers will be offline from 11am for a few hours for the DLC and patch).
 
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Sounds fun! I recently found out about the duelling and can't wait to try it. :)
I'm part of a large guild now who have PVP sundays so I hope to join in the fun soon, I wasn't able to change my guest campaign to Haderus until pretty late last night so missed most of it. There seems to be a bug in the change campaign screen.
I'm level 26 now and am still playing a support role in Cyrodiil, I'm really liking my bow with poison arrows, also the fact that you can use it in stealth mode.
I discovered that my Dawns Wrath ultimate is pretty handy at destroying siege equipment so defending keeps has been a blast, literally.
I'm going to concentrate on crafting once I've hit level 30, as at the moment I'm mostly wearing 'fashion' items which offer next to no protection but are cute for partying in the various squares.:)
Question: Why is it that the Ebonhart Pact seem to dominate all the campaigns? Are their race/class skill lines better suited for PVP?
 
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You don't need to change either your home or guest campaign to join in with a guild event - just ask someone to invite you to group and you can port to them in ANY campaign that they are in! Last night I was watching dueling in Axe of Belharthingy, but that is not my home campaign, a guildmate invited me to group and then I could port there regardless.
 
I tried to but kept getting a message saying cannot travel to such and such etc. Then when trying to change my guest it said cannot change guest campaign as it was entered in the last 24hrs but it can be changed in 3 days 5 hrs etc etc but I was able to change it later in the day, it was a real pain as I was really looking forward to pvping with my guild..
 
They have completely ballsed up the maintenance, looks like someone unplugged the wrong thing and took out the EU console servers and the website alongside the scheduled PC server outages. :rolleyes:
 
I tried to but kept getting a message saying cannot travel to such and such etc. Then when trying to change my guest it said cannot change guest campaign as it was entered in the last 24hrs but it can be changed in 3 days 5 hrs etc etc but I was able to change it later in the day, it was a real pain as I was really looking forward to pvping with my guild..

The way to do it is NOT in the party/group screen - you have to ask them which campaign they are in, then go to the campaign screen and pick that campaign, there should be an option once you are grouped with people in a campaign that says just "Enter Campaign" - I got stuck on this too the first time I tried it, it's a bit tricky knowing where to look to join your friends/guild in Cyro - but it is possible - via the campaigns screen rather than the group screen :)
 
The only real difference it makes between your home campaign and guesting or porting to others is that on your home campaign, you rack up points towards an end of campaign score. This is useful at higher levels if you want to be on the leaderboard for a "Rewards For The Worthy" reward casket/item, or if you are in the running for Emperor.

If you are on a guest campaign or have ported to friends/guildmates in a campaign that is not your home campaign, you will still earn personal Alliance Points that you can accrue and spend on things in Cyro - those points just won't count towards your score on your home campaign leaderboard.
 
I didn't have any options! :mad:
Well maybe I tried after I left the group out of sheer frustration but I also tried using various guides on the website, which were useless as zenimax seem to change things with every update!
I tried to watch using the 'request to watch' function on my guild masters play station profile but just got the spinning circle of doom.
 
Yes I get lots of rewards for the worthy gifts, they are great for researching etc.
I'm also crafting higher level glyphs for enchantments so slowly but surely getting there
I'm beginning to realise that just collecting points is not enough, you have to learn how to play, how to use your skills effectively, make sure you're weapon and armour enchantments are adding to your dps etc.
For example I had no idea that increased stamina adds to dps of stamina based weapons..
It's making ESO an incredibly fun and complex game to play. :)
 
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