captainmission
Well-Known Member
I think it's more like sensible investors, stupid consumers. For a start i very much doubt any investor in this day and age will be expecting a wow killer or wow rival. But a themepark mmo, either subscriptionless or quickly dropping subscription after first rush of sale, is the only sensible way to invest the $100 million it takes to make a AAA mmo. Despite the self induced amnesia of the mmo play base there's pleanty of sandbox mmo's out there, including fantasy sandboxes. The problem is they all die on their arses, struggling to get more than 10k subscribers reduced to a skeleton development team or closing a few years after launch. The 1 exception to this - eve online - manages to get the subscription levels of a middling mmo themepark game. It just makes no sense for an investor to spend in a way the consumer has repatedly shown they have no interest in playing.
The problem is it much more fun to talk about sandbox mmos and imagine the possibilities of what you could do, than play them. Case in point, i was reading website for sandbox enthusiasts which had a public poll "which sandbox mmo are you currently playing?"- the top answer (arround 60% of total) was "i'm not currently playing a sandbox mmo" and that's amongst people who read website extolling the virtues of such things.
The problem is it much more fun to talk about sandbox mmos and imagine the possibilities of what you could do, than play them. Case in point, i was reading website for sandbox enthusiasts which had a public poll "which sandbox mmo are you currently playing?"- the top answer (arround 60% of total) was "i'm not currently playing a sandbox mmo" and that's amongst people who read website extolling the virtues of such things.