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Dear! Tech! Forum!

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You know what? I think the downfall was removing all reference to anything 'developer' from the forum names. I'm sure they used to include things like web design and programming.
 
I went to Rhetorica once. Nice place, but when I went to the tourist office, no bugger would answer any of my questions.
 
I wrote a Markov chain text generator, fed some of a certain poster's text into it and quoted it back at him as a reply, then added his responses to the sample set and did it again, without anyone noticing (until I mentioned it).

Living the dream!

:D

Turns out I'm just too lazy.
 
I wrote a Markov chain text generator, fed some of a certain poster's text into it and quoted it back at him as a reply, then added his responses to the sample set and did it again, without anyone noticing (until I mentioned it).
You have to link us to that now, you know.
 
You have to link us to that now, you know.
Hmm. Can't find it now, though it was a few years ago. It was a bit childish to be honest.

I admit that I'd already written the Markov chain code - I had been feeding collections of fairy tales from Gutenberg into it - so it didn't need much adaptation. It's quite simple to do.
 
Hmm. Can't find it now, though it was a few years ago. It was a bit childish to be honest.

I admit that I'd already written the Markov chain code - I had been feeding collections of fairy tales from Gutenberg into it - so it didn't need much adaptation. It's quite simple to do.

It's an awful lot easier to do if you can just whisk the text out of a database. Writing the bit that trawls the boards would be a bit of a chore.
 
Its not the most interesting time to be talking about technology, nobody here can help that. The internet has matured and with maturity comes dull corporate tedium.

....

Yes, in many respects people have moved on from the technology itself - it's about what the technology can do for you. Having what was just 5 years ago super powerful computers in your pocket is the norm now. Perhaps many of the big innovations have been made and now tech is about refining what's out there. These refinements are not particularly exciting!

Tech is very much part of every day life. To have such universal acceptance the technology needs to be quiet and the execution and function has to be refined. The interesting stuff is in the various uses of all this amazing every day technology rather than the actual technology behind the tools.

For this reason what I find the "genuinely interesting stuff" may be of absolutely no interest to Mauvais.
 
Prensetly what interests me is sending OSC messages from the Eigenharp Pico to Unity 3D game engine. But Im not sure its going to get much of a conversation going here.
 
Prensetly what interests me is sending OSC messages from the Eigenharp Pico to Unity 3D game engine. But Im not sure its going to get much of a conversation going here.
That's a conversation i'll be joining in with. I'm currently wanting to know more about MIDI instruments controlling moving-image. That sounds fascinating.
 
Prensetly what interests me is sending OSC messages from the Eigenharp Pico to Unity 3D game engine. But Im not sure its going to get much of a conversation going here.
I'm a fairly reasonable Unity coder, though have no idea about OSC. I'd be up for finding out though.
 
Cheers, though I should probably have said that I already have this working. I've used OSC with Unity in the past, as OSC is what the Jazzmutatnt Lemur spits out, and other stuff such as bridges to things like Wiimote data, TouchOSC iPhone/ipad application and the initial kinect skeletal tracking stuff I messed with (before a proper kinect/OpenNI wrapper for Unity came out). Someone took some OSC code and made it work in Unity, and I've gotten to grips with how this script works and modified it as necessary.

In a nutshell each Eigenharp key is sending pressure, roll and yaw data via OSC as a series of floats, and I am then obviously free to use these floats to control whatever I like in Unity in the normal way. Today I got sick of some of Eigenharps own way of outputting MIDI, so I've just started using Unity to generate the actual musical note data as well. Works pretty well using a Unity MIDI plugin I purchased via the Unity asset store a while ago. I'veknocked something up so I can play the eigenharp in a way thats more like a guitar than the instrument normally works. Some keys are being used to select the note or chord to play, and another key actually triggers the note, determines its volume etc.

Anyway hopefully I'll get onto the fun bit soon of actually visualising it all in an interesting way, hope my creative side doesn't let me down as all too often I master the technology only to discover that my original idea was somewhat vague. I hope the video of my results will be a lot more interesting than my usual lengthy forum posts!

Any particular area of Unity that you enjoy the most or consider to be your main strength?
 
Also Im in love with this particular sky system thats available for Unity. Its got some pretty big downsides and glitches, and the develop seems to have gone awol recently, but its so goddamn pretty when setup right on powerful hardware.

 
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